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Hexerin

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Everything posted by Hexerin

  1. Nah, heavy weapons absolutely should not be usable out windows. Weapon weights in general need a rebalance as well. There should only be two weight classes, standard and heavy. Anything that is currently in the G1/RG introduced middle categories (N-SSW, SWARM, Oblivion, etc) need to be shifted down into standard, as they are pretty much universally just standard weapons given heavier weight. Meanwhile, there's a few standard weapons that need to be switched to the heavy category (like the O-PGL, for one). There's also some weapons that are standard weight, but disabled from car windows for no reasonable reason. Most shotguns, for example. These arbitrary restrictions should also be removed.
  2. How about the match I had yesterday? My team: 5x silvers of various low ratings (R0-R150 kind of deal) and myself (R255, matchmaking at mid/high silver level). No groups. Their team: 6x golds of mostly R255, and a couple at high rating (R195+). Two of them were in a group, the rest were randoms. Matchmaking is completely fucked, and has been completely fucked for many years. This shouldn't be surprising to anyone who's been around as long as you.
  3. Agreed, game should be shifted towards a slightly longer TTK. Something like 1.1 or 1.2 would probably be right on point. The current like 0.7 or 0.8 we're at nowadays is just... Elaborate? Elaborate? Is this in reference to things like Scoped N-TEC dropping accuracy substantially if you move while ADS? Remove curves, go back to linear damage drop off. When your target is X meters away, you should be able to know the precise damage you'll deal if you land your shot. Might as well just say "remove red weapon mods" because that's all this does. Disagree with this. All mods in the game should be converted to only have one level (similar to how the R195 mods are). Additionally, all mods should be available for the player to purchase from contacts from the start of the game, and usable without rating restriction (in other words, R0 across the board). Weapons with slots should unlock as part of standard contact progression (T0 contacts grant baseline weapons, T1 contacts grant 1 slot weapons, T2 contacts grant 2 slot weapons, and T3 contacts grant 3 slot weapons). What does this leave weapon roles, you ask? Well, weapon roles should unlock cosmetic content (titles, weapon skins, clothing, etc).
  4. Re-enabling 50v50 districts is a great step towards improving matchmaking. I'm surprised this wasn't mentioned in the patch notes, as it's a very big deal. So when are tracers being re-enabled? That was one of the biggest things I was looking forward to...
  5. Implying any of us can actually escape this hell we love so much.
  6. Don't remove the ability to disable alliance matching. It's so nice being able to just roll with your group, without having to worry about randos screwing the match balance. Instead, add a feature where players can opt into cross faction matching. By opting in, you open yourself to be matchable into a match where both sides can have any mixture of Enforcers and Criminals. If you don't opt in, you will only experience the traditional Enforcer vs Criminal matches. This feature would not be a permanent thing, you could always opt out at any time.
  7. 'Muricans write it as MM/DD/YYYY (month / day / year). No, it doesn't make any sense and is long overdue to be changed, but that's 'Murica for you.
  8. The moment you engaged in bigotry, everything else ceased to be relevant. You deserve permaban, not suspension.
  9. I don't think it can be overstated just how egregiously ridiculous the vehicle hitboxes in this game are.
  10. I wonder how you'd react if you knew just how much of APB is client side trust... and that it used to be even more than it is now. This isn't a bug, it's an intentional feature. It's to help mitigate the user sending projectiles into the massively oversized hitboxes of the game's vehicles. For obvious reasons, hitting the car you're taking cover behind with an OSMAW isn't conducive to continued existence.
  11. So long as initiating that vote caused it to ask for everyone on both sides of the mission to put in a yay/nay, that could be a great feature. Would need to run on the logic of "super majority" though. For those who don't have this in their gov't, "super majority" means that simple majority isn't enough to pass something. An example of simple majority would be only needing 51 out of 100 votes. A super majority, however, would need at least 67 of 100 votes. So in the context of APB, a rematch would need at least 6 yay votes to pass, in a mission of 4v4 (8 total votes). Oh, absolutely. My thoughts (in a much longer post I was writing up, but ultimately discarded in favor of the simpler one I posted) were something like needing to win at least 3 missions to gain a single /abandonmission usage. It would run on a total points system, which means that you also couldn't "save up" a bunch of uses and then abandon like 10+ missions in a row without penalty. You'd only ever be able to have 2-3 consecutive abandons before penalty kicks in.
