qb 54 Posted January 26 (edited) We've all come across it, in one way or another. You 85 a guy, he just instantly gets in a car and runs off. Or you get camped behind a car for days. Well, my friend had an amazing idea to counter this, so I had to share it. How about we add being able to shoot people in a car/through the car (through the windows)? Yes, I know it's a huge project to rework car hitboxes and the player hitboxes, but it's so worth it. It's the perfect fix for this meta and it'll make the game more fun for everybody. also, please make consumables permanent, the 5 for 2000$ price is so unappealing to new players (even for us veterans its stupid) Edited January 26 by qb 1 Quote Share this post Link to post Share on other sites
Frosi 560 Posted January 26 Likely never going to happen due to the fact that you would have to actually do / redo hitboxes for every car and car kit combination in the game as they can vastly change the positions of windows and or looks. Quote Share this post Link to post Share on other sites
xiphos 5560 Posted January 26 (edited) short answer: no long answer: not happening realistically shooting through vehicle windows would affect too many large parts of the game to be worth the (massive) effort coding this in would be - you'd have to rebalance guns somehow because more accurate guns now have a pretty large advantage, you'd have to rebalance every vehicle because vehicle hp would be largely irrelevant with maneuverability and speed getting prioritized, and you'd probably have to just outright remove any mission involving vehicle objectives because imo it would be nearly impossible to complete any kind of vehicle delivery against remotely competent opp Edited January 26 by AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA typo 2 1 Quote Share this post Link to post Share on other sites
EMilika 39 Posted January 26 you can't make brick into gem. just use osmaw. 1 Quote Share this post Link to post Share on other sites
TheJellyGoo 334 Posted January 26 From all the possible suggestions you chose the most unlikely and most widely denied one again... Quote Share this post Link to post Share on other sites
GhosT 1270 Posted January 26 Well yes, but actually no. APB has always been that way and has been balanced around it. Car gameplay is still annoying as heck though. Quote Share this post Link to post Share on other sites
-Dan- 413 Posted January 26 Just make the player ragdoll like in GTA instead of instantly being out of the car and standing 2 Quote Share this post Link to post Share on other sites
HighSociety 142 Posted January 26 I got some suggestions 1. just blow up the car... 2. kill him faster... 3. u can also "carplay" if u aren't able to counter it another way... 4. Shoot his feet (under the car)... 5. take out Osmaw or any other AV weapon and kill his car that often that he give up on this... 2 Quote Share this post Link to post Share on other sites
Railgun 8 Posted January 26 3 hours ago, qb said: We've all come across it, in one way or another. You 85 a guy, he just instantly gets in a car and runs off. Or you get camped behind a car for days. Well, my friend had an amazing idea to counter this, so I had to share it. How about we add being able to shoot people in a car/through the car (through the windows)? Yes, I know it's a huge project to rework car hitboxes and the player hitboxes, but it's so worth it. It's the perfect fix for this meta and it'll make the game more fun for everybody. also, please make consumables permanent, the 5 for 2000$ price is so unappealing to new players (even for us veterans its stupid) Let the guy run if he is scared fighting other people in pixels..... 1 Quote Share this post Link to post Share on other sites
qb 54 Posted January 26 3 hours ago, TheJellyGoo said: From all the possible suggestions you chose the most unlikely and most widely denied one again... still better (IMO) than making a whole new nade type (EMP's) just to counter car gameplay, thus them taking up your nade space and not being able to use them to nade people out. haven't really read any better suggestion, wouldnt be surprised if there is a better one in the suggestion forums. they're full of amazing ideas. but hey, it's obvious they ain't doing this. they can't figure out what to do with consumables and weapon balancing, they don't even know how to optimize their own game. i don't expect them to do something monumental as this. 3 hours ago, GhosT said: Well yes, but actually no. APB has always been that way and has been balanced around it. Car gameplay is still annoying as heck though. just because something has been a thing for a long time, doesn't mean it shouldn't be changed. sometimes, big changes lead to big success. one can only dream lmao 2 hours ago, HighSociety said: I got some suggestions 1. just blow up the car... 2. kill him faster... 3. u can also "carplay" if u aren't able to counter it another way... 4. Shoot his feet (under the car)... 5. take out Osmaw or any other AV weapon and kill his car that often that he give up on this... thank you for teaching me how to outplay people!!!! much appreciated!!! 3 hours ago, -Dan- said: Just make the player ragdoll like in GTA instead of instantly being out of the car and standing tbh, don't think they should touch the ragdolls in apb. they're so good lmao Quote Share this post Link to post Share on other sites
GhosT 1270 Posted January 26 2 minutes ago, qb said: tbh, don't think they should touch the ragdolls in apb. they're so good lmao They'd be even better if you could yeet out of driving cars Quote Share this post Link to post Share on other sites
NotZombieBiscuit 2919 Posted January 27 I'd rather see more on foot player options to deal with cars rather than changes to cars themselves. 3 Quote Share this post Link to post Share on other sites
