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Hexerin

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Everything posted by Hexerin

  1. It never ceases to amaze me that this blatantly false misinformation still continues to perpetuate. Once upon a time, back in CBT/OBT (and IIRC extended a bit into release, but this was a decade ago so the specific timeframes are hazy without double-checking exact dates), this was possible as the SR115 had no fire interval (IIRC the stat wasn't quite zeroed, but close enough that it effectively made no difference). Eventually, G1/RG realized that the SR115 was obscenely overtuned (literally every stat on its data sheet was significantly higher/better back then), so they gave it a series of massive nerfs to bring it more in line. One of these nerfs in particular is of note: It was given a proper fire interval. Due to this, you literally cannot just rebind "fire weapon" to the scroll wheel and gain infinite fire rate. If you attempt to fire faster than the interval (no matter your input method), the gun "jams", which prevents it from firing again for a brief moment. This jam will cost you at least one refire cycle, which at minimum increases your TTK from 0.75 to 0.9. That's a death sentence for a SR115 user, especially if you're trading shots at its upper range. There's your history lesson for the day. Now stop spreading misinformation. PS. The SR115 nowadays has a fire interval of 0.15. That translates to nine shots per second, or nine clicks per second. I'm a slow clicker (getting old sucks, btw), yet I can pull that semi-consistently with effort put in. Younger people, and/or those who live and breathe shooter games, would be able to consistently hit this rate without breaking a sweat.
  2. https://apbdb.com/items/Weapon_LTL_TazerShotgun The NL9 has a system-level hard capped range of 50 meters. It is literally impossible for it to hit a target past this. https://apbdb.com/items/Weapon_LTL_DartGun The TG8 also has a (shorter) hard capped range of 35 meters. https://apbdb.com/items/Weapon_LTL_Tazer Meanwhile the PIG, has a hard capped range of 10 meters.
  3. They've already stated they won't be doing anything about such things until after both phasing and the updated matchmaking are implemented (both of which require the engine upgrade first). This is reinforced by the simple fact that the ingame /report feature doesn't actually do anything, and manual reports via support (even with extensive screenshot and/or video proof) are ignored.
  4. They should remove (at least temporarily) the green and gold segregated district instances. Nobody actually plays in those, but they suck up potential players via the auto-sort of the big district join buttons on the main screen. These players don't know about the advanced tab, so they end up joining empty districts and then just leave instead of joining the active districts and playing the game. Congrats, you just killed the game. Absolutely horrendous idea, and will always be an absolutely horrendous idea.
  5. I'm going to be honest, I wasn't expecting everyone to actually want the system gone. I only even added the third option for the sake of keeping options as open as possible.
  6. I find it interesting that half this thread just vanished overnight.
  7. I wasn't aware Curves involves RNG. Isn't it just changing the vanilla linear dropoff into a curved exponential dropoff? Hence the first option in the list. I personally don't mind which path they take, I just want to have the information available in an easily referenced way.
  8. I would put forth a formal request that you guys consider taking one or more of the following actions: Provide the staff of APB Database (APB:Db) with whatever they need to update their site to properly show Curves values on related weapons. Create a post that contains all of the Curves data sheets, and pin it in one or more of the main forum sections for easy reference. Just revert the system entirely, so that all weapons return to using the vanilla range system with its linear values. This has been an issue for far too long, and it makes it impossible to easily reference the stats on any weapon that uses it.
  9. As we continue to ask "Why are you removing this?" while you refuse to give an answer. There's still no reason to remove this. There's also still plenty of reason to add LCR PR1/PR2 and ACT44 Last Stand back in, since there was also no reason for them to be removed. They're literally just removing stuff, there's nothing new here.
  10. If the JMBs were implemented in a way that was less anti-consumer, they would have a system that ensures that, yes. However, the JMBs are as anti-consumer as you can be, and have no such systems that prevent infinite loss.
  11. Highly doubtful, and that would open a can of worms best left closed.
  12. Yea, they removed censorship on a handful of words. Some are still censored though, and they did add a couple new ones.
  13. They probably have some sort of arrangement that got them a bunch of cash for implementing it, it's pretty common for such things.
  14. The recoil reduction wouldn't have any effect for those that are experienced with the gun, but reducing it's bloom per shot would be interesting to see in gameplay. Well that would be because fuck isn't censored anymore.
  15. They're the same gun, and it's not hard to check that. PMG CBMP
  16. Can't be having that gun be competitively viable, now can we though?
  17. Why though? There's literally no reason that is an action that needs to be taken. If anything, you guys should bring back the two base variant LCRs as well as the retail ACT44, as those also had no reason to be removed from the store.
  18. All they need to do to balance the current live shotguns is adjust numbers. The rayscaling implementation is exactly what shotguns needed, the problem is that they're just overtuned a bit atm because the rayscaling was implemented without adjusting the existing stats (for the most part).
  19. Honestly at this point it's probably the only way to make things work right for NA. Now that threated districts are back, we have that basic barrier between the top and bottom ends of the spectrum. Opening up matchmaking to ignore a player's faction would improve the situation further, even if only a bit.
  20. I wonder how long until all you who bitched and whinged for this reversion start begging for a reversion to the reversion.
  21. You do realize you can turn off the chat notification sound, right? It's even possible to do on a channel-by-channel basis.
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