-
Content Count
2700 -
Joined
-
Last visited
Everything posted by Hexerin
-
Ah yes, fragment the already minuscule community even further. Great idea!
-
You are far from the only person to openly say this both ingame, on the forum, and elsewhere.
-
Replace all instances of HVR 762 with HVR 243, including any open slots and/or preset mods, then delete HVR 762 from the game. The HVR 762 can never be balanced with the way the game is designed now (low health / fast TTK), and anyone who tries to say otherwise is either completely ignorant or has an ulterior motive for keeping it around.
-
Bring back the T15 announcement on district join too, that was hella cool flavor...
-
Shotguns are currently completely worthless. Yes, it would require quite a bit of effort on the dev's part. However, the game would be significantly more healthy for it. This game is an arcade shooter, it doesn't need such "deep" and "complicated" balancing. Jesus fuck what is this eye-gouging mess of a website I'm looking at right now? Please tell me Speedz will be leaving the current simple and streamlined UI design of the site available for us? That being said, the curves display there is exactly what we've been needing for the past decade for informational clarity.
-
Oh no! The devs might have to actually lift a finger and use a brain cell!
-
The rayscaling was the best thing shotguns have ever had. If LO had actually invested even the slightest bit of effort into adjusting the balance instead of just shrugging their shoulders and giving up on day one, we would've seen an entire weapon class be viable and healthy in the game when it historically has been either completely worthless or completely overtuned (it's the former currently). The curves system needs to just get stripped out, and the game returned to linear range scales across the board. This system never did anything of value, while being actively detrimental to fair play and information clarity. We still to this day don't have the proper range information on the database, and the thread(s) that had the general info on the system are long gone with the old forum's erasure.
-
Yup, one of the core goals they need to start working on is making all guns start from perfect (or near perfect) accuracy on the first shot under normal usage. Balance of that accuracy should be primarily recoil, but supported by bloom when it actually makes sense to. The current design of "everything starts inaccurate, and gets more inaccurate with every shot" design is just... bad. Assault rifles should use the NTEC and Misery as examples of what to strive for, for example. SMGs should all be like the Curse, which rewards accuracy while discouraging spray'n'pray.
-
Deprecated Joker Boxes and old redeem codes
Hexerin replied to Talla's topic in General Discussion Archive
As someone who has permanent versions of everything that comes in lease form in the loyalty JMBs, I would rather just get JT from them if they don't roll premium or a legendary weapon. At least then I'm getting something of value out of my loyalty "reward". -
Which is hilarious because the system to make this happen correctly already exists, and has existed since long before LO took over the game.
-
"Through the end of January" doesn't include the 30th and 31st, apparently.
-
It wasn't automated ban waves, it was Tiggs banning people she didn't like.
-
Actions speak louder than words, and their actions are clear as day.
-
Of all the things you said, this is the best thing LO could probably do at the current point in time. The only thing between a fully modded loadout and having to spend a bunch of time tediously swapping your mods between your guns/cars/whatever is how much APB$ you have to spend on mods. It's stupid, and serves no purpose other than adding an extra layer of statistical difference between new players and old players. If LO actually gives even the slightest of fucks about new players, they need to make mods unlock from the earlier stages of weapon roles (like access to T3 mods by weapon role 5 earlier), and make those unlocks simply unlock the mods for use on any gun without quantity restriction.
-
You've got it reversed. The bug back in G1 days was that ammo was resupplied on respawn for free. Little Orbit made a change to where ammo wasn't automatically purchased at all (because they couldn't figure out the code to just fix the bug and leave the feature alone), but that triggered massive community backlash to the point they had to revert the change and return the system to how it was (bug and all).
-
Since always. If you have no ammo available, the game will purchase enough ammo to refill your gun when you resupply / respawn after a death. The downside to this is that it causes you to resupply slower, which still gives an incentive to stock up your ammo reserves between missions. So yes, it would be very nice if there was a way to just click a single button at the ammo vendor and have all your ammo types filled fully all at once.
-
That's mostly a byproduct of Little Orbit refusing the enforce their own ToS/CoC, which legitimizes such toxic behavior. Little Orbit, through their actions, show that they want a toxic community.
-
I've said it before and I'll say it again, I still want them to add their version of Improved Rifling as a separate mod. The increased range for reduced fire rate was really, really good on a handful of certain guns that were (and still are) undertuned otherwise.
-
Doesn't work unless there's at least a third player on your team, and the vote still has to actually go through. The overwhelming majority of the time, other people won't vote yes (or will abstain, which also counts as a no) which makes it a pointless effort. Because despite everything Little Orbit keeps saying, they don't actually care about the game's current state. There's plenty of new players that come in, but immediately leave because of this garbage. If they'd just start actioning people who break ToS/CoC, we'd actually have a reasonable population on Jericho, which would make the game playable while we wait for the engine upgrade to [never] come.
-
Jericho's level of cheating is a great example of the "misleading statistical percentage" mind trick you see modern "news" use. During EAC, you were (un)lucky if you saw even a single cheater in a given month of play, while after BattlEye was re-implemented there was an absolutely appalling increase of roughly 100-200% cheating rates per month of play. If you've taken elementary school level math, you'd know that equates to 2-3 . Ultimately though, the fact remains that BattlEye is actively harmful for the game. It causes problems for client performance, while doing nothing to combat the cheating problem.
-
You've got that reversed.
-
Oh look, someone who doesn't have the slightest clue how IP addresses work.
-
"It'll be here by end of year 2018." Oh wait... "Okay okay, it'll be here by end of year 2019." Oh wait... "Fine then, it'll be here by end of year 2020." Oh wait... Q1 2014, by the way. Some things never change...
-
Imagine expecting people to spend their holidays working instead of being with family.
-
My Account got Hack and lost 7 years of grind
Hexerin replied to gtxforce's topic in General Discussion Archive
Only 200 and 4,000?