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Everything posted by Hexerin
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Start Eyballing cheaters please.
Hexerin replied to Y2Venom's topic in Social District (General Discussion)
There's also the bigger issue of the matchmaking not even bothering to look at the entire population of the current district before making decisions, and instead just looks at who's in the queue alone. This is the ultimate issue with the matchmaking as it currently stands, and why things just keep getting more and more fucked over time. If the matchmaking was adjusted to look at the whole district before making decisions, it would be able to hold off on dropping that bronze into a match against a gold and instead keep that bronze in the queue until those other bronzes get out of their match against other golds... which results in a longer queue time for the bronze, but that longer wait is rewarded with a significantly better matchup that they will actually enjoy playing. Plus, that longer queue only happens at first, because then everyone will be shifted into the matchmaking "groove" of everyone else at a given skill level range. By the way, that "groove" behavior is why you currently always see the same few op every mission, despite dozens of other people in district. This is the kind of thing that could be fixed by an intern on their lunch break, compared to the shit LO is prioritizing which would require an entire set of teams (which is something that LO doesn't have) to be completed in any reasonable amount of time. Plus, implementing such a fix to matchmaking (one of many that could relatively easily implemented since most/all of the systems are already there) would result in a significant boost to the game's current playability, which would keep people around for longer, which means more time available for working on the other more difficult to tackle issues the game has. Ultimately though, LO doesn't have the capacity to see long term like this, so nothing will be done. They're throwing a completely needless Hail Mary, that at this point is obvious to see is almost certainly going to fail. Which is unfortunate, because this was this game's absolute last chance, if it actually shuts down then APB will never see the light of day again... also thanks to LO, by selling the IP to that random Chinese jackoff who's done nothing with it (and obviously never will). -
MattScott did say that AI enemies are a planned feature, which means player vs AI matchmaking (was implied pure player team vs pure AI team, not mixed teams). Was in the most "recent" Q&A, IIRC. Considering how simple this game's gameplay design ultimately is, the AI wouldn't need to be very complex yet still provide a satisfying experience for those who enjoy coop vs AI. Unfortunately, LO has their priorities completely out of whack with that they're working on, so don't count on this happening anytime in the near future (if it ever happens at all before the game is shut down).
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This wouldn't even be nearly as much of an issue, if the Joker store actually properly tracked things you purchased from it. It's supposed to convert the JT prices to APB$ at a 1:1 ratio (so if it costs 10k JT for the initial purchase, all future purchases would be 10k APB$ instead). However, most things don't seem to actually track your purchase correctly, and LO never made the system retroactive for those who had already made purchases in the past too. The whole point of this was to allow people to buy things on the JT store, that they could then just freely toss out of their locker to make room for other things as their mood took them. EDIT: Also, LO just continues to refuse to revamp the inventory of the JT store to just simply be in parity with ARMAS. So that everything in the JT store is a direct copy of ARMAS stuff, and has everything that is on ARMAS, allowing F2P players to have access to everything too (albeit at a grind). There's a lot of stuff in the JT store that is ARMAS stuff, but worse. Like the guns that only have JT options up to 1 or 2 slots, despite ARMAS versions having all 3 slots available.
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Sizzling Summer: APB Celebration(s) 2023
Hexerin replied to Ritual's topic in General Discussion Archive
The fuck you mean by that? -
Another week, another complete lack of any minor tweaks to anything at all. Here, I'll even give you a freebie: - Increased health damage of "Norseman" line by 15, from 95 -> 110. - Increased hard damage of "Norseman" line by 3.6, from 11.4 -> 15.
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Bold of you to assume they have any plans. They can't even be bothered to push small weapon balance tweaks with every weekly maint, to inch things towards a better place over time.
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Such a system won't do anything anyways, as proven by every other game in history that has tried it. Cheaters will just buy premium, granting them access to the "cheater free" matchmaking. But hey, it's good PR optics that the brainless masses will gobble right up and heap praise on LO for.
