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Everything posted by Hexerin
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MattScott has already openly stated that they have no intention of dealing with dethreating until after the phased matchmaking and threat system reworks (which are after the engine upgrade). I've had back and forth discussions with him directly in DMs about the toxicity, and he doesn't see these people's toxic behavior as a problem.
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Your internet service giving you packet loss is not the fault of APB. Ghost shots were non-existent during EAC, and only really showed up during peak hours after multiple weeks without server maint while under FairFight (although I don't think it was directly because of FairFight, but rather something else causing trouble during the same period of time). Punkbuster goes without saying of course, absolute garbage service that did nothing of value while simultaneously grinding the game into a miserable broken mess.
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Considering COVID will continue strong in the US until a vaccine is produced (if not beyond that, because the absolute state of crippling brain damage that are anti-vaxxers are a thing that exists), most likely. That is of course assuming Little Orbit takes Jericho into consideration when making business decisions, anyways. Wouldn't surprise me if they didn't, considering the server's dead now (and the US servers were never really that populated to begin with, the game's obviously more popular in EU).
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Was wondering how long it'd take for a ghost shot thread to show up after the reversion back to BattlEye. Let this be your reminder that this issue is one of the many, many things exacerbated by BattlEye.
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Whole lot of bad ideas in there (that have already been attempted and proven failures in the past). People would either ignore the downsides (because they don't affect them), or simply stop playing the game. Both are loss states for the game and Little Orbit, and hopefully MattScott is intelligent enough to realize this and ignore such suggestions.
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Weapon skins Revelations & FROG
Hexerin replied to SunnyMonroe's topic in General Discussion Archive
Wasn't requested so didn't bother mentioning, but yea those are also in this boat. Also agree, the Harbinger really needs to be made skinnable and given its own variant of the Revalations skin. -
Weapon skins Revelations & FROG
Hexerin replied to SunnyMonroe's topic in General Discussion Archive
Revelation skins are only obtainable via the Revelations bundle. All four primary skins (each gun's default skin) can be used on any gun in the game. However, the "alternative" skin can only be used on the four guns from the pack (it's basically a dull green version of the Oblivion skin). FR0G skins can only be obtained from the SWARM bundles, and the special FR0G skins can only be obtained with the full Forces of Nature bundle. All six skins involved with this can be used on any of the three FR0Gs, but cannot be used on any other gun. -
Merged thread - Removal of several reactions
Hexerin replied to SmilyFace's topic in General Discussion Archive
Considering how easy it is to make extra forum accounts for the purpose of spamming posts with reactions, they really should just remove reactions entirely. A post's value should be based on actual discussion, not meaningless little icons in the corner. -
That nerf of 50 health damage off the HVR-762 will do literally nothing. That's still 80% of a player's health with one tap, on a gun that makes no real sacrifices for that power (not that there's enough sacrifice that could be made for such absurdly high damage).
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Haven't finished reading the article, but had to come make a post about that Whisper change. Why was the min damage range dropped as well? The base OCA min damage range is 50m, there's literally no reason the Whisper's min damage range should be shorter than that. The only problem with the Whisper was the effective range was 50m for some reason (compared to OCA's 30m), other than that it was literally just an OCA with the silencer mod (as it was always supposed to be in the first place).
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I will continue to wait patiently. The weapon locker space limit prevents me from obtaining more guns, so it'll be nice once that feature is finally implemented... Seconding. Those two slots being unlocked would allow the character to use all the relevant equipment. The current need to swap between is so damn tedious and pointless.
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Tangentially related question: Has there been any progress on the weapons section of the Joker Store retroactively detecting weapon ownership so that we can rebuy discarded weapons (whether they were purchased via the Joker Store or ARMAS)?
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Mission Impossible Bugfix Patch Announcement
Hexerin replied to Sakebee's topic in General Discussion Archive
Hitmarkers aren't accurate, and never have been. Or if you're talking about the blood splatter effect, that's client-side and means nothing. -
Should be, but won't be.
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Mission Impossible Bugfix Patch Announcement
Hexerin replied to Sakebee's topic in General Discussion Archive
Med Spray instantly activates normal health regen at double strength (so you'd go from zero to full health in two seconds), if you take damage the regen immediately stops as normal. If the target is taking "multiple mags to kill" that's just you missing basically all of your shots (or simply not understanding the basics of how the game works). -
This guy gets it.
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Mission Impossible Bugfix Patch Announcement
Hexerin replied to Sakebee's topic in General Discussion Archive
Nobody cares, take your impotent and childish tantrum elsewhere. 90% of themes are complete garbage, 9% are earrape, and the last 1% of actually good themes don't salvage the feature. Good riddance. -
Mission Impossible Patch Announcement
Hexerin replied to Sakebee's topic in General Discussion Archive
It's just one more thing that needs to be fixed before the mission system is in full working order. Not a gamebreaking thing, so obviously not top priority, but still something. Ideally, LO would simply change it so that missions don't start until there's enough players readied up to start a proper opposed mission. Unopposed missions are the root cause of so many of this game's problems, especially since the game can have multiple unopposed missions on both factions running at the same time. I shouldn't have to elaborate why that's really, really bad. -
The amount of flagrant ToS/CoC violations has skyrocketed the past couple weeks on Jericho, because everyone is finally starting to realize that LO has zero intention of taking any action whatsoever on anything. Combine that with the ever-increasing commonality of cheating thanks to BattlEye being completely worthless, and the server is effectively unplayable. What a complete joke. In before the thread vanishes because can't be having any criticism, nosiree.
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It costs a lot less than you think it does. The actual costs involved with online games are the development and production staff, as well as marketing and the like. If you stop development and put a game on maintenance mode, it can be kept going basically indefinitely by only a handful of paying players.
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What do you think is killing this game?
Hexerin replied to R3ACT3M's topic in General Discussion Archive
APB had over 5,000 players on peaks (average over 2,500 concurrent) on release, and that's just the Steam numbers on a game that had its own dedicated client for over a year prior. This game wasn't small, and had every ability to have been successful if K2 Networks (rebranded to Gamersfirst, then to Reloaded) hadn't been a complete dumpsterfire of a company. -
Mission Impossible Patch Announcement
Hexerin replied to Sakebee's topic in General Discussion Archive
You would need to buff it in other areas to compensate, because it has a lot of downsides in exchange for that tankiness.