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Hexerin

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Everything posted by Hexerin

  1. Which is completely irrelevant to the discussion.
  2. If you want it to be an ADS-centric gun, then you need to give it 70m dropoff range like the ACT 44 / RSA... at which point it's a "pocket OBIR" again. Your concept for the gun doesn't work, while the hipfire design has always worked. If it was too strong, simply reel in its damage somewhat (like I did in my suggested changes, almost like I'm literally aware of what made the gun become a problem in the first place).
  3. In the case of the ACT 44 GM PR1, Hunting Sight 3 doesn't really do anything. The ACT 44 is already quite accurate when ADS'd (it's intended for long range, after all), the mod just exaggerates that. However, I still stand by my statement of fixing it. Since there's already an ACT 44 with Hunting Sight 1 ("Executioner 4Four", the role reward), I'd say swapping it for High-Magnification Scope would be the best option. Keeps in line with the gun's design intent and gimmick. The RSA "Hunter" uses High-Magnification Scope, a mod without tier. While its effect is identical to Hunting Sight 3, it also suffers a downside which keeps it balanced. There's no need to change it. Not sure what you're getting at with your statement about 3-Point Sling 3, I've already stated that no secondary should have a tier 2/3 mod. It's only like that because of "balance" changes made by the chimpanzees that run this game's development. The gun has been bastardized over the past decade, only being actually good for the times it was allowed to actually do its job (before and after G1/RG had that idiotic sprint penalty on it, and before LO effectively deleting the gun). It was always intended to be a hipfire gun. It's entire design (minus the changes made by the G1/RG chimps, and LO's deletion) supports that intent. There's nothing about the gun that ever pointed towards it being an ADS weapon, outside of those instances mentioned above.
  4. Secondaries shouldn't have tier 3 (or 2) mods. It's a big part of what causes balance problems with them. Need look no further than the very gun we're all talking about here, to see that fact. Additionally, Hunting Sight would do nothing but keep the Fang in an unusable state, so that is a terrible idea. The RFP is a hipfire gun, not an ADS gun. Extended Magazine (regardless of tier) creates a situation where the gun cannot fire a full burst at the end of its magazine, which both is and feels terrible. Meanwhile Bandolier gives it an entire extra magazine.
  5. How to fix RFP: Sprint Modifier: 3 -> 1.5 Run Modifier: 1.75 -> 1.1 Walk Modifier: 1.2 -> 1 Jump Modifier: 7 -> 5 Health Damage: 110 -> 125 Dropoff Range: 40m -> 30m Min Damage Range: 55m -> 60m Minimum Damage: 30% -> 50% "Fang" variant: Modification: Improved Rifling 3 -> Improved Rifling 1 "Swift Silver" variant: Modification: Heavy Barrel 1 -> Mobility Sling "Comanche" variant: Modification: Extended Magazine 3 -> Bandolier 1 These changes accomplish the following: Can now be fired from the hip with normal accuracy like it's supposed to be (and used to be capable of). Returns to 3 STK, which makes it viable again. Of the 9 bullets shot, allows for 1 to miss. 8 bullets = 1,000 health damage. Shorter range, but a more gradual falloff with a higher minimum damage keeps it feeling good. Requires all 9 bullets at 31m. Prevents the return of the "pocket OBIR" issue, that led to it being effectively deleted from the game in the first place.
  6. Change consumables to mods with a cooldown, like they should've been in the first place.
  7. Event's back again, and the same old bugs reported in this thread are still around. Pumpkins not making any sound. Pumpkins spawning in areas the player can't access. Pumpkins spawning in areas the player can't even see to shoot at. And much, much more!
  8. Scrollwheel has a reputation because once upon a time, it allowed a certain gun to empty its entire mag in a fraction of a second. However, this stopped being a thing once that gun was given a proper refire rate. It's honestly kinda surprising that this has persisted for so long, since this was only a thing back in beta (can't remember if both CBT and OBT, or just CBT, though).
  9. Reminder that this forum still has a word filter. "Fuck" is okay, but "pussy" is a no no.
  10. It's almost like there's been no new content to make a new pack out of. It's the same event we've had for almost a decade now, and this year there aren't even any rewards.
  11. The correct answer is "never".
  12. This shit isn't in its own district? Again? Great, game's going to be unplayable for two weeks... should give 10k JT to compensate the lost time on legendary leases.
  13. Incorrect. The mod increases the threshold of relative speed at which point a car colliding with you will start causing damage. In other words, a car has to travel faster (relative to your own movement) before it will actually run you down. The difference is significant, and will save you from being run down in most situations (other than just being blindsided).
  14. That would be because they can't do anything about it. One of the first things MattScott did when he took over is strip all powers from the ingame GMs.
  15. That isn't actually human error. The compensation system (which is what causes projectiles, such as rockets and grenades) to behave strangely when near edges of geometry (be it vehicle hitboxes or terrain features like walls) has a very limited angle of operation depending on what projectile and what geometry is involved. You can have fully cleared angles (from any player's PoV) on both the OSMAW and your crosshair, yet still suffer self-destruction, because of this. Speaking from extensive experience here. There's an easy fix as far as the OSMAW and Volcano are concerned. Give them a minimum range to simulate the "arming range" that these kinds of weapons have IRL. This would allow removing that compensation system, since the player would no longer be able to catastrophically misfire their weapon. The rocket would simply hit their car/wall/whatever and drop to the ground harmlessly. The cost would be a lost round of ammunition, which is a fair cost for unskilled play. It would also nerf the abuse case these weapons have, which is point blank suicide shots (or near-suicide if smart and equipped with Flak), potentially allowing the removal of the wind-up timer that was implemented to counter this abuse case.
  16. I have personally observed many of the higher level players are in fact holding back against the lower level players (whenever they can, anyways). Honestly kinda surprised. Lower level players still just stand no chance though. While many of the dethreaters have stopped playing due to to the segregation removal (and thus no longer get their free farm), there's more than enough high level returnees to cover the "curbstomping the lowbies quota".
  17. The newbies can't learn when they just instantly get gibbed the moment they show up. For learning to happen, stuff has to happen to learn from.
  18. That apathy is one of the core reasons cheating is so prevalent in modern multiplayer gaming. Congrats, you're part of the problem. Makes it all the more frustrating for older gamers like myself who know how good things were before.
  19. Hexerin

    Forum segregation

    Reminder that modern forum management (not just on APB, this is a universal problem in the industry) doesn't actually know or understand how to manage forums.
  20. Change consumables to mods with a cooldown, like they should've been in the first place.
  21. Both are correct. Those fees are significant, just like any other bank fee. On the second point however, LO would just need to speak with the bank and show proof of the abuse to get their account reactivated. Which circles back to "LO would have to put in even the bare minimum effort" again, of course.
  22. It's about traditional Japanese biker gangs. Nothing inherently racist or objectionable at all. Further info about the anime adaptation: https://myanimelist.net/anime/42249/Tokyo_Revengers Further info about Japanese biker gangs: https://en.wikipedia.org/wiki/Bōsōzoku
  23. Just remove the items that were gifted if the gifter chargebacks. It's not complicated... but would require a few seconds of an intern's time, so obviously is too much for LO.
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