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Buff or remove the Macchina Cosenza
Hexerin replied to RCooper's topic in Social District (General Discussion)
That's the key detail people keep missing. Durable vehicles should be tanks, but slow. Fast vehicles should be fast, but paper thin. Currently, the top end vehicles have both durability and speed, which makes all other choices completely obsolete and objectively wrong to choose. -
[PC] 05/17 Maintenance Announcement (Build #1385)
Hexerin replied to Ritual's topic in General Discussion Archive
How to break the game in one easy step. ALIG absolutely does not need any buffs, it's insanely strong. -
[PC] 05/17 Maintenance Announcement (Build #1385)
Hexerin replied to Ritual's topic in General Discussion Archive
Are you high? The M-1922 was fucking trash with that recoil. It's why literally nobody used it. -
[PC] 05/17 Maintenance Announcement (Build #1385)
Hexerin replied to Ritual's topic in General Discussion Archive
Buffs/nerfs are whatever. If they're taken too far, they can always be pulled back a bit or reverted. That change being made to Fang fundamentally changes the gun. It's not just a stat adjustment for balance reasons, it's a change to the baseline behavior. That's not okay to do without compensation for existing owners. -
[PC] 05/17 Maintenance Announcement (Build #1385)
Hexerin replied to Ritual's topic in General Discussion Archive
Only reason we don't have them is because the current UI can't support it, from what has been said in the past. That being said, secondaries should absolutely be limited to only a single slot, and that slot should only accept T1 mods. Otherwise, every secondary becomes a pocket primary, which is just dumb and breaks the already tenuous game balance. -
[PC] 05/17 Maintenance Announcement (Build #1385)
Hexerin replied to Ritual's topic in General Discussion Archive
The ridiculous sprint penalty (which you conveniently didn't showcase) that was slapped on the gun to neuter its hipfire wasn't removed though. Ya'll need to stop making changes to the RFP by only looking at the Fang. Like holy shit. EDIT: Also, adjust the change to IR1 instead of HS3, or refund the G1C to everyone who owns Fang because fundamental changes aren't something you can just push like this. I purchased the Fang for it having IR, not for it having HS. -
Cross Faction Matchmaking
Hexerin replied to RealSlimShady's topic in Social District (General Discussion)
"bUt MuH lOrE!1!!!1!" -
>available for ingame currency >P2W So you have no clue what P2W means, gotcha.
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Good. Secondaries should be secondaries, not pocket primaries. The 45 is still absurdly overtuned, but the nerf is a step in the right direction.
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So much this. ARMAS sale is literally worthless for someone like me, who has a maxed out weapon locker. We need extensions for all inventory types, as everyone has one or more inventories that are maxed out at this point. It's been several years since the last expansions were released, it's beyond time.
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Key to the world pack question
Hexerin replied to R3ACT3M's topic in Social District (General Discussion)
It includes the vehicle. You can also purchase additional copies of the vehicle for effectively free from the vehicle shop, like with other ARMAS vehicle purchases. None of these are tradable, of course, like with all ARMAS vehicles. -
When (read: "if") LO ever starts actually taking action, maybe then things will have changed.
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Someone ran a question by me just now, and while I vaguely remember the option existing in Advanced Launcher, I wouldn't even begin to know what specific setting(s) to adjust (haven't used the thing other than messing around with it when it first released, out of curiosity). Is there a way to make spraypoints not show up for yourself? Like obviously not disable them from being sprayable, just making anything that players spray on them simply not show up for you. This would be useful for preventing questionable content that people spray up on them, to avoid things like Twitch ToS etc.
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Health is server side, there is no "health hack".
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It's known that /report doesn't do anything other than return that "report submitted" or w/e message in chat. It doesn't submit anything, people have already proven this by tracking the game's network data and seeing that there's no outbound packets when the command is processed.