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Everything posted by magik
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Useless polishing of the chessboard.
magik replied to Yapopal's topic in Social District (General Discussion)
Which seems appropriate with the need to add optimizations and continue working on backend rather than spending that time adding new stuff which will need to be worked on again later. -
Reason for slow speed is due to the size of the map.
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I really hope some day we can have it back
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I actually liked Retribution's art... just wasn't really a game worth getting or playing, nor was it 'APB'... as for Vendetta, meh, cash grab promo.... At least retribution existed...
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Overlays are the only ones allowed, modifying game files outside of settings and the outlined configuration files available on the game's download page are prohibited.
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Afaik and remember, EAC was the only anti-cheat that was legitimately able to reduce the cheating to the lowest in years. We had a dire situation when threat segregation was instanced, causing mass dethreating and matchmaking issues. What would be ideal is reimplementing a skill-matchmaker with a solid anti-cheat, and adding the instance phasing for matchmaking. Solves the issues for: cheating, matchmaking, and matchmaking pool.
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Ideally the answer would be yes, as for it being on the roadmap and expected updating soon, likely no.
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Heads up, 1.30 != 1.3 Version numbers are not equal to math values. 'one' 'dot/point' 'thirty' versus 'one point three'
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am I in the guillotine by the GM?
magik replied to MATHEU5's topic in Social District (General Discussion)
I think its initially because accounts have the 3 day lock and somewhere - likely an integer being changed with architecture change, caused it to bug. -
reminder to martscott to implement name#0000 system
magik replied to semen9's topic in Social District (General Discussion)
Ah, interesting - I didn't realize that the aim was to preserve servers and be able to jump around. Be neat if they just add "Visitor" or "Contractor" or something that could be explained in Lore. -
reminder to martscott to implement name#0000 system
magik replied to semen9's topic in Social District (General Discussion)
Colby + Joker merge to Jericho went off of character age and then name changes for those who had the older character. I need no issue with reimplementing that... Especially if you're the first person to use a name then you get to keep it. And if not you're given a free name change to use. -
reminder to martscott to implement name#0000 system
magik replied to semen9's topic in Social District (General Discussion)
What even is the point of a sarcastic thread? -
The most unbalanced match ever!
magik replied to isaac-the-dad's topic in Social District (General Discussion)
Reminds me of a screenshot I have somewhere when I went 49-8 around 6 years ago in a 2 v 3. -
Because clans are presently useless extended friends lists with the added benefit of a non-group chat and titles you can customize to show your favorite phallic slogan. Plus because other more important things were at stake.
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I thought it was British to American.
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This - I notice it when people complain about hitting other players cars in missions and it screwing up their shots or when you're dealing with multiple missions nearby. Like would you rather play on an empty map with just your team and enemies? Or make everyone phase through each other like a forced passive mode?
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Adding another threat rating will do nothing but shift the problem to another class of threat. We don't have people complaining about green and bronze threat being "high"/"low" or the same between bronze and silver. Not to mention, we have 10 levels or categories hidden inside each threat color. In terms of matchmaking, a 10 silver is effectively the same as a 1 gold. Someone whose skills or score is highly variable will have their threat change often, as the algorithm tries to account for the variability in play. Someone who's consistently at a certain level will have a harder time changing their threat, up or down. It's why dethreaters take a while to initially lower their threat, and then really easily gain it. Their score stability lowered, and then as it figured out they're better than the threat they lowered to, it brings them back up. What really needs to happen is an effective anti-cheat that operates both client and server side. Messing with threat and ELO ratings will have no effect on identifying and categorizing cheater.
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I'm not talking about insults, but slurs and derogatory hate speech. Putting slurs into a character name aren't appropriate - you can ignore players and not see inflammatory chat, but you can't hide a name that's there to invoke a response. Hate speech is already banned by ToS, simply asking to implement a name filter to block that is reasonable.
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I'd rather have an orange warm filter over the cold harsh blue. The de-saturation is awful.
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I do mean things referring to hate, slurs, and crimes. I don't think curse words or simple insults are obligated to be blocked.
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Or we could institute a name filter... then offensive names can be blocked, at least slurs and hate speech...
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https://www.codeweavers.com/compatibility/ Basically like Proton but closed source and paid for with supposedly great app compatibility. Never used it so no comment on it exactly, but Proton has worked wonders for me on other games where they're not listed as compatible with Linux on the steam deck.