Selali 1002 Posted December 3, 2019 (edited) Hello everyone, I wanted to briefly explain the next step in our progress of weapon balance. As most of you would agree, shotguns are not currently in a good place. They are too versatile, too forgiving, and overall just too powerful. When looking at the task of balancing shotguns, the hardest part is always finding a good place to begin where the category is already balanced relative to each other. After extensive community feedback, it was pretty clear that a vast majority thought that shotguns were more balanced back before we made our first round of changes in the summer of 2018. One of the changes that was made was to introduce a way of scaling the damage of individual pellets so that each subsequent pellet that hit a target did less damage. I will quote from the original explanation on this change: “The amount of front-loaded damage varies based on shotguns, and provides shotguns more consistency, as you can partially hit a target and still do considerable damage.” This worked too well. Shotguns are now super consistent damage and even glancing shots do a significant amount of damage. So, for this first set of stats, we are going to be reverting shotguns back to their pre Little Orbit stats. The stats should reflect how shotguns behaved and performed in 2017. Please keep in mind that this is just a place to start and we have a long road ahead in terms of balancing shotguns. With the help of the community playing in the Prototype districts and providing feedback on the stats, you’ll help us bring balance to the Force… err shotguns. The stats as they are going into the Prototype A district: Thank you, Selali Edited December 3, 2019 by Selali 8 8 Quote Share this post Link to post Share on other sites
Helix Reloaded 102 Posted December 3, 2019 Could you post a spreadsheet like that with the current stats too? Just to compare everything. Thanks 1 Quote Share this post Link to post Share on other sites
Ohshii 215 Posted December 3, 2019 Oh man here we go again Quote Share this post Link to post Share on other sites
ForeverCrooked 29 Posted December 3, 2019 should go even further back to when the jg was viable... Quote Share this post Link to post Share on other sites
ExoticZ 131 Posted December 3, 2019 Looks solid, gonna have to try this out tomorrow. Quote Share this post Link to post Share on other sites
mojical 125 Posted December 3, 2019 It will be interesting to see how the Showstopper behaves with these changes, since it didn't exist pre-LO. It does look like a step down from primary shotguns now, as it should be. Also, have the OCA stats been applied correctly this time or is the Whisper still evading the nerf? 1 Quote Share this post Link to post Share on other sites
Almkun 2 Posted December 3, 2019 hvr revert when :^) 1 Quote Share this post Link to post Share on other sites
BlackJana 14 Posted December 3, 2019 Wait...people said that shotguns are too versatile right now? Quote Share this post Link to post Share on other sites
cheater 289 Posted December 3, 2019 Great "nerf" guys :D, all you did was revert the changes back to the 2017 stats, yet again you guys put the community through some unnecessary bullshoot like you like to do :). 6 Quote Share this post Link to post Share on other sites
Cuve 218 Posted December 3, 2019 Can we revert the sniper and RFP changes as well.... Kappa 1 Quote Share this post Link to post Share on other sites
ForeverCrooked 29 Posted December 3, 2019 (edited) can we revert the addition of damage drop off I want to snipe with my pmg again Edited December 3, 2019 by ForeverCrooked 1 Quote Share this post Link to post Share on other sites
Snubnose 638 Posted December 3, 2019 can we revert APB again and go back to 2006? 2 2 Quote Share this post Link to post Share on other sites
claude 220 Posted December 3, 2019 15 minutes ago, ForeverCrooked said: should go even further back to when the jg was viable... why are you acting like the JG isn't the best pump rn? even before pellet changes, JG is a better shotgun for hard damage, so it is situational. CSG has been garbage for an entire year. Quote Share this post Link to post Share on other sites
ForeverCrooked 29 Posted December 3, 2019 6 minutes ago, claude said: why are you acting like the JG isn't the best pump rn? even before pellet changes, JG is a better shotgun for hard damage, so it is situational. CSG has been garbage for an entire year. jg is trash at 2-shots; haven't been able to hit a consistent 2-shot with it since like 2014. 1 Quote Share this post Link to post Share on other sites
Shui 215 Posted December 3, 2019 Revert HVR changes too:) Quote Share this post Link to post Share on other sites
GhosT 1291 Posted December 3, 2019 Would you consider just reverting the LO Shotgunning, and never touching them again? Shotguns were easily the most balanced weapon class in the game, with only the Shredder being in need of a slight buff. 4 Quote Share this post Link to post Share on other sites
Lign 360 Posted December 3, 2019 (edited) 8 minutes ago, GhosT said: Would you consider just reverting the LO Shotgunning, and never touching them again? Shotguns were easily the most balanced weapon class in the game, with only the Shredder being in need of a slight buff. I don’t want jg being 0.68, it’s too much for the gun with 2stk where you don’t need to track with 100% on the enemy. Guns that have low stk shouldn’t have faster ttk than guns with big amount of shots you need to hit to kill. It’s like if hvr would be faster than dmr. Theoretically, dmr should be better than hvr on long range, but practically only few people use dmr and a lot of people use hvr and hvr indeed much better than dmr Edited December 3, 2019 by Lign Quote Share this post Link to post Share on other sites
Guest Posted December 3, 2019 Thanks for the stats Selali, i will try them out tomorrow. Quote Share this post Link to post Share on other sites
OvermoderatedForum 71 Posted December 3, 2019 Very nice and thank you very much. Can only go up from here Quote Share this post Link to post Share on other sites
glaciers 5929 Posted December 4, 2019 (edited) well at least 3stk across the whole weapon class was scrapped, so at least one person on the balance team is actually thinking Edited December 4, 2019 by Solamente 1 Quote Share this post Link to post Share on other sites
Poque 25 Posted December 4, 2019 Pre Little Orbit csg was awsome 1 Quote Share this post Link to post Share on other sites
Hexerin 1006 Posted December 4, 2019 Welp, it was fun while it lasted. Time to toss the shotguns back in storage, since they're going to be completely useless again... Quote Share this post Link to post Share on other sites
Parthian 344 Posted December 4, 2019 Thank you for structuring and formatting your posts well. Not going to mention any names but the person who usually posts patch notes does not do this. Quote Share this post Link to post Share on other sites
Seadee 106 Posted December 4, 2019 from the wording of the post they have changed the stats back but not the way it front loads the damage, so they behave the same but now do the damage they used to do? Quote Share this post Link to post Share on other sites
JustDefaultAccount 27 Posted December 4, 2019 Upcoming sounds like soon™ Quote Share this post Link to post Share on other sites