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Hexerin

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Everything posted by Hexerin

  1. A community that is exclusionary to a wide range of beautiful cultures and religious/spiritual beliefs that have existed for centuries, apparently.
  2. Change consumables to mods with a cooldown, like they should've been in the first place.
  3. Interesting, thanks for spreading information that people in other regions would not normally hear about. Good to hear that Germany has updated their laws. Considering the rule here was literally made because of those German laws, it should be abolished. There is no reason to stifle expression, be it creative or religious, in the modern era.
  4. That statement was within the context of sniping a player, the other statement was within the context of dealing with vehicles. The last section is separate from the rest, and is a general "buyer research" sort of thing. Nothing of what I said is incorrect, be it grammatical or gameplay. Why am I not surprised that the troll isn't capable of basic reading comprehension?
  5. When attempting to land shots at 88m+ (which is where you snipe with the DMR), single pixel differences in accuracy make a critical difference. The PR2 is objectively inferior to the PR1 due to this. That is exactly why you'd choose the PR2 over the PR1. In general: The PR1 will be a better purchase for Enforcer players. This is due to the DMR technically being the LTL sniper rifle, which only Enforcers can make use of. It requires a couple conditionals to be capable of stunning a target on its own, but that doesn't really matter much as you are primarily going to be softening targets for your LTL-using teammates. The PR2 will be a better purchase for Criminal players. It maximizes the anti-vehicle capability of the weapon, which is pretty much the only reason a Criminal player would bring it out. If they're sniping players, they'll just use the HVR. It can't instagib someone at 88m+ like the DMR can, but it can still 2-shot even at point blank range unlike the DMR which takes 3 shots out to 87m.
  6. Hide names too, people remember names of people who stomp them. Notice how this can just keep going, which shows how pointless this whole debate is.
  7. Change consumables to mods with a cooldown, like they should've been in the first place.
  8. Reminder that by doing this, you are part of the problem that continues to demonize cultures around the world that still use the swastika (and similar symbology) to this day. I wonder if someday, the US will grow up to the point that they're mature enough to join the modern civilized world...
  9. Except for the part where MattScott himself has explicitly stated that we can, in fact, choose not to play against people we don't want to play against. Stated in one of the dev Q&As from the early days after LO's takeover that have been subsequently hidden/deleted so that we can't call them on the empty promises from back then. Why do I know this? Because I was the one who asked him about it, and he answered me about it.
  10. Not to mention that with most of those, the macro can be configured to be stored on the hardware (rather than being run from the software), which makes it next to impossible for anti-cheat to detect. Which is ultimately the selling point of FairFight, as it allows for server-side data collection that can expose such macros. Course, that requires manual effort from a person to comb over the flagged data, which is why FairFight never actually did anything of value in APB.
  11. They're using Valzipram Tablets. I know from personal experience, as I use that mod myself. I've lost count how many times I've watched my character be dragged along by the enemy's vehicles as they attempt (and fail) to run me down. The mod would be overpowered as hell, if it wasn't for Car Surfer existing.
  12. How to make DMR literally useless, in one easy step. You don't balance around cheaters. There's literally no rational argument that can be made for that.
  13. Change consumables to mods with a cooldown, like they should've been in the first place.
  14. That's the key point right there. Get min-TTK'd once? Sure, take the L and roll with it. When it happens in every encounter? Yea no, that's blatant as hell. It doesn't matter how skilled you are, pure consistency isn't something that can be humanly achieved. Even the top pros in actual competitive shooters show non-perfect play frequently due to the imperfections and limitations of the human physiology.
  15. Imagine still thinking the engine upgrade is a thing that's happening.
  16. Imagine thinking that's what the population dropoff is.
  17. How is it dumb? They know LO won't take any action against them, so why not just be fully blatant?
  18. If only MattScott actually cared about this game and its playerbase, and would assign some ingame moderation.
  19. 130ms is in the neighborhood of what I get to Jericho's East servers. It has no effect on gameplay while I'm on foot (the overwhelming majority of gameplay), but there is a noticeable sluggishness (small tho it may be) when driving a vehicle. Overall, your gameplay should not suffer to any actual significant degree from the slightly higher than usual latency. If you're noticing bigger problems, it's probably one of the various other factors that can impact your connection, with the most obvious thing being "are you suffering any packet loss?" A good tool to use for getting actual results on that would be this one, attempt tests with at least 3-4 of the presets to get a more complete picture of things. The ingame /fps display no longer gives accurate stats, and hasn't for many, many years. Tools found elsewhere like that are your best bet.
  20. You are completely delusional and clearly have no capacity for rational discussion. I will no longer be responding to you on this topic.
  21. I won't disagree there. Unfortunately, with a population this small it simply can't work right either.
  22. They aren't garbage because they take too long to kill, they're garbage because the game's TTK is so short compared to them. By lengthening the TTK (through reducing the damage of the current strongest weapons), these garbage weapons will naturally become strong because the TTK is now at their level (while the current strongest weapons also remain strong). The fact that you can't see this most simple and basic of facts brings many questions about your competency in these types of discussions. LO dropped EAC because Epic was attempting to hike the price up while also cutting half the product away from the contract. It had nothing to do with being "too expensive". Yes, and having enough time to get behind cover is literally one of the points. As the game currently stands, attempting to approach the enemy (or even simply cross the street) is a death sentence that the victim can do literally nothing about. This is part of why car gameplay is so prevalent, it's the only way to actually do anything in most situations in the game. The low TTK is also why corner camping with the third-person perspective is so strong, a longer TTK allows the pushers to actually push in and fight without having to resort to explosive spam. Seriously Lily, you need to start thinking. The game was literally designed for a significantly longer TTK in the first place, and most of the game's ongoing balance problems can be traced back to G1/RG's decision to massively reduce it when they acquired the game a decade ago.
  23. It isn't broken, you just simply don't understand how the threat system and matchmaking actually works.
  24. Imagine being around since 2009 and unironically asking this question.
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