Selali Posted December 3, 2019 Posted December 3, 2019 (edited) Hello everyone, I wanted to briefly explain the next step in our progress of weapon balance. As most of you would agree, shotguns are not currently in a good place. They are too versatile, too forgiving, and overall just too powerful. When looking at the task of balancing shotguns, the hardest part is always finding a good place to begin where the category is already balanced relative to each other. After extensive community feedback, it was pretty clear that a vast majority thought that shotguns were more balanced back before we made our first round of changes in the summer of 2018. One of the changes that was made was to introduce a way of scaling the damage of individual pellets so that each subsequent pellet that hit a target did less damage. I will quote from the original explanation on this change: “The amount of front-loaded damage varies based on shotguns, and provides shotguns more consistency, as you can partially hit a target and still do considerable damage.” This worked too well. Shotguns are now super consistent damage and even glancing shots do a significant amount of damage. So, for this first set of stats, we are going to be reverting shotguns back to their pre Little Orbit stats. The stats should reflect how shotguns behaved and performed in 2017. Please keep in mind that this is just a place to start and we have a long road ahead in terms of balancing shotguns. With the help of the community playing in the Prototype districts and providing feedback on the stats, you’ll help us bring balance to the Force… err shotguns. The stats as they are going into the Prototype A district: Thank you, Selali Edited December 3, 2019 by Selali 8 8
Helix Reloaded Posted December 3, 2019 Posted December 3, 2019 Could you post a spreadsheet like that with the current stats too? Just to compare everything. Thanks 1
ForeverCrooked Posted December 3, 2019 Posted December 3, 2019 should go even further back to when the jg was viable...
ExoticZ Posted December 3, 2019 Posted December 3, 2019 Looks solid, gonna have to try this out tomorrow.
mojical Posted December 3, 2019 Posted December 3, 2019 It will be interesting to see how the Showstopper behaves with these changes, since it didn't exist pre-LO. It does look like a step down from primary shotguns now, as it should be. Also, have the OCA stats been applied correctly this time or is the Whisper still evading the nerf? 1
BlackJana Posted December 3, 2019 Posted December 3, 2019 Wait...people said that shotguns are too versatile right now?
cheater Posted December 3, 2019 Posted December 3, 2019 Great "nerf" guys :D, all you did was revert the changes back to the 2017 stats, yet again you guys put the community through some unnecessary bullshoot like you like to do :). 6
Cuve Posted December 3, 2019 Posted December 3, 2019 Can we revert the sniper and RFP changes as well.... Kappa 1
ForeverCrooked Posted December 3, 2019 Posted December 3, 2019 (edited) can we revert the addition of damage drop off I want to snipe with my pmg again Edited December 3, 2019 by ForeverCrooked 1
Snubnose Posted December 3, 2019 Posted December 3, 2019 can we revert APB again and go back to 2006? 2 2
claude Posted December 3, 2019 Posted December 3, 2019 15 minutes ago, ForeverCrooked said: should go even further back to when the jg was viable... why are you acting like the JG isn't the best pump rn? even before pellet changes, JG is a better shotgun for hard damage, so it is situational. CSG has been garbage for an entire year.
ForeverCrooked Posted December 3, 2019 Posted December 3, 2019 6 minutes ago, claude said: why are you acting like the JG isn't the best pump rn? even before pellet changes, JG is a better shotgun for hard damage, so it is situational. CSG has been garbage for an entire year. jg is trash at 2-shots; haven't been able to hit a consistent 2-shot with it since like 2014. 1
GhosT Posted December 3, 2019 Posted December 3, 2019 Would you consider just reverting the LO Shotgunning, and never touching them again? Shotguns were easily the most balanced weapon class in the game, with only the Shredder being in need of a slight buff. 4
Lign Posted December 3, 2019 Posted December 3, 2019 (edited) 8 minutes ago, GhosT said: Would you consider just reverting the LO Shotgunning, and never touching them again? Shotguns were easily the most balanced weapon class in the game, with only the Shredder being in need of a slight buff. I don’t want jg being 0.68, it’s too much for the gun with 2stk where you don’t need to track with 100% on the enemy. Guns that have low stk shouldn’t have faster ttk than guns with big amount of shots you need to hit to kill. It’s like if hvr would be faster than dmr. Theoretically, dmr should be better than hvr on long range, but practically only few people use dmr and a lot of people use hvr and hvr indeed much better than dmr Edited December 3, 2019 by Lign
Guest Posted December 3, 2019 Posted December 3, 2019 Thanks for the stats Selali, i will try them out tomorrow.
CozyGangsta Posted December 3, 2019 Posted December 3, 2019 Very nice and thank you very much. Can only go up from here
vsb Posted December 4, 2019 Posted December 4, 2019 (edited) well at least 3stk across the whole weapon class was scrapped, so at least one person on the balance team is actually thinking Edited December 4, 2019 by Solamente 1
Hexerin Posted December 4, 2019 Posted December 4, 2019 Welp, it was fun while it lasted. Time to toss the shotguns back in storage, since they're going to be completely useless again...
Parthian Posted December 4, 2019 Posted December 4, 2019 Thank you for structuring and formatting your posts well. Not going to mention any names but the person who usually posts patch notes does not do this.
Seadee Posted December 4, 2019 Posted December 4, 2019 from the wording of the post they have changed the stats back but not the way it front loads the damage, so they behave the same but now do the damage they used to do?
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