Zolerox Posted August 3, 2019 Posted August 3, 2019 6 hours ago, Glaciers said: considering there's only about 8 equipment options aside from role specific stuff (handcuffs/keys/etc) i imagine the intent was to have equipment act similar to the rest of apb, with different team members having different strengths upping equipment to 5 slots wouldnt really affect that other than allowing smaller teams to have "optimal setups" honestly if it were up to me i'd revamp the equipment system and its effects on objectives entirely because atm its almost as much of a nonfactor as the open world activities Guess you were one of those people that wanted g1 to "delete the 4th mod slot" .
vsb Posted August 3, 2019 Posted August 3, 2019 9 hours ago, Zolerox said: Guess you were one of those people that wanted g1 to "delete the 4th mod slot" . revamp =/= delete but character mods don’t suffer from the same issue as equipment anyway
mattskoii Posted August 3, 2019 Posted August 3, 2019 On 7/24/2019 at 12:17 PM, Sadira said: Finally, a counter to car gameplay. Really looking forward to EMP. emp nade > disables car > booom
AgonyVI Posted August 5, 2019 Posted August 5, 2019 On 8/1/2019 at 1:36 PM, Zolerox said: emp It's gonna be a bumpy ride (from the newsletter) Now i can cosplay as thatcher from R6 xD 1
RegenanceE Posted August 5, 2019 Posted August 5, 2019 I have been waiting for this post over 8 years of playing this broken game, hopefully you fix them bugs and start nerf weapons.
Sayori Posted August 5, 2019 Posted August 5, 2019 I like how so many people complain about OCA being "op". Have you played Fight Club EU last week? Pmgs everywhere and it's far more annoying than when everyone is running with ocas.
LAPDAlonso Posted August 6, 2019 Posted August 6, 2019 Would be nice if Matt would answer my question's. If you can matt, can you, thanks. #1 are you guys still planning to expand the two main districts and add more environment changes? #2 Are you planning to add HQ bloom settings similar to RTW/early steam release, and make it optional in the visual/graphic menu? #3 what are the odds of bringing back the old threat system, which made the game more fun #4 any change of any rain and snow in the future/engine upgrade? #5 also, i have some ideas that would help with #1, i was planning to make a video about it, would you like me to do those videos and give you an idea/photos, etc thanks .
Haganu Posted August 8, 2019 Posted August 8, 2019 (edited) On 8/6/2019 at 8:55 PM, LAPDAlonso said: #5 also, i have some ideas that would help with #1, i was planning to make a video about it, would you like me to do those videos and give you an idea/photos, etc I do kinda wonder if the custom Unreal 3 engine for APB supports code for weather changes. Rainy/Stormy/Foggy weather in APB would be neat, not to mention snow. Edited August 9, 2019 by Haganu i mean the upgraded engine
vsb Posted August 8, 2019 Posted August 8, 2019 (edited) 38 minutes ago, Haganu said: I do kinda wonder if the custom Unreal 3 engine for APB supports code for weather changes. Rainy/Stormy/Foggy weather in APB would be neat, not to mention snow. i doubt it, considering there wasnt even a day/night cycle rtw probably would have had to code weather effects from scratch ue3.5 might tho Edited August 8, 2019 by Glaciers typo
SkittyM Posted August 9, 2019 Posted August 9, 2019 5 hours ago, Glaciers said: i doubt it, considering there wasnt even a day/night cycle rtw probably would have had to code weather effects from scratch ue3.5 might tho There was custom code for weather i think but it was limited to stuff like Overcast and Foggy as i recall.
DragonKnight Posted August 9, 2019 Posted August 9, 2019 Emp granades are not only a shoity idea that will break the game... they actually look like shit lol. Keep going guys, the pit is really near
vsb Posted August 9, 2019 Posted August 9, 2019 9 minutes ago, DragonKnight said: Emp granades are not only a shoity idea that will break the game can you elaborate?
DragonKnight Posted August 9, 2019 Posted August 9, 2019 14 minutes ago, Glaciers said: can you elaborate? You are not new... think of it. Heck.. every new content from idiots will end the same way. Do you know how i feel about apb? Like if you are forced to look very loved family member corpse being practiced an autopsy and the guy doing the work has a cronic parkinson.
Revoluzzer Posted August 9, 2019 Posted August 9, 2019 23 hours ago, Glaciers said: i doubt it, considering there wasnt even a day/night cycle rtw probably would have had to code weather effects from scratch Pretty sure APB was one of the earlier games which did in fact feature a day-night-cycle. Even though it was only a rudimentary, custom implementation made by RTW. I'm not sure if G1's fog implementation was tacked onto the time-system, but it could be considered a very simplistic weather-system.
BrandonBranderson Posted August 9, 2019 Posted August 9, 2019 (edited) 2 hours ago, Glaciers said: can you elaborate? Back in early G1 days there was a random chance for the day to be foggy, overcast, or clear. So on random days the sky would be grey and cloudy and the fog would be more prominent. I think it also effected the shaders to make them more grey. This stayed in the game for a pretty short amount of time. Edited August 9, 2019 by BrandonBranderson
CookiePuss Posted August 9, 2019 Posted August 9, 2019 3 hours ago, DragonKnight said: You are not new... think of it. Heck.. every new content from idiots will end the same way. Do you know how i feel about apb? Like if you are forced to look very loved family member corpse being practiced an autopsy and the guy doing the work has a cronic parkinson. If you do have a reason the EMP grenade is a bad idea, please share it. LO reads these threads and any problem would be easier to deal with now vs after the EMP nades have been introduced.
vsb Posted August 9, 2019 Posted August 9, 2019 4 hours ago, DragonKnight said: You are not new... think of it. so that's a no good talk chief
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