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Acornie

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Everything posted by Acornie

  1. Acornie

    zzz

    Idk, the N-Tec 5 being ever so slightly harder to keep spread low makes it less boring to play, right? Not really sure how these guns are 'boring' unless you mean less jump lean meme is boring, idk mang
  2. It's a very good idea in theory, but I still have a concern that it will be an optional prompt of "let us move so you can get better matchmaking :3" that people can say no to and stay being a nuisance like dethreaters are currently, or that low ranks won't click it not knowing what it is and stay in the wrong district
  3. At 59:00 he goes over lightly the plans with dealing with threat districts even before phasing is implemented. It's been mentioned many times that they have a plan to change threat and how it's handled but I don't know if it's been gone over anywhere in any more detail
  4. LO already has plans that are going into effect after the engine upgrade (and it's clear they're not touching anything before then) so this is pointless
  5. You are supposed to get both JT and consumable/other item rewards as well at a mission end. But I'm almost sure that's not working correctly. Of course it's hard to get evidence of a bug like that in order to report
  6. That's almost misleading, or at least lacking in detail; Until 2.1 is released and it's on a unified codebase, they will be stuck, but once that happens they should get everything we've gotten so car (outside RIOT, kek) and then should get concurrent updates with all platforms at that point forward
  7. Yes what? Normal maintenance that happens every week?
  8. I'm well aware of earth's topography, my point was OP's complaint is that it's often West (thus inconveniencing SA's), yet Asian/Oceanics would be just as inconvenienced were it always East. Both demographics have it bad being forced to play in NA ;/
  9. Are you implying only South Americans play NA East? Cuz that is not the case. I've no idea what happens to make it West often lately but it's not "90% of the time". There is Asian/Oceanic players who also have no other option to play NA as well, SA are not the only ones inconvenienced.
  10. Not really sure how this wasn't planned for. Of course lots of people were going to try and play this, why wouldn't the servers be ready to handle this...
  11. Don't worry Matt, it's a beta, there's bound to be bugs, no need for a sorry Whatever fine fellow wrote the news post already supplied an auto time zone converter for our convenience; HERE Unless you simply mean for people in certain parts of the world where that time is not optimal, then that's just unavoidable ;(
  12. Yeah, just screw those people with current gen Nvidia cards, amirite
  13. I dunno, I think Apb has a bit less revenue than one of the most successful game of the decade so that might be a factor. But, maybe if BE ends up being un-satisfactory that would be something they could consider.
  14. I have to stop deliberating and submit something eventually so, Name: Nick McKaige Bio: (coming later if I can make it where I don't cringe too hard reading it myself)
  15. While 'first impressions' and getting it right is important, I think the time we've been waiting for this has to be taken into consideration too, even Matt when trying to be careful still said 'weeks not months' during Q&A. Every iota of patience in this community has been depleted waiting for this, while it's not Little Orbit's fault at all, Apb under previous management was told this was going live Q1 2014. It's over 6 years later. If this is the case I think it trumps the worry about people's impressions, there's no need for people to overly hype it as the redeeming factor for this game, it's only one step of many in trying to salvage this game. I do not agree with the people here saying over and over *This community is so bad, they'll complain, etc etc etc* who cares? The hyperbolic levels of disdain people have for this community should not be a factor in opening the beta or not, it's what will get it done and live most efficiently.
  16. It might not be my favorite but I do like it
  17. AMA about the beta, he said in the post. "We are not quite ready to open things to the public just yet, but I think we are getting really close!" Maybe by the 30th if all goes well we will have a date, who knows
  18. No. Toxicity only seems to be on the rise if you look for it, and FairFight was no way better than EAC. Many times people who claim that toxicity is a big problem are toxic themselves (that last line was a lil 'toxic' imo, ngl chief)
  19. Any sort of toxicity can always be overblown, or ignored depending how you decide to look at it. The game is fine, you can get missions with dumb people who say meanie words to you or you can get very nice polite players as well. So probably about the same as it's ever been in that regard.
  20. Cross region play (being to play a character made on one server in any region) is planned, however, as of now there is only US West (Los Angeles) US East (New York), EU West (Netherlands?) and a planned EU East in Poland; I suppose we'll have to wait and see if playerbase can grow enough after the engine `to warrant an Asian server in the future
  21. Acornie

