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Sergsininia

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Everything posted by Sergsininia

  1. I didn't even notice the financial 3d map missing parts of the map. Sounds like a good weekend challenge to implement.
  2. Financial never had completed highways (in any iteration of the map since 2012). The supplied maps seem to be a simplified map, where only super fine details are missing. I personally know where the skatepark is, and can see the location for it. If you're looking for where the breaks are/finer detail, I'd reckon overlaying the 3d map with the colored 2d. Currently at work and wouldn't mind posting some of the work for it when I'm off and get my design software up and running to do a mockup to share.
  3. In what way is it different? I see that it looks pretty much the same as the current financial map, with buildings in their prescribed location.
  4. In the linked thread, isn't there a color map without text or logos on it supplied by Rapid99? What exactly does this map not fulfill that you need?
  5. Previous to the free premium, I did. I also personally know some people who did.
  6. As a developer, providing a previously paid service for free definitely does cost you. It is revenue that you are no longer receiving. You want to hope that your other sources of revenue can sustain you before you make such a move.
  7. I still remember when we were anticipating the release of that game oh so many years ago, and oh how I reminisce the atmosphere I felt playing it, I don't believe I've missed having it in my life all that much. While you say it'll be heard to bring people back, I think as LO has planned, and prepared for marketing & advertising, let alone word of mouth once the Engine update rolls out, that attracting a population won't be difficult. Retaining said population after the engine is upgraded is different- especially depending upon the quality of release. If Little Orbit was in dire straights and monetarily lacking, the continued free premium for over a year wouldn't have continued. Not sure if it's just you, but I haven't had any issues with driving in the current game. The cars feel the same as they have in the past to me, and my preferences for car choice are still the same.
  8. I swear... either I have deja-vu. Or this is a repeat thread using the Steam stats to show the game is dying. The devs are not spending much time on current engine APB, because any work diverted to add new features will have to be repeated on the new engine. MattScott even said that they're not going to market and advertise the new engine until it's in a ready state. Why would you try marketing it now? That wastes the time and effort of the team, and hurts the game's future progress. If players return now, they see a discombobulated mess, and reduces chances of people returning when the actual engine upgrade comes.
  9. This... Only thing I remember were name merges during server mergers. Nothing about account deletions. Did you use Steam, or login with a G1 account? Check and make sure you're on the right account to sign in.
  10. I mean... 8+ years here, and I only have 1 mission memorized. Something Deeds. Forgot the first word. Heck, I don't even remember the whole mission. Just that the 2nd or 3rd stage has you raid 4 doors - but only 2 of the doors are necessary (Obj. E and F). The other two just waste time. That's about all I got to show for 8 years of knowledge... Ope, found it: APB DB has everything you need. So.... not entirely veteran knowledge exclusively... anyone can pull this data up and use it.
  11. Do you mean beta? alpha != beta. unless that's the sentiments your trying to express regarding the beta?
  12. For those who are color blind - green might not always be the best choice if some of the UI contains red. Though, APB tends to use Blue & Orange. Red and Green player names are a colorblindness issue though. Personally, using a different style or image for the waypoint marker would be ideal.
  13. This. You (OP) also seem to be misunderstanding, we do have an anticheat. It is enabled. And some cheats may certainly get around it, but it filters out most public and open cheats, which is what you seem to be implying with "five minutes of google searching". Also, inb4 "bring us headshots for players with more skillz"
  14. From what I've understood about the upgrade, getting APB onto 3.5 will unify PS4/XB1/PC code bases, they should then be able to get the compatibility with the PS5 after that... The PS5 is only now being released, and the PS4 is still expected to receive new games for around another year. Due to the architecture of the Xbox Series and PS5 architectures, we should be able to see a better compatibility of games between the 3 main markets, even more so than the PS4 and XB1 have had. Personally, I think focusing on the PC engine upgrade primarily, and pushing out the content update to PS4/XB1 alongside the PC first, to then ensure compatibility of the game with the new consoles. The new consoles architectures aren't terribly different from the current console generation, so updating games shouldn't take more effort than converting from PS3 to PS4 or PC to PS4.
  15. To some, if they can, then they should... I still remember playing against someone who exploited a bug that glitched them into a building... fun times... I had a recording of that somewhere, not sure if I can find it. feel like rewatching it.
  16. Player artwork/customization/musical work/fashion. Game's persona. Friends as of 2012 who I've held onto. Constant PvP gameplay Not GTA Online
  17. Is it though? Because I haven't seen this happen that often. If it were god mode... I think it'd be the meta... which it isn't.... I mean, no.... it doesn't work like that.. it removes the delay to regen, and doubles regen speed. Thus... this isn't instant, and still requires any user (kevlar or not) to seek cover to regen. It only gives players more control over when they would start to regen their health. How? I don't want someone to say "fix this" and just say "it needs to be fixed" if you think something is a problem, and you think it needs fixing... please suggest how to fix it. As a studying software engineer... I'd much rather have a problem, and some suggestions as to how the users want it to work. Not the backend for how it's designed, but how the user's end should function... At least give us that... I don't think more people will try "This setup" because it's not as viable as you think it is... but, do go ahead and see how it works out... doubtful it'll work as well as you entertain it to be.
