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Hexerin

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Everything posted by Hexerin

  1. Change consumables to mods with a cooldown, like they should've been in the first place.
  2. If you want to be taken seriously, you should probably learn basic English. Feels like I'm having a stroke attempting to read your garbled nonsense.
  3. There certainly were, there was just a barrier to entry that forced them to make a new account anytime they wanted to hop in there. Ultimately resulted in them only being an issue once in a long while, and then only lasting for however long they stayed online that session.
  4. Change consumables to mods with a cooldown, like they should've been in the first place.
  5. Change consumables to mods with a cooldown, like they should've been in the first place.
  6. It's the norm for that group, no surprise here.
  7. With segregation, the cheaters would have to reroll new accounts every day to gain access to the more active population they can easily sweep through. The mindset of a cheater is one who is lazy, looking for cheap thrills, so this extra effort would inevitably lead to them moving on to more easily accessible venues. This was proven as the bronze district saw a sharp decline early on, and then has been basically cheat-free for years since. The silver district was also basically cheat-free during the EAC days, but saw some minor activity since the return to BattlEye. With the removal of segregation, cheaters have no barrier to entry to access the active population. Thus, there's now a big fat flashing sign hanging above us calling them back... and they came back, in force. Used to see maybe one suspicious individual in a month back during segregation, there's now very obvious peeps every day. Plus, APB is attractive to cheating regardless of that. Action is never manually taken (LO doesn't care about cheating), which means you never are at real risk of losing your account. The one thing that could get you banned is when the anti-cheat updates, because cheat program's detection isn't always fool-proof. That's easily worked around by having a burner account to test the anti-cheat before you begin your session for the day, negating that issue entirely. This is all very obvious to anyone who gives even the slightest thought to the state of things, and who actively plays the game.
  8. Nobody comes back for the event reruns. There's nothing new to obtain, and no benefit to grind for. It's the same old tired shit we all did a decade ago.
  9. That's some next level projection right there.
  10. Won't matter at this point, the damage has been done. Jericho daily peak activity is dropping by a few players every day, consistently, for the past week. Their mistake was removing the segregation, without also employing ingame moderation to deal with the inevitable return of blatant cheaters.
  11. Change consumables to mods with a cooldown, like they should've been in the first place.
  12. https://dev.apbdb.com/items/Weapon_Pistol_FlareGun Just saying.
  13. Hmm... wonder why that is... glances at my signature.
  14. Hit the nail on the head. RTW decided it'd be a great idea to build their game on a broken foundation, which to nobody's surprise has led to the game still being broken to this day. As if that wasn't enough, they had the great idea of going with a buy + subscription based model, at a time when that model was literally being burned to the ground with hate by consumers (it's literally dead nowadays, the only currently successful title using it is Final Fantasy XIV). In a totally shocking twist, APB failed and RTW went bankrupt. K2/G1 (later rebranded G1/RG) bought the deceased title, and overhauled the entire game's systems to bring it more in line with modern design philosophy (well, modern at the time anyways). However, it's K2, so naturally they just kept making shitty decision after shitty decision, until the game burned for a second time. LO picks up the game, and then abandons it after their initial plan to make a quick buck on the BR-like mode fails miserably. Welcome to present day.
  15. Point to where I said I dislike the game. Whoops. Hating the company does not equate to hating the product.
  16. Neither of those things require the engine upgrade to happen, but you keep just hoovering up all the slop LO is serving you without question if that makes you happy.
  17. Hexerin

    new country skins pls

    Additional? It would need to be able to use skins in the first place to have "additional" skins added.
  18. Change consumables to mods with a cooldown, like they should've been in the first place.
  19. Hmm, I wonder. What could ever give me that impression about you, and those like you.
  20. I touched on it here: Except it wasn't a ghost town. There was consistently at least one active bronze district, and commonly a partially active silver district. Now, there's barely one active district. The golds that refused to play (because they'd have to fight other golds), now play because they have easy opp to farm, which leads to the bronze/silver population leaving (and the golds thus becoming less active because they're again forced to actually fight other golds). Add into the mix the massive uptick in blatant cheating (no longer a barrier to entry - needing to reroll new accounts to access bronze district when silver dies off in the later hours), and population continues to decline. Of course, I don't know why I bother to directly respond. You're not open to hearing any of this, because "tHeRe'S nOtHiNg WrOnG, gAmE's BeTtEr NoW!1!!!11!"
  21. Which is completely irrelevant to the discussion.
  22. If you want it to be an ADS-centric gun, then you need to give it 70m dropoff range like the ACT 44 / RSA... at which point it's a "pocket OBIR" again. Your concept for the gun doesn't work, while the hipfire design has always worked. If it was too strong, simply reel in its damage somewhat (like I did in my suggested changes, almost like I'm literally aware of what made the gun become a problem in the first place).
  23. In the case of the ACT 44 GM PR1, Hunting Sight 3 doesn't really do anything. The ACT 44 is already quite accurate when ADS'd (it's intended for long range, after all), the mod just exaggerates that. However, I still stand by my statement of fixing it. Since there's already an ACT 44 with Hunting Sight 1 ("Executioner 4Four", the role reward), I'd say swapping it for High-Magnification Scope would be the best option. Keeps in line with the gun's design intent and gimmick. The RSA "Hunter" uses High-Magnification Scope, a mod without tier. While its effect is identical to Hunting Sight 3, it also suffers a downside which keeps it balanced. There's no need to change it. Not sure what you're getting at with your statement about 3-Point Sling 3, I've already stated that no secondary should have a tier 2/3 mod. It's only like that because of "balance" changes made by the chimpanzees that run this game's development. The gun has been bastardized over the past decade, only being actually good for the times it was allowed to actually do its job (before and after G1/RG had that idiotic sprint penalty on it, and before LO effectively deleting the gun). It was always intended to be a hipfire gun. It's entire design (minus the changes made by the G1/RG chimps, and LO's deletion) supports that intent. There's nothing about the gun that ever pointed towards it being an ADS weapon, outside of those instances mentioned above.
  24. Secondaries shouldn't have tier 3 (or 2) mods. It's a big part of what causes balance problems with them. Need look no further than the very gun we're all talking about here, to see that fact. Additionally, Hunting Sight would do nothing but keep the Fang in an unusable state, so that is a terrible idea. The RFP is a hipfire gun, not an ADS gun. Extended Magazine (regardless of tier) creates a situation where the gun cannot fire a full burst at the end of its magazine, which both is and feels terrible. Meanwhile Bandolier gives it an entire extra magazine.
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