Acornie 459 Posted January 27 (edited) After the most recent balance change the more... obnoxious mobile tank carplay has been stunted, plus I don't see anything like this happening, nor would really want it... you could always tweak other aspects e.g. decrease the speed you enter and exit cars; change it to avoid people intentionally animation cancelling by parking too close to something (although doing that would make getting your car stuck inoperable and would be a pain, but something to consider for fair gameplay's sake) Edited January 27 by Acornie 1 Quote Share this post Link to post Share on other sites
SquirrelFace 397 Posted January 27 Here's a dumb idea, make the HP scale with health, but with high HP cars having slower speeds and low HP cars faster speeds. Slap high burn on a Varzuga and it's ride or die. Quote Share this post Link to post Share on other sites
Aeronaut 638 Posted January 27 1 hour ago, SquirrelFace said: and low HP cars faster speeds. the cisco would be the fastest car. the rate you'd speed down a block would be faster than the game would want to render itself heh Quote Share this post Link to post Share on other sites
Lign 360 Posted January 27 (edited) Due to the fact that the vehicle speed is so low, it will be so easily to track and kill enemy in the car. It will just cause a lot of unbalance especially on missions where you have to deliver a car. RTW could easily add that feature during developing but they didn't due to balance issues. In my opinion the best way either deal with it as a game feature like bhopping in source games or if the car entrance is blocked instead of instantly getting in the car it will wait for the same time as you normally gets in Edited January 27 by Lign Quote Share this post Link to post Share on other sites
ZoriaDunne 281 Posted January 27 Use an Alig. 1 Quote Share this post Link to post Share on other sites
Noob_Guardian 359 Posted January 27 On 1/26/2021 at 12:16 PM, Railgun said: Let the guy run if he is scared fighting other people in pixels..... The problem is that most times, when people "run" like that, they have a teammate or 3 spawn in the vehicle and charge back at you in a few seconds. Car spawns are broke when it comes to how people abuse them, especially when it only takes 32/33m to spawn in one from an enemy. 2 1 Quote Share this post Link to post Share on other sites
M72_LAW 6 Posted January 29 Hitboxes wouldn't necessarily need to be altered if the whole car was made "transparent" for bullets. The only section of a car that has a chance of stopping a bullet, is the engine. Bullets travel through doors and such with ease, check out Demolition Ranch if you don't believe it. APB could be like this: Quote Share this post Link to post Share on other sites
xiphos 5560 Posted January 29 (edited) 1 hour ago, M72_LAW said: Hitboxes wouldn't necessarily need to be altered if the whole car was made "transparent" for bullets. The only section of a car that has a chance of stopping a bullet, is the engine. Bullets travel through doors and such with ease, check out Demolition Ranch if you don't believe it. APB could be like this: [gif] whether they alter hitboxes or implement an entirely new mechanic its still a massive amount of work that simply doesnt need to be done when "carplay" as it is now is relatively balanced, and can easily be further balanced by changing current vehicle stats no one is worried about realism in a game where you can shove kevlar under your skin like breast implants im not sure you meant it to but the gif you've posted shows the peak negatives of apb carplay: someone using their car to minimize the risk while they bumrush enemies caught in the open and who cant fight back - thats the kind of gameplay we should be attempting to avoid imo, not encourage Edited January 29 by AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Quote Share this post Link to post Share on other sites
iMiss 48 Posted January 30 Just because veteran players have adapted to how cars are designed in this game doesn't excuse how bad this aspect of the game is and has been. Just because other aspects of the game are "balanced to compensate for it" or "balanced around it" shouldn't excuse it either. Proposing band-aid solutions does not address the core issues that make this game feel underdeveloped as it has been since release. Such propositions are a plea for any action instead of proper actions. Tweaks and value adjustments wouldn't drive this game closer to the vision that attracted us as players, they just maintain the minimal level of expectation we've grown accustomed to. This game needs several major overhauls and cars are just one of many. 1 Quote Share this post Link to post Share on other sites
NotZombieBiscuit 2919 Posted January 30 10 hours ago, iMiss said: Just because veteran players have adapted to how cars are designed in this game doesn't excuse how bad this aspect of the game is and has been. Just because other aspects of the game are "balanced to compensate for it" or "balanced around it" shouldn't excuse it either. Proposing band-aid solutions does not address the core issues that make this game feel underdeveloped as it has been since release. Such propositions are a plea for any action instead of proper actions. Tweaks and value adjustments wouldn't drive this game closer to the vision that attracted us as players, they just maintain the minimal level of expectation we've grown accustomed to. This game needs several major overhauls and cars are just one of many. Ah yes. The excuse that casual players don't have to adapt to things that happen in the game. Quote Share this post Link to post Share on other sites
Genobee 130 Posted January 30 Would be neat if we could pull people out of cars like we can with random NPC's. I have no idea if that thought pertains to this thread in any capacity at all. Nor if it would be feasible, or let alone something actually good and/or fun for the game. Just a random thought I felt like spewing out. Enjoy. 1 Quote Share this post Link to post Share on other sites
Mitne 653 Posted January 31 On 1/26/2021 at 4:56 PM, LilyRain said: I doubt anyone would use it. Downside is far too great in direct fight. Better to just use good hard damage guns. 1 Quote Share this post Link to post Share on other sites