    Bugs and suggestions

    Fire Interval of stock Scout: 1.750 sec. (CJ3 makes it 1.628 sec) If this chart above is accurate, they are literally healing before you can get the second shot off, take a fraction of a second too long to aim the next shot and they will be healed just enough to survive a second shot, CA3 just counters the scout way too well. EDIT: it's a habit to explain and inform people of gameplay "details" like this, not supposed to be a "Ur'e dumb" thing. If this isn't what's going then the only other explanation is a general hitreg issue that'd affect all guns. But for the most part that is not really a common occurrence
  22. Tryhard is such an overused term I don't even think it really means anything anymore, you can take a 'tryhard' and break it down into components, 1. using every advantage possible, but that's moreso the game's fault than theirs. If someone sits behind waist high cover and spams the heck out of crouch every CR762 shot despite being in hardly any danger, it's still something he can do because the game allows him to, carplaying in a Vegas? It has insane accel for the health it has, not really his fault for picking the most obvious choice (yes I know Pioneer too) I know I started with numbers that's all I really got. I personally don't see how using every advantage possible is even that fun, especially if it's against opp that isn't even challenging, but that's just my personality I guess. Nothing wrong with taking a PvP game competitively, can't really worry or police how serious someone takes a game.
  23. I see your point, and it's a compelling argument, that the M9 was left out and they redesigned it into the RFP-9 to add more weapon variations into the game, but I still feel like there's enough to differentiate the M9 as a separate gun, it's an odd thing to try and both try to think logically and to try and think about the sometimes whacky lore Apb has, I just don't think the burstfire RFP pistol fits the description in the Joker gunworks well, "found favor with the citizens of San Paro" doesn't really sound like the "powerful and compact handgun" that made the company a success in the first place. I'm probably overthinking this and just want another nice semi auto sidearm in the game (even if it's a reskin) A part of the lore I still think about not making sense is that originally the Joker carbine and the Obeya CR762 were supposed to be the same gun but upgraded yet somehow got assigned different manufacturers I'm almost certain the Yukon model is different than the Joker's, despite both looking inspired by Beretta sidearms, the Mountie taking the look of the 93R much more heavily than most RTW weapons took from real guns (directly ripping off real guns was something Reloaded liked to do much more)
  24. Ok, but, wouldn't a better solution be to make every threat harder to achieve making green relevant and having gold mean something?
  25. As we wait here patiently for the final stretch before Q1 2014 finally dawns I thought I'd take some time to write about something I've been thinking about awhile: Anyway, to the point. There's several things that for one reason or another during development, or just simply over time, did not end up in the game in the intended way. Many things stayed in the lore despite not showing up ingame fully (Forsche Bank, Midtown, various criminal factions) and this is one of those things, but this one is a bit different. One item oddly has been left out, even though in many ways it's still in the game, and I'll try to make the case that it needs to be added. First of all, the email for 'Joker 45's / Joker Gunworks' writes about a sidearm, unamed in the email, that "over half of the gun homicides between April 2005 and September 2007 in San Paro were committed with their powerful and compact handguns" and that "many of their weapons reaching the streets cannot be accounted for through legitimate sales." an integral gun manufacturer's bio talks about a gun that seemingly is absent from the game. The gun from the description is tied to the criminals as much as it's tied to civilians. So most logically it's referring to the 'Joker M9' that never made it's way fully into the game (it only seems logical it is not referring to the RFP-9, since that description says how it was designed for helicopter pilots, most likely based of the company's semi auto M9) ^ Taken from early gun concept pictures You might think 'okay, but it's cut content, there's lots of that like melee weapons and flamethrowers." it's in the game already. It exists in San Paro, and there's proof Joker store fronts in action districts. It's even right there, on the wall! (alongside some variants of other weapons we never got but that's a different topic) Also the original RTW threat icons used what looks debatebly like the Joker M9 (we can agree to disagree on which gun it is, I still will use it for my evidence) All in all, I would like to see this gun added into the game, to help solidify some of the backstory of the game, it only makes sense since it's already in the lore, plus I it think is a very cool looking sidearm, plus it gives some variety to the semi auto sidearms in the game. I noticed that I haven't even addressed what the sidearm would be, most people might say a FBW reskin and that kind of makes sense in the original concept of it being the criminal equivalent of the Obeya FBW [A small caveat I have to note is that I haven't worked is why it is called Joker 45's? Is the M9 supposed chambered in .45 caliber... or was the original manufacturer of the Colby .45 intended to be Joker? Curious if someone knows why that is] Anyway, I hope this was something interesting enough to make a thread about. #addJokerM9
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