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Everything posted by Acornie
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Ok.... This is obvious. Nowhere in my statement did I infer I was unaware of what the actual NA population peaks were, I was (rather sarcastically) addressing the OP taking 11am stats and saying "This is NA. 82" because 11am is a very bad time to take a number for either server, and he took the peak numbers of Citadel to compare them to. Literally everyone every. Damn. Time. when taking numbers anyone who makes a thread will take a very weak number for NA and say 'look how bad', my point isn't that their actual point is wrong or right; it's that it is a dishonest way to compare the two servers
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I do understand the actual peak numbers of the two servers, it's been a weird hobby for months to be methodically checking will(dot)io: I just don't get why literally every thread about NA's population always picks a very weak number to give, it's like me sharing this and going 'Look, silly EU, no players. Weak. Haha! Gottem!!" But on the actual topic, I agree with the points @Solamente has already gone over, and I'll even risk making the claim that our population has been greatly hurt by no segregation, we were putting up 250's and even higher on weekends only months ago, now quite rapidly it's dropped to hardly getting above 200... that's almost a 20% decrease in a few months, it's terrible and looks really bleak, I don't think that 'no segregation' is the answer because (imo of course) it will continue the downward spiral
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I still don't get why people keep taking pre-noon numbers of NA, who the hell is playing Apb in the morning? There's this concept called timezones, I know it's a bit much to grasp but since the Earth is spherical the sun shines at different points of the Earth, thus making it different times of the day to different places on said sphere. Weird I know! Due to this aforementioned knowledge, please stop comparing NA morning numbers to EU evening numbers, thank you for your consideration
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its time for new contact ( not engine update )
Acornie replied to Donjae's topic in General Discussion Archive
From my understanding of where we are at, if we got 3.5 next month with it's current lower average fps, it would be better optimized than live (less insane drops, stutters, performance degradation over time, etc) and since it's better optimized we can assume it won't suddenly just crash and burn when more people enter a district, unless something is terribly wrong with the code, which you're right, would need to be fixed and that would take time. But still, that doesn't sound like a year's worth of work. IMO, and 'IMO's' are all we can give /shrug. -
its time for new contact ( not engine update )
Acornie replied to Donjae's topic in General Discussion Archive
4 months. They did a lot in 4 months so I'd say that argument works against your assement of 'more than another year left'. Performance is the last major blocker. I'm just guessing (since that's all I can do) but I don't think there's much time consuming 'polishing' left that needs to be done before this can be released; this is a update to an existing game, not a AAA launch -
its time for new contact ( not engine update )
Acornie replied to Donjae's topic in General Discussion Archive
You have to look at the early years and understand that G1 had an abundance of unreleased content that RTW had created that they could release for several years, so it was miles easier for them to release content, We have the engine update thread, what more proof does this community need?! Matt is as honest as we can expect him to reasonably be, we essentially got weeks of 'welp we tried some things and they didn't work' do you think old G1 would have told us this? They preferred to be silent for years even after promising an engine time and time again We shouldn't see content before the engine, that would only benefit the less than a thousand players still playing this mess of a stuttery game, we need 3.5 for anyone who may come back for new content to stick around I don't see how you can look at Matt's updates and think it will be a year minimum, they are in the final stretch, albeit a time consuming and completely unstraightforward process of attempting to improve performance, Matt told us this is the last major blocker, but it's extremely important so I don't expect to see the engine in a month... (it's hard to imagine it ever coming out) but I give it 6 months max; that's how long we have.... not that I'm guaranteeing it will be out then but that if it takes longer than that then this game might as well shut down. -
I'm so confused, I can't manage to find a point in this whole post
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Seems like it was put back up at it's usual price without much thought put in, so I am not surprised nor annoyed at the price or the lack of account bound option At least it's better than 5 dollars for just a hat :')
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Still confused why these patchnotes includes things that aren't going to be removed for an entire week, but ok
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Can you just revert the game to 2012 already?
Acornie replied to Acrohh's topic in General Discussion Archive
Get a time machine and send yourself back to then because that ain't gonna fly, this game is dated, why would going backwards instead of forwards help anything? The power of nostalgia is astounding -
This is from August so most of the plans have changed, but Matt has mentioned the consolidation much more recently so we know it's still in the roadmap for SoonTM
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We already know LO's plans, of connecting the servers (and if you don't know already you haven't been keeping up) why are we making another useless thread like this again?
