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  1. Finally the sweaty APB nerds can touch themselves to their UHD characters.
  2. Nah, it's just the summer. Ignore the fact a lot people are at home because covid and every online service has gains. /s
  3. Better be bad and silver than having extensive ban history and still pretending to be competent :^) kthxbye
  4. What if I tell you that LO is the bigger company and with deeper pockets so your comparison is just not correct. Please stop riding LO's d... so I don't have to defend G1. They quickly realized the task is kinda out of their scope, let alone making a sequel, hence they sold the IP because I doubt the investors were quite happy seeing what a money pit APB is. They probably broke even after selling the IP and maybe even a bit on the top to fund the rest of the UE update and hope it's not going to massive blap so they can have additional revenue source...nothing wrong with it btw. Matt Scott is already pre-emptively making posts about the sh.t performance that's going to be in 40/40 action districts. If this game doesn't generate enough revenue after UE you can be sure they will pull the trigger.
  5. What? The thing is that you can turn RTX on and off. And even in 8 years when technology is matured you would still be able to turn toggle it. Just a guess based on Steam's hardware stats and the clock speeds... probably 10% don't have avx . APB doesn't need neither can afford to lose 10% of the playerbase. Very lazy solution from LO. Can't think of another game(let alone 10 years old game) that just drops AVX mandatory requirement on its players, even most consumer software takes advantage on it depending on your CPU. Sure in finances/big data that might not be the case but it's understandable. And like said earlier this could be completely useless depending no their migration approach.
  6. Nice logic there. Tomorrow they might decide to add ray-tracing without option to disable it. Then what? Are people supposed to get RTX card? Really first gen i7 ain't that bad for APB, if someone is just going to play that. Lots of modern software utilizes AVX when available but DOESN'T ENFORCE IT.
  7. Almost as if I didn't say some people won't be pleased when they find out they can't play because AVX or game MAY* run even worse because AVX-SSE transition penalties. Although from what I've seen performance is definitely not impressive considering the high end hardware it was tested on. And mind you, this was only Asylum. It's yet to be seen on full 40/40 action district. Congratulations I guess. https://software.intel.com/content/www/us/en/develop/articles/avoiding-avx-sse-transition-penalties.html
  8. So the codes indeed expire but last time I made a thread about it, some genius said they don't and the dates just refresh.
  9. As long as you go out and don't try to betatest, you are not going to regret your decision. I'm going to make drinks and watch the train wreck from a safe distance, then wait for people with non high-end gaming to find out performance is worse is about the same or even worse for them because avx.
  10. It's nice to see someone whom I reported with 4 videos(shaders, nosmoke, triggerbot, aimbot) 1 year ago still running around doing 60-x(single digit number btw) consistently. Why even bother with this game anymore...
  11. He wasn't banned outside the ruleset at all, but the ruleset had stuff that probably shouldn't be there and he replicated the conditions. I've played(and majority of playerbase) under FairFight for thousands of hours and I never managed to trigger it so I'm just going to say that this is rare and if he didn't know the rules he would have never been banned(most likely) Without clarification on what was the rule, how many people triggered the rule, how many times did they trigger it before getting banned(because bans were manual, except few), how many of them triggered other(proper) rules in combination, this statement is useless, it's a paperweight, stop throwing it around trying to discredit FairFight. And just because someone didn't cheat on their main accounts, doesn't mean they didn't cheat on alts and got busted. Btw playing properly doesn't include glitching under map during events. Just saying....in case you ever did that
  12. No, it wasn't good enough as server-side anti cheat is never going to be good enough. If anything, those quotes from Matt Scott prove that FairFight WORKS because he managed to trigger some really stupid and rare rule by replicating the conditions that had to be made. Of course it's an issue, but since he doesn't say how many times it was triggered and by whom it's just not good to use the statement to prove whatever point. So the issue is the rule, not like FairFight is not good.
  13. You forgot something very important, but it's ok, no need to post it because it's against your narrative I guess... If this rule is so very specific that chances to trigger it are thinner than lottery, he knew about it, did what it had to be done. And I'd say this was very rare rule to trigger considering majority of players didn't get banned but certain people...some over and over again. This really invalidates the entire test... But hey, lets keep getting things out of context.
  14. Your ticket response time is not just where you don't want it to be at the moment. it hasn't been for 2 years. The current response time of 3.5 weeks is simply unacceptable. I was sort of keen on that, until I read a report from 2015 which states LO has almost 100 employees and 50 million USD annual revenue. So this is clearly not "LO is small company and doesn't have the resources" Anyway, glad you give perma bans...if you detect any decent cheat that is. My expectations happened - influx of cheaters, old names and "new" names, same people going 20+:1 in FCs. I still see that guy whom I reported a while ago and got response you will investigate? Guess not going to happen since he's SPCT , right?
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