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Everything posted by Hexerin
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Are you going to listen to the playerbase's feedback from that thread? You ignored your testers and pushed the currently broken gamemode live anyways, so it doesn't give high hopes.
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"Let's add a new map!" Yes, let's split up the already fractured and tiny playerbase even more. Ignoring the fact that NA can barely fill a single mission district during prime time as it is.
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Why was Riot....(yes another riot topic^)
Hexerin replied to Tigrix's topic in General Discussion Archive
Memories of GamersFirst/Reloaded come flooding back. -
Ultimately the poll doesn't matter, as MattScott has made it perfectly clear that he has no interest in listening to the players (in either direction) on this one. As I've said in multiple other threads on the subject, I'd rather it stay. Shakes up the gameplay, makes it so you don't always know exactly what you're going against.
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Removing weapon drops from opposed missions
Hexerin replied to MattScott's topic in General Discussion Archive
Sucks that this'll be removed for normal missions. Adds a layer of unknown to the otherwise almost completely static gameplay. -
You aren't going to fix that by adjusting the suit. That requires them to fix spawning itself. I'm specifically talking about using the suit for the purposes of getting from one safe zone to another while alive in the first place. Far too often the way the match plays out leaves you in a random safe zone with an arming gasser, with the nearest next safe zone multiple zones away... making it either impossible to escape to safety, or leaving you borderline dead and just getting picked off by some random person the moment you step out of the gas.
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Add a second stage to gas zones that cause them to damage you through your suit. Just one example of how that could be dealt with.
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Two? Guessing there's one after the one that unlocks the weapon skin.
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I'd go with the option that isn't there. Increase cooldown to 60 seconds, remove duration, have it immediately fall off when you leave the gas zone. Also to go with this, convert consumables into yellow mods (and adjust their balance accordingly).
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Weapon drop for Legendarys in Action Districts...! Or not?
Hexerin replied to SpeedyCat's topic in General Discussion Archive
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With the release of RIOT mode, we see that followcams are totally functional in this game. Adding deathcam would be entirely reasonable to expect as a new feature due to this.
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Anyone actually liking RIOT? Ive not yet played it but...
Hexerin replied to Seedy's topic in General Discussion Archive
Needs a lot of work, but it does actually have potential to be a fun side mode for the occasional distraction from normal mission gameplay. -
There's literally no reason to have the reduced damage. Slotting the mod in instantly makes your gun incapable of killing anything anyways, and after getting the stun you still have to run over and actually arrest the person (which takes a significant amount of time, while putting you in the open and vulnerable to enemy retaliation). People who complain about getting stunned should be ignored and laughed at. They're whingeing because they got slapped by an exceptionally inferior weapon type and want to try and push this incredibly hilarious idea that less than lethal weapons are overpowered on some level. News flash: Less than lethal gameplay is undertuned to an exceptionally high degree. Anyone who's stunning and arresting you, would be completely mopping the floor with you without even breaking a sweat if they swapped over to lethal. Like this isn't even debatable, it's objective fact. Having the mod simply swap a gun's health and stamina damage values would be perfectly balanced, with only a few edge cases being problematic (your concern about HVR is valid, but it isn't as bad as you're making it seem to yourself... and ultimately it's just because HVR is an overtuned gun in the first place more than anything). Those edge cases could be smoothed out with sub-effects on the mod similarly to how Cooling Jacket has a different effect on shotgun type weapons. All that being said, I fully support this mod being a reality. I've also suggested it many times in the past. I still constantly pull out my Stabba to this day, despite maxing the Cop role four times now. Having more variety would just make it all the better whenever I get the itch to arrest some peeps.
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It should really spawn you in with a primary weapon, because you simply don't stand a chance against someone who has one. That, or just have death be GG. You die, you get your rewards and can move on to the next match lobby.
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This has happened a few times in the past, and every time it makes me wish it was a legitimate feature. It adds more chaos to the game, because you don't always know what your opp is using just by checking the scoreboard anymore. Kind of a nice shakeup of the established gameplay.
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As someone who constantly uses the Flare and Firework (they have their own pros/cons and use cases even between each other), I would openly welcome buffs to them. That being said, for the sake of game health it would probably be an absolutely terrible idea to make them meta viable.
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RIOT has a lot of very blatant issues, but above all else this is the most frustrating. Just put a random consumable in my locker, I don't want to have to sit at my mailbox for an hour after a gaming session clicking 3190856139058761935769135876 times to collect all this garbage.
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Server status is listed as online now
Hexerin replied to stargazer's topic in General Discussion Archive
I'm assuming you're talking about the weapon skin. It's apparently unlocked at contact level 5, the current level requires 5,000 standing. -
Server status is listed as online now
Hexerin replied to stargazer's topic in General Discussion Archive
Yup, game is behaving normally. -
Server status is listed as online now
Hexerin replied to stargazer's topic in General Discussion Archive
I can login just fine manually though? -
Server status is listed as online now
Hexerin replied to stargazer's topic in General Discussion Archive
Steam Login is actually broken, it turns out. -
Server status is listed as online now
Hexerin replied to stargazer's topic in General Discussion Archive
Server's up, but there's a ton of issues. Probably still not worth hopping on yet. Hopping on now to check if actually up, but figured I'd toss a notice out for people. -
If memory serves, that's normal for trying to access the game via Steam Login during maintenance downtime, since your login is piggybacking SteamAUTH for that. If you attempt to enter your credentials for your account manually using the normal login above, it'll throw the normal maintenance error 7 or error 8 (depending on the maintenance stage).
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Delaying the RIOT launch till next week
Hexerin replied to MattScott's topic in General Discussion Archive
More likely to see the bonus day of Premium than the Joker Mystery Boxes, especially since they're releasing a new one with this patch.