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Flaws

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Everything posted by Flaws

  1. Not necessarily: https://i.gyazo.com/8ed6f268a0d1f66c92d67ce5d4f0bc25.mp4
  2. There is virtually nothing you can do about stutters in APB on the current engine, not by hardware and not by configs. All you can do is make them less severe by getting high end RAM, CPU, installing the game on an SSD and applying a high fps config such as mine and that's that.
  3. It doesn't make a difference to the accuracy, a lot of players use the always sprint config anyway so they are in sprint mode 24/7. Once you start shooting the movement speed is always the same and so is the accuracy.
  4. Yes. You want variety for yourself but it would be accessible to those who do settle for weapons and vehicles that always win too.
  5. That's just next level car gameplay. We don't need that.
  6. I've never personally seen APB as a game that should be on consoles to begin with. The focus should've always been PC until it's so polished that console releases would be a piece of cake but instead we are in this situation now. I think that the game will most definitely need to go Unreal 4+ before it can go to the upcoming console gen, but that's not all doom and gloom. Upgrading to 3.5 is supposedly going to make the upgrade to 4 a lot easier, or so they said 1.5 years ago.
  7. Pig definitely needs a nerf and percs shouldn't even be a thing or at least they should deal less damage.
  8. Those should be the least of concerns when it comes to player physics in APB. Hair and freely hanging pieces of clothes should be a priority.
  9. Physics aren't quality of life. But yes, I meant after 3.5 comes out but I still doubt they'd bother with it and even if they did it would probably hit the performance a lot.
  10. Outfits like Sofia's wouldn't work on player characters due to physics and it would look awkward without physics. I actually wish we could have clothing physics and slight hair physics at some point in the future but that's probably too much to ask for out of APB and LO.
  11. There are some pretty good ones made by the top theme makers but I would appreciate a modernised, up-to-date sound bank and also an in-game toggle option to turn off themes and music.
  12. There was a russian guy on Citadel that told me that Citadel is a russian server about 2 weeks ago or something. It's just such an overwhelming majority of russians that they think that it is their own server and they write and will continue to write in russian with 0 regards about anyone else, but it is still the European server. Annoying but until the game gets some population, that's what it is.
  13. What needs to happen is the name wipe they promised but that is likely only coming after the server merge which will also probably happen after the engine upgrade.
  14. There are a few reasons for that in my opinion. This first one might be debatable depending on opinions but I think that years ago gamers weren't as used to games holding your hand and being as polished as today (I am aware that there are incredibly successful exceptions to "polish" such as PUBG still). So more players were fine with finding out how to do things on their own without any real proper tutorial that tells you to press WASD and M1. A lot of games nowadays are pretty fast to get into and are very polished (for example Fortnite, Apex Legends or even GTA Online, if you want to compare with a somewhat similar game). So when new players get into APB they see features similar to GTA where you steal cars and shoot civilians but they often don't know about how missions work and a lot of them don't read/do the tutorial. They just wanna hop in and game which doesn't work with APB at all right now. This is likely one of the reasons BR games are so popular these days, because you can get into a match very quickly. You open the game and you hit play and you're instantly in a match already, even on mobile devices. With APB you can't even join the right district if you don't already know a thing or two about the dysfunctional matchmaking system. Secondly, it is in the nature of online games to have some amount of players when they first come out and there is a level of hype and if it's overblown like some newer titles nowadays, a lot of people flock to them. But then as time goes by and the hype dies out, more and more of those players leave the game to go play something else and only the players who have continuous interest in the game will remain committed for the next years. In APB you can be competitive or you can enjoy the customization or you might enjoy the community (lol) or something else. There is a reason for each of the remaining players to remain because we've already climbed the long ladder of getting settled into the game and learned our way around it. The game was more lively when most of us joined it so a lot of us feel nostalgic about it too. When new players join now they see a broken, dead mess that stutters and caps out at 80fps on a 2019 PC, they get utterly devastated by veterans left and right so they leave, wondering how anyone can play this pile of trash. We're simply so ingrained into APB that to us the game isn't half as bad as it looks to new players coming in now. And APB simply is just extremely unfriendly towards new players and it always has been this way. The game, as is, isn't for everyone anyway and the amount of time and effort you need to put in to get to the level of understanding that most remaining old players are is just way too much to ask for of players who probably just want to play GTA anyway because that's what APB was advertised as (but it actually isn't GTA at all). Like others have said on the forums, it is being advertised to the wrong crowd of gamers. Then you have the broken matchmaking which forces you to deal with veterans from 2010 who utterly destroy you, the game gives you no real tutorial and it doesn't tell you what districts to join or a whole lot about unlocking mods or weapons or anything at all. And if you do decide to stick to it you are probably going to end up thinking that a large majority of the players are cheating because you stand no chance against them. On top of that the game runs like complete wack if you don't use configs and you don't have a top of the line PC from 10 years AFTER the game had even released. Who in their right mind would want to get into this game in 2020? That is the question we and LO should be asking ourselves. I'm sure that most of us have at some point attempted to introduce our friends to the game but almost no one stuck around because they just saw better options out there and they will keep seeing better options unless APB becomes proper up to date and new player friendly (which does NOT mean making it casual, those are two vastly different things). It needs to be a lot more accessible than it's ever been, especially if it wants to attract any type of competitive crowd. I believe that APB is still the best third person shooter out there and is unique, it has competitive potential and working on that potential is the only way to get this game off the ground in any capacity at all. My 2 cents.
  15. Won't happen. They don't put event items there.
  16. And yet, I don't think that anyone really thinks I mean 1px exact. It looks like about a pixel off. Regardless, 1px or 2px I think it's close enough to the target.
  17. I don't feel like shotguns (namely CSG) should be THAT ineffective if you shoot (literally) 1px off which is about as much as I get in these. Especially considering how small the crosshair is with these stats. But if that's the point then the JG must suffer greatly from what it is like in Prototype currently.
  18. 2FA + Family View I'd much rather start APB and get insta logged in than have to write stuff.
  19. Just for the record for editing configs in general: Never start the game from the updater/launcher. Always run from the APB executable shortcut. Save your custom config files elsewhere so when there's an update, you can update the game then replace everything again and run from the APB exec as usual. The updater finds any different files and downloads standard vanilla ones from the server.
  20. There used to be a way to set your own cap regardless of your monitor's refresh rate in APB through APB configs. I know that you can adjust the "Smooth Framerate" cap in the BaseEngine.ini but that's known to also do some other funky stuff that messes with game performance a bit. The problem isn't your PC, it's your screen being 60hz so the game detects the refresh rate and caps you out at 101fps. Why'd you need to go beyond 101fps if your monitor is 60hz to begin with?
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