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Hexerin

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Everything posted by Hexerin

  1. Personally, I want the reverse to how sprinting currently works. Sprint by default, but can hold the key to slow to running. Walking still locked behind the toggle as it already is. As far as crouching is concerned, toggle crouch is fine. In this type of game, hold crouch would just cause the same kind of issue as current sprint does. I'd like the option to be there for others who prefer it though, never hurts to have options.
  2. Imagine supporting AMD, a company that refuses to support their own hardware with even the absolute basics like a control panel and driver updates.
  3. They are at the bottom of the front page, but are not showing up in the main banner nor on the relevant sub-pages. ARMAS seriously needs to be redesigned from the ground up. It's like trying to navigate the horribly jank websites of the 90s.
  4. Very nice! It's much easier on the eyes looking at the main info panel. If I had one critique I'd put towards this, it'd be the following tweak: Don't change the blue line's horizontal location, but shift (expand?) the red line over as indicated. Without seeing the end result, I feel like halfway would be enough (hence the second red line's position). The expand button doesn't need to be so big, and this would allow a bit more space for the item list's item names (as some item names can be quite long).
  5. As others have brought up, a button to collapse the filter and item list sections would be a reasonable alternative. Ideally with an option/toggle to have the collapse be default behavior. Right click -> View Image This is of course assuming you're using a proper browser like Firefox, and not subjecting yourself to self-harm with Chrome. Then again, if you're using Imgur, you're kinda doing it to yourself anyways.
  6. To each their own subjective opinion. STAR sounds great to me. It's no DMR-AV of course, but that's not really fair to any other gun in the game.
  7. https://en.wikipedia.org/wiki/Negative_space As for the extra click, what extra click? Just have clicking on the search button automatically ready the search field for typing. Same as having to click the search field in the cluttered design.
  8. Yup, it's pretty much the one thing from it I can't wait to see come to the main/live site. Going to borrow @xiphos's image for a minute: Basically, when looking at a page, it's how it keeps all that search UI nonsense on the left half up. It takes up half the screen space with stuff that isn't relevant. When you click on an item after searching, it should bring up that item's page and remove the search UI. Compare that screenshot to this one: The difference is night and day. The main/live site doesn't have the clutter. The actual layout of information is better on the dev site though:
  9. You're probably thinking of APB:Db's dev site. Personally, I would say it's inferior because of all the "fancy" additions making it cluttered.
  10. Literally not how it works. If you're seeing this, you're getting false positives on your hits which can mean some mixture of different things (packet loss, abnormal network latency, your PC is a toaster, etc). If you actually land a successful shot, the medspray effect will immediately end. It's how the consumable works, and has always worked.
  11. Pretty much this. Any damage taken (regardless of source, can be bullets or even fall damage) instantly stops the consumable's effect. This was actually such a limiting downside that they had to buff the consumable with the doubled regen speed, so that you could get at least something for your consumable use against faster firing weapons (especially in CQC).
  12. That's not how it works though, so you might want to consider rethinking your stance.
  13. There's still no other game in existence that does what this game does.
  14. You are definitely in the minority with that opinion.
  15. The silencer mods were introduced before tracers were disabled. Back then, tracers were a dead giveaway to your exact location, so hiding them gave you a pretty nice edge when shooting at people from mid to long range. Tracers will return with the engine upgrade, so silenced guns will get their strongest benefit back.
  16. For the ARMAS / unlocked Raptors, there's a few different options that work. I personally recommend running Cooling Jacket 2, it's given me the most consistent performance across many sessions with the guns. For the legendary Raptor, the only correct option is Mobility Sling (as that's the entire reason it's so much better / more desirable than the ARMAS / unlocked ones).
  17. There's... literally no downside to this kind of system, while having a bunch of upsides (primarily backend stuff, but noticeable to the end-user if they're paying attention).
  18. They definitely did do some work, of some description. We have actual proof that they did some map redesign work, as the updated Social District (which we were able to explore during LO's open betas) was basically identical to the Social District screenshots G1/RG shared back in the day.
  19. P2W existed on ARMAS long, long before Innova was even a concept in someone's head. Innova might have had its own problems, but let's not blame them for something they didn't do.
  20. Just saying. Also, adding 45 and RSA variants would be a godsend for those who want to complete the role without suffering the snubnose (which while significantly better after the buffs, is still godawful to use). At the very least, there should be at least one Valentines gun per weapon class minimum.
  21. Oh, I'm fully aware. I'm just tossing it out there because it's still relevant, and still a disgrace that it hasn't been resolved to this day.
  22. You and me both. Had I known that they were going to add Steam achievements to the game, I would have been more diligent in collecting them. That being said, it's still a total dick move to have achievements that can only be acquired at a certain point in time, because that breaks the fundamental foundation of what Steam achievements are. Will always remain a black mark against this game for me, unless Little Orbit decides one day to right the wrong and remove those seasonal achievements from the listing.
  23. Considering you literally cannot 100% the game (unless you've played since the beginning), yes they are broken.
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