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Posted (edited)

I can see only 95% of all players using Clotting Agent 2 or 3.

But no one use other character Modifications.

 

This need a fix!

 

 

 

Edited by Todesklinge
Posted (edited)
49 minutes ago, CookiePuss said:

I guess you could always make CA3 the default regen or something.

Problem with that is then you'd have the effect of being able to run CA3 and Flak at the same time under the current rules. Don't think having CA3 as the default is the right move, but, the base regen does need some changing.

 

I had an old old suggestion of linking damage taken to regen start time, since they seem so fond of this exponential system they apply all over the place (hvr damage, recoil & bloom on some guns, literally all the norseman series, the medusa, shotgun pellet damage spread).

 

Simply put; Lot damage = Longer time before regen starts, Little damage = shorter time before regen starts. This would make chip damage less effective against people not using clotting agent. Then make CA only change the regeneration rate.

Edited by Nanometic
  • Like 1
Posted
1 hour ago, NotZombieBiscuit said:

What, you don't like waiting 15+ seconds after getting tapped by a HVR? Now with the new exponential system you can wait a whole minute.

laughs in strife 

Posted
6 hours ago, safdfsgkjhdgsjkhs said:

green mods just make the game smart.... just make clotting 3 the base regen and delete kevlar/flak jacket/fragile

Removing things is just lazy balancing.

Posted

This community is the most toxic in game history.

To add new or rebalance old Stuff is most impossible to talk to arogant people.

 

We have over years the broken Modification system.

Green and orange character. = total broken

Cars = but this is just ok

Weapon modifications = ok but boring.

Example: Heavy barell decrease the damage, no one need this ?!

 

 

Weapons are based on the green/orange modifications.

A slow player with much health (like kevlar) need other weapons like other modifications, thats why we have so much weapons in the game.

But there is only ONE modification (clotting Agent) and all other are total underpowered.

 

This makes the game monoton and boring.

But a good game need dynamic game play!

 

Posted
4 hours ago, Todesklinge said:

This community is the most toxic in game history.

To add new or rebalance old Stuff is most impossible to talk to arogant people.

 

We have over years the broken Modification system.

Green and orange character. = total broken

Cars = but this is just ok

Weapon modifications = ok but boring.

Example: Heavy barell decrease the damage, no one need this ?!

 

 

Weapons are based on the green/orange modifications.

A slow player with much health (like kevlar) need other weapons like other modifications, thats why we have so much weapons in the game.

But there is only ONE modification (clotting Agent) and all other are total underpowered.

 

This makes the game monoton and boring.

But a good game need dynamic game play!

 

purple, blue modifications are also an important part of gameplay and tactics

Posted
On 12/13/2019 at 6:37 AM, Solamente said:

i don’t think that word means what you think it means 

I think that we all think that we all think were right.

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