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Thank you for your input
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I'm talking about the new prototype Asylum reward, at the end of the round it says you were awarded JT (no certain amount listed), and you get absolutely 0
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If the JT reward for playing a round was actually properly delivered this time around that might help, just sayin :')
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I agree with ExoticZ, there's no reason to put effort into changing things that aren't even 'meta', aka no one has a complaint with them; I'll comment on the only one that might need tweaking I'd rather the effectiveness Steel Plating nerfed, not the speed, although I'm bad with thinking up numbers... 8%/16%/24%? Idk tbh What do think about a % decrease to the car's explosion? For example such as -40% explosive dmg and -40% radius, as to just have a little better chance of getting away from the vehicle without being completely safe
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why large ammunition boxes getting all the hate?
Acornie replied to foscor77's topic in General Discussion Archive
Sorry m8, that's incorrect numbers, at least for PC, it's not hard to go to https://will.io/apb/ and double check EU Prime last Sunday: NA Prime last Sunday: [Both server numbers are down by a bit, I am guessing a myriad of server issues are keeping people away for now] -
Simple changes for APB weapon balancing
Acornie replied to PvE's topic in General Discussion Archive
My first thought about a long list is don't mess with things that aren't broken, so I think a lot of these guns are 'good enough', I'll leave out things I think are fine as is, as well as things that I do not have a decided opinion on: Things listed that I completely agree with proposed: Misery, Cobr-a, ATAC (but it should be .75 ttk or under as to make sure it'd not too big of a "nerf"), Whisper, Shredder, OSCP, AMG (and probably more I didn't remember to list) ARs are the weapon type I have the most experience with, and I've said that mag size is too high ever since it was a proposed by LO for the N-Tec initially, 24-28 sounds better than what we have currently, might not seem like it would change much but little things can go a long way for overall balance For the NFAS I feel like a fire interval time increase is a simple enough fix, that and a longer reload time to punish EM3 more I feel like that's too harsh of a PMG nerf, maybe just the 25m range nerf and not the slower ttk, maybe .18 instead? That would hardly be a difference however HVR, I like these stats for damage much better than the current ones, but I dont really know if equip time really needs to but touched, I feel like that would make it feel clunkier for the f2p who rents the no slot The Scout having a slight movement penality would be fine, I'd like it alot if this nerf was an excuse to buff the dmg to 575-600 since CA3 users literally start healing before you can get the 2nd shot off SNR is such a unique secondary, I don't think it should be touched other than either a slight ttk buff (I know it's niche is being a finisher but 1.5 is high for any close range secondary) or an accuracy buff (so you don't have to just pray to the RNG gods you land a shot beyond hugging distance) I also think we can agree PIG too stronk, maybe 750, 600 stamina dmg feels low for a gun that is that risky to use Yes on Volcano, if we are touching it I'd like to see the max damage or blast radius tweaked down a small amount, you have 2 friggen rockets after all - I'll add in one thing I'd like to see changed; SHAW and ALIG movement penalty is too harsh, especially since no Armas exclusive LMG (or sniper actually) has this much of a penalty -
I'm kinda just glad for once the picture of Jericho population wasn't taken at like 6am in order to make it look worse than it already does. I just gotta say too that I disagree that "Jericho can't have the threat segregation" It's 100% worse for everyone, both high threat and low and is hurting our pop, not helping, it makes matchmaking crap.
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I do agree I'm nervous about them touching cars because one overdone adjustment could ruin a car. But, I personally think the meta of 1,600 HP tank Pioneer/Espacio and the rocket accel 1,350 HP 4x4 gets a bit boring and stifles any sort of variety in what you can choose to drive if you want to actually win... (nor should only nerf wars be waged against any good vehicle, careful balance is needed, just like with weapons)
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Options on limited testing: JG and CSG feel much more balanced; aka they are effective within their intended distances and IR does not feel like such a buff... however the .68 feels so dayum fast now; my personal opinion is the .73 is a fine interval, maybe not even that much higher but please, please leave the CSG and JG at the same fire interval Showstopper is interesting, I thought at first it was upped to a 4 shot, so it def feels like a nerf, but to be honest this is fine because it was rather strong for a seconday I can't comment about the Nfas or Ogre objectively because I hate both of them, but I can say I was glad to have not been melted at greater than 10m with an IR3 Nfas... the Ogre is still a spam cannon so I feel like it might regain it's throne of being the more annoying of these two.
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jericho packet loss up to 15.00 and sometimes 200ms
Acornie replied to ShaiShai's topic in General Discussion Archive
Are you saying Fin-1 isn't up? Pretty sure I saw it there just a lil while ago -
Timeframe on return of threated districts?
Acornie replied to Hexerin's topic in General Discussion Archive
I think this is all the info we gonna get for now, m8