Jump to content

Hexerin

Members
  • Content Count

    2627
  • Joined

  • Last visited

Everything posted by Hexerin

  1. It does not, it's been tested by actual networking peeps in the past. It doesn't submit anything, it just prints the "your report has been submitted" or w/e message in chat. https://en.wikipedia.org/wiki/Placebo I've also done extensive testing on it myself over multiple years, and can personally confirm it to be as such myself. It has never changed, and never will.
  2. Which could be easily fixed with a single stat tweak, if LO bothered to care. Dolton Broadwing has the same issue.
  3. This, but unironically. It only has two drawbacks (which granted, are pretty major), being paper durability and non-linear acceleration that gives you one of the strongest kicks off the starting line but takes a long time to reach the game's speed cap. On the flip side, it has the single best handling in the game. Only Mikro comes close, but unlike Mikro the Calabria has blue mod flexibility. It also is unique in that it's the only vehicle in the game that the grieftruck consistently loses to in head on collisions (and sometimes sending the grieftruck into the skybox as a bonus).
  4. G1C can only be purchased in USD$5 increments. There's also no tax on G1C purchases. You're clearly from a different region, so most likely the difference you're seeing (if any actual difference) is something related to laws of your government and/or changes in exchange rates.
  5. Both of these are false. Rendering stops earlier than that, and nametag stops rendering at the same distance as body. Sounds like you might have some illicit config edits you forgot to disable.
  6. The price of G1C has not changed since LO's rework of ARMAS when they first took over the game years ago. That rework involved normalizing the value of G1C (used to be 80 G1C per USD$1, which means we get 20 G1C more now) and the costs of weapons on ARMAS across the board, with the end result being literally everything across the board becoming massively cheaper. It's one of the only good things LO has done for the game.
  7. Not in USD$, which still has 1 G1C equal to 1 cent (100 G1C per USD$1).
  8. Someone hasn't played the game in years. OBIR is very much meta currently.
  9. It is never correct to cater to selfishness. Period.
  10. Imagine relying on unethical and predatory marketing tricks in 2023, instead of just making these items permanently available to the players. Speaking as someone who has all the items in question, by the way.
  11. You've been playing that long, and yet still think the same things that trap so many new players. Incredible.
  12. All three of those things are literally the same thing under the hood. Which you'd know, if you had the slightest clue what a macro is.
  13. Then you ban those people, because they clearly have motive to protect cheaters. Whether that means they themselves are cheating, or they're friends with someone they know is cheating, etc. This would require him to actually grow a pair and do something about the issue, which as we well know at this point will never actually happen.
  14. Tell us you have no clue how macros work, without telling us you have no clue how macros work.
  15. Maybe update the thread title? It's a well known thing that 99% of people just read titles of things.
  16. Especially since the new contacts are going to be relatively low on the contact tier progression (IIRC, they're intended to be T2). In other words, they'll be able to be maxed out in only a few hours.
  17. Expecting AI in a game to be capable of actually competing against players is absurd. That's not the point, and no dev with even a single functional brain cell would actually waste time trying to make it so (because it's literally impossible). It's why games have their AI use pseudo or full on cheats, because it's the only way to make AI work. Look at something like the infamous Mario Kart 64 for a prime example of this in action. Every game at least tries to hide it, to varying levels of success. MK64 was... very bad at hiding it. In the context of APB, bots simply need to be capable of doing the objectives, path in from whatever angles are available, and make a loose attempt at sticking together. The only complicated bit is making them dynamically adjust their strength to account for the players they're fighting. If the bot is losing fights, it would have to react faster to the player (whether the player passes its sight cone, or it starts taking fire from the player) and fire upon them more accurately once it has reacted, until it's actually trading kills with the player. The system would also need to keep records of individual player accounts, so that the bots would automatically know at the start of a mission how strong they need to be (could use existing threat levels as a baseline). Or LO could just take the easy path, and just set up a fixed set of difficulty levels. Logically, there would be four, one for each threat level. Then the player would simply choose what difficulty level to queue against, based on what level of play they feel comfortable playing at. Could even put in bonuses to mission rewards (APB$/standing) for attempting the higher difficulties.
  18. Apparently common sense has left the chat again. The AI matches would obviously be their own separate queue you would intentionally have to enter into (or their own district entirely).
  19. There's also the bigger issue of the matchmaking not even bothering to look at the entire population of the current district before making decisions, and instead just looks at who's in the queue alone. This is the ultimate issue with the matchmaking as it currently stands, and why things just keep getting more and more fucked over time. If the matchmaking was adjusted to look at the whole district before making decisions, it would be able to hold off on dropping that bronze into a match against a gold and instead keep that bronze in the queue until those other bronzes get out of their match against other golds... which results in a longer queue time for the bronze, but that longer wait is rewarded with a significantly better matchup that they will actually enjoy playing. Plus, that longer queue only happens at first, because then everyone will be shifted into the matchmaking "groove" of everyone else at a given skill level range. By the way, that "groove" behavior is why you currently always see the same few op every mission, despite dozens of other people in district. This is the kind of thing that could be fixed by an intern on their lunch break, compared to the shit LO is prioritizing which would require an entire set of teams (which is something that LO doesn't have) to be completed in any reasonable amount of time. Plus, implementing such a fix to matchmaking (one of many that could relatively easily implemented since most/all of the systems are already there) would result in a significant boost to the game's current playability, which would keep people around for longer, which means more time available for working on the other more difficult to tackle issues the game has. Ultimately though, LO doesn't have the capacity to see long term like this, so nothing will be done. They're throwing a completely needless Hail Mary, that at this point is obvious to see is almost certainly going to fail. Which is unfortunate, because this was this game's absolute last chance, if it actually shuts down then APB will never see the light of day again... also thanks to LO, by selling the IP to that random Chinese jackoff who's done nothing with it (and obviously never will).
  20. MattScott did say that AI enemies are a planned feature, which means player vs AI matchmaking (was implied pure player team vs pure AI team, not mixed teams). Was in the most "recent" Q&A, IIRC. Considering how simple this game's gameplay design ultimately is, the AI wouldn't need to be very complex yet still provide a satisfying experience for those who enjoy coop vs AI. Unfortunately, LO has their priorities completely out of whack with that they're working on, so don't count on this happening anytime in the near future (if it ever happens at all before the game is shut down).
  21. This wouldn't even be nearly as much of an issue, if the Joker store actually properly tracked things you purchased from it. It's supposed to convert the JT prices to APB$ at a 1:1 ratio (so if it costs 10k JT for the initial purchase, all future purchases would be 10k APB$ instead). However, most things don't seem to actually track your purchase correctly, and LO never made the system retroactive for those who had already made purchases in the past too. The whole point of this was to allow people to buy things on the JT store, that they could then just freely toss out of their locker to make room for other things as their mood took them. EDIT: Also, LO just continues to refuse to revamp the inventory of the JT store to just simply be in parity with ARMAS. So that everything in the JT store is a direct copy of ARMAS stuff, and has everything that is on ARMAS, allowