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Acornie

SPCT
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Everything posted by Acornie

  1. I wanted to write something on this because it's been on my mind ever since seeing this and now it's popped back up. Yes, I believe you are correct technically that the playerbase has hurt the population, but what you are not considering is that this is the norm in a PvP multiplayer game. A company always, always has to control and stop the community from hurting itself, that's why every game has moderators and TOS etc etc. The only way Apb is unique in this situation is in the ways in which the entirely predicable rapscallion behavior can manifest. But honestly, in my opinion the burden of responsibility lies on the company in control for not corralling their own playerbase.
  2. What ritual must we do to get Matt back to our realm?
  3. Where is Mr. Scott? He's still in the video games industry right?
  4. He's a CEO of a company, that has to be a busy job so there's many more explanations other than 'something has happened to him' in that sense
  5. We've all been patiently awaiting the return of the Matt, hopefully it's good news, 94 days since we last got any news with the blogpost, but who's counting?
  6. I appreciate you coming up with this and putting the effort into writing this all down, I myself have pretty lackluster ideas improving clans even though I personally see them as an important system in expanding the Apb, um, experience and could help with player retainment. I think that 'clan visibility' isn't too bad in Apb, aka on the scoreboard, so I don't know if I'd want it to be as complicated as showing every detail. Custom color and variations on the brand are good ideas, though. Some ideas (that come from the few other games I've played that seem to clans well) one is having a system that allows you to have your clan listed on a 'recruitment page' along with the requirements listed out for joining in which a player can apply. Could also be a money sink in order to have your clan on the page, idk. Having clan items more easily available is a tricky one, having a shared bank is nice, but in some MMOs I've experienced is that they have unrealistic demands on members, e.g. having to deposit a large amount of ingame $ per week into the clan bank. Would need to weigh all the pros and cons of each feature, possibly gaining passive funds (a set percentage of what each one earns playing) Food for thought is something I've noticed in Apb about clans, there seems to be two types of clans (other than the obvious 'custom title generator') 1. large clans that actively recruit, which were more prominent back in the day and 2. small clans of friends that play missions together and don't actively recruit, would seem pertinent to take both types into consideration when deciding on how to improve clans. I almost would want to suggest letting people be in more clan than one, but curious what what people would think about that, knowing how toxic Apb is that might be a bad idea (people can get weird about things and start drama, etc)
  7. This is the roadmap IF they went ahead with the launch of 2.1 early this year and I for one am glad we did not get that build as our engine upgrade.
  8. There's a difference between "promoting cheaters" and there being a cheating issue that's way more complex than 'just ban them lul'. Apb's always had a cheating problem, sometimes it's been more apparent than others. There's valid reasons to have complaints that LO isn't doing enough to combat them, but saying they promote them is just slander
  9. https://apbdb.com/items/FnMod_Character_Spotter Activated Modification (by pressing 5, you'll hear a beep and the crosshair will change) Places a Mark above enemies that you target, for 8 seconds. mod has a 10 second duration, 90 second cooldown
  10. +1. Cant be bothered to be a EU migrant after so many hours. Plus the ms
  11. Damn, just over 8 years ago now
  12. Woah, it's 2023 already? Weird.
  13. The upgrade to the 64-bit version of Unreal 3 is still being worked on, (and they've made progress that you can see in the latest post by Matt HERE) the intellectual property being sold is not a roadblock at all because they retain rights to what they have, and can continue to update Apb Reloaded; something like an entire new "Apb 2" game is what would be affected by this. By the way, this case doesn't have to do with Apb at all, it's about the game Descent that they were going to publish
  14. It's not a patch, it's maintenance. Maintenance happens every week to make sure the servers run properly, not that complicated
  15. ... I don't wanna be one to ask silly questions.... but are you sure you logged into the correct account?
  16. Needs to be account bound like many other Armas things. Don't wanna buy it on my... many different alts
  17. We're sticking to this being a wishlist thread, eh? ok, buff RFP
  18. It wasn't growing before, not like this, of all issues is the one thing stunting growth. Just guessing but will probably stay off until 2.2 and the subsequentially planned improvements to matchmaking. No threat segregation has it's major downsides, but having threat segregation how it was is far from an ideal situation.
  19. It's seemed fine to me and I've actually been playing NA quite a bit lately, imagine that
  20. Y-yes, that part is obvious if you know how those two work, they are very similar still and your suggestion to "tighten spread and reduced damage slightly" would put them even closer... that was my point. That could well be the only logical option to bring the JG to a better state; but one could still argue the guns should find a way to feel different from one another
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