  12. As I've brought up many times over the years, unopposed missions should not happen. They are the biggest contributor to the game's matchmaking issues, and also the easiest thing to fix. Missions should only start if there are at least 2 players on both sides (ideally, 4 players on both, as that's what the game is designed around). This also has the added benefit of making it so that players actually have to play the mission, instead of the unopposed team "preparing" the mission so that as many stages as possible are already completed before opposition is even assigned. I do agree as well that /abandonmission should work in opposed missions, with a penalty system to discourage abuse. Such a system should allow 2-3 uses without penalty, but then ramp the penalties up exponentially on every use beyond that. Additionally, the system should back off each time the player completes a mission normally (ideally a bit more if the mission is a win, to incentivize positive gameplay), so that the player can earn more uses of /abandonmission throughout their gameplay session. Lastly, have a general daily reset, so that players start fresh the next day.
  13. Yup. The most fun experiences related to TTK that I've had in this game over the years are those times that me and an opponent are duking it out. Hopping in and out of cover, between different covers, moving around to try and circle to the other's flank or avoid letting the other do so. Meanwhile CA3 is slowly trickling in health from regen, increasing the total number of shots we each can take (especially if using high STK guns like OCA etc). I wasn't around in the RTW days, but I can imagine based on such experiences what it would've been like back then with a longer TTK. It's not a hard thing to imagine, and it creates a longing for it that still lives in a part of me to this day. There was such potential for this game...
  14. This one gets it. Go back to the days when one could sprint across the street in line of sight of the enemy, yet have a reasonable chance of actually surviving. Make tactics matter more than twitch reflexes.
  15. Remember back when people laughed others out of the room when they suggested a PvE mode in Overwatch? Then the event Uprising was added, and it was one of the most well received events the game had ever had. Ended up starting a line of PvE content in the game that were all wildly successful. Despite what toxic PvPers try to gaslight people into believing, PvE has a significantly larger consumer base. Additionally, PvE consumers (whether they realize it or not), would love the basic concepts of many PvP type games if there was a PvE version available. Case in point, Uprising. Adding well designed AI opponents as an option, in their own districts so as to prevent any problems with the traditional PvP districts, would see a sizeable resurgence of interest in this game. No, it absolutely would not completely revive it, you'd be an idiot to think it would. However, the game doesn't need revival, it just needs a solid consumer base to keep the lights on. That being said, the keywords there are "well designed AI", which is something Little Orbit couldn't manage by any stretch of imagination. So this is a pipe dream held by people who don't know when to just let go of this title, that has no future anymore (and hasn't for several years).
  16. Nah, change them to mods with appropriately adjusted effects and cooldowns.
  17. Reminder that tracers were also part of sniper rifle balancing, making it immediately obvious where the sniper is sniping from. Their removal is part of the reason sniper gameplay became so cancerous.
  18. Each role is a numerical entry, with a set of true/false flags for the reward unlocks. It would take at most a few minutes to fix this issue Mitne is having, if they bothered to care.
  19. The damage of HVR-762 and HVR-236 scales based on the accuracy at the time of the shot. This was one of the many extremely clunky mechanics added to the HVRs to counter QS'ing, instead of actually fixing the root of the problem. Since the HVRs have an extremely high movement modifier, they thus lose all damage when fired from the hip. Will never be fixed so long as LO is terrified of adding action animations back into the game. Despite the fact that this would fix several core gameplay issues the game has, such as your mentioned pop shot tech and also the item sprint jump tech mentioned by another poster.
  20. It changes literally nothing, so what does it matter? Game will still have the same content, played by the same intensely toxic community, and now with zero chance of any future new content.
  21. Wish I could've played back in RTW (before it all went to shit, of course). Everything I've heard about it over the years makes me think it would've been a blast for me.
  22. TIL that Cookie joined the game after G1/RG shifted the threat curve down. So many things suddenly make so much more sense.
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