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GhosT

SPCT
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Everything posted by GhosT

  1. GhosT

    Petition

    Of course there's something to show. Name & Shame has been an official thing in APB for a loooong time. Also does a little justice. The only bad thing that ever happened was the comment section, especially with disqus. Oh and tiggs unbanning a bunch of cheaters, but that's another story.
  2. GhosT

    Petition

    We're never going to get ban lists or anything similar again. For some reason they really love hiding people.
  3. Let's not ignore the fact that if you activate the remote detonator, it plays a little sound for the activator only and the car starts alarming after that little sound. That means the alarm can trigger "after" the death of the activator, while in reality, he pressed it before his death. Nothing wrong here.
  4. Let's not forget that this is a small company that gets bombarded with spam tickets like "waaaah I got scammed" or "i cheated and got banned pls unban im not cheatinnnnn".
  5. People don't start playing games because a game has a server in their region, people start playing games because they like it and their pc can run the game. It's a common thing that has been happening since games are around. Older popular games like SAMP, the CS games and various others are very popular in russia and other countries for a reason. You're only beginning to notice a "change" because previous region servers were merged.
  6. It's an old game, partially dying. Old games are usually the most popular games in poorer and third world countries because they're pretty much the only games they can run. Also, Innova and the russian world were merged to citadel recently, so that's adding up too.
  7. IIRC you can send mails to whatever you enter, doesn't matter if the character exists or not. Creating a new character... now how do I do that with all my slots being used.
  8. Will there be any way to check if a desired name is free or taken? You used to be able to do that via armas gifting, but that feature is long gone. My alt needs a new name and I don't feel like wasting money on a name change that I eventually won't be able to use.
  9. The SHAW has a couple preset recoil patterns, but which one you get is random, you can't really macro that. Also carbine is very easy to max RoF without a macro.
  10. People have titles activated? Why? Does anyone even pay attention to someones title?
  11. Weapon sounds in APB are weird. You can clearly tell multiple sound designers worked on that game. Some weapons sound like super low effort, some are fine, and then theres some that sound incredibly awesome.
  12. Bounties have always been a thing and are one of the things that make APB unique. Though it needs improvement to prevent friendlies killing eachother. No other change is required.
  13. The only issue I ever had with grenades was the percs stamina damage, and of course the low yields. Those shouldn't kill in two hits if they cook that fast. Especially not with the grenade spam consumables, even though that was limited recently.
  14. Oh damn, no more server in Frankfurt? I'm gonna miss my ping of <10. :(
  15. That's the N-TEC for you. Easy to learn and very rewarding. Equip one, shoot a wall until you found the perfect fire rate, repeat a couple times till it's muscle memory, done. You could macro it but it wouldn't be worth it at all.
  16. Instead of creating something new they could implement a section in the tutorial menu with a tab for the prototype districts. Though it doesn't really fit into "tutorial" either. Then again they've put every info about RIOT in tutorials, so there's that.
  17. The grenade thing sounds good. Should hopefully adjust the endless low yield spam. Well, for me, I didn't like how the consumables affected my gameplay experience, and am glad that we get a little more balance and previously forgotten mods now have a place again. And yeah, you are right, while consumables are/were an issue, they definitely aren't as heavy as some other issues the game has.
  18. Perhaps give a rough hint at what has been changed on the forums, and then give players the actual numbers in form of an in-game notification upon joining the prototype districts.
  19. By not telling stats like that you'd have to do extensive testing until it slowly settles in, which can take a loooong time. We don't have time in APB. The population is incredibly low and changes need to happen. So giving us stats and allowing players to test them that way is the best way to go, even if it means a bunch of crybabies will throw a tantrum. Though I gotta say the previous RFP changes were so bad that you could obviously tell that they're awful just by looking at the numbers.
  20. IIRC you joined APB after consumables were already added, right? I can see why it feels like it's a stupid idea to change something that's in your case "always been there". But when consumables arrived, they quickly changed the meta for the worse. Everyone unequipped field supplier and vehicle ammo mods and started maining ammo boxes. In the beginning people actually went and bought the medium ammo box in the joker store because you couldn't rack up as many as you can now, so that meta developed really fast. Before that, grenades were more valueable and you made them count. Also, your loadout (especially as a team) weighted much more. With the pre-nerf ammo boxes, you could just play whatever, constantly spam nades and switch guns depending on your position/stage. Those and mobile cover really changed the meta. The cover was intended to reinforce a position, yet all it did was create a mini fortnite panic button you smash when you get shot from anywhere.
  21. So I have to rely on what I randomly feel and have to give feedback on mostly guesswork? Alright, let me buy a flare gun I can whip out, hopefully survive, and then measure the range I just killed an opponent at to eventually find out what the new effective range is. That argument makes no sense. Thanks for reacting to the community that fast, really appreciated. I think you guys should go back to listing all the changes you've done with precise numbers. Yes, this will bait a lot of people into just saying things like "lol these changes are bad have a downvote" without them actually testing it, but it immensely helps those that actually do test the guns. Guesswork and roughly hinting at changes isn't a good idea at all.
  22. Nah, it's a good idea and brings back some balance G1 destroyed. Finally makes the previously useless Field Supplier and Mobile Supply Unit useful again.
  23. Which is a very healthy change to APB. Now if only those wouldn't allow you to spam grenades so much...
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