  18. As an IT and Tech Support employee elsewhere .... Have you tried restarting the system? Have you tried uninstalling and reinstalling the software? Do you have any audio coming from the game signifying that it's at the main menu? Give those a shot... and see if there's anything else to try....
  19. Since I actually compared my NSSW to an ALIG that a friend was using (both without mods for testing) we found that that ALIG did more damage per shot, though I believe the NSSW's rof was slightly (measureable but not significant) faster... So an ALIG probably would be a better choice that I've found... Potentially wrong here, but this is from personal research.
  20. How about we adjust the whole of the green mods and not focus only on nerfing/buffing one since CA is the current meta? While I agree that CA is obviously much much more widespread than any other green mod, as others have said, it's likely because that other mods don't have enough going for them to justify the risk of slower movement or reduced health compromising on faster healing. It's because that's how the game has been designed due to the weapon balancing. Flak Jacket literally reduces the amount of grenades you use, and unless you're using Low-yields, you're basically got 1 opportunity to make a grenade work. Lots of players don't want to afford that risk, thus most don't use it. Fragile reduces the amount of health you have. I unironically main this green mod myself, but the cut down amount of health definitely puts me at a disadvantage. Higher movement speed only helps if you're using a heavy weapon... pretty much a LMG or HVR/DMR, especially if you're in a group where you're not needed to be a front-line attacker for your team. I see no signs of this even being remotely true. TTK has iirc, over time been reduced since the game's inception. Which actually is a net gain in damaged dealt... not a net loss... There are 3 (4) snipers in the game. You have: DMR and variants. NVHR 762 and variants NHVR 243 and variants Anubis (I forget the original one but w/e it's based off of) and variants. These three snipers have different specs. The 762 version of the NHVR that you're referring to as needing more damage was literally nerfed to 800 from 850 in the previous weapon balance. That's because there's the issue of quick switching. Asking for "headshots" or 1 hit kills destroy the game's entire mechanics. Everything in this game is designed for characters to have a single - unified hitbox, and no (non-explosive) weapon has ever, nor should ever, deal enough damage to kill a player in 1 shot. Yes, kevlar makes you a harder target to hit. That's the point??? CA still requires you to take cover. If you're hit 2x in a row by a 243 or 762 NVHR in optimum range, CA doesn't protect you from that (and I don't believe kevlar does either) What? You're saying... make a sniper... inaccurate... did a fuse blow or something? No. In no way, shape or form should this change ever be made. Congratz? Play style and player ability help you far more against explosive weapons than a green mod. Though the green mods do help... I don't see the point you're trying to help yourself with here... this example would actually support those who think Kev. is balanced against CA.... Maybe modify the green mods to have resistances... that's an interesting proposition, and something that could be an applicable idea... Now, would it be good or not? I can't say... that would require more analysis of the game.
  21. Ah, well tax isn't the only one... Ammo and car spawns as such. Sure they're minimal, but the existence of a few different ones helps. I'm not good at receiving memes - might as well post all my replies to r/woosh
  22. https://allthetropes.fandom.com/wiki/Money_Sink https://en.wikipedia.org/wiki/Gold_sink Neverwinter had an issue with ingame currency inflation. https://www.engadget.com/2014-09-14-the-daily-grind-whats-the-ideal-mmo-gold-sink.html Thus they added a money sink to at least reduce how bad the inflation got.
  23. First version of AVX was included on both AMD and Intel chips in 2011. AVX-2 is still used in AMD Ryzen 5000 (as of their specifications they stated) and Intel's latest chips. However as has said, AVX-512 is slated to be removed from Intel and AMD chips in 2020 and going forward. Granted, it's a marginal improvement, which depending on the time for code and shareholders in the development of the engine upgrade, it's likely not really necessary to include it.
  24. I take it you're asking "does the game's current economy really help those who want to have a more immersive experience playing the game?" To which I say: The in-game economy seems pretty stable and rather consistent, and actually due to the money sinks - has helped keep the currency from inflating hugely. Car Selling? yes people do this quite easily. Get ban for selling car? I have never seen this happen. It may have, but I haven't. Ummm.... Not sure what you're trying to get done here aside from tell us? I'd suggest if you've been banned as it's been said many times before to submit a ticket/contact support regarding the ban. Again - If you've been wronged, hash it out with support and discuss it there. They're the people with power to lift/enforce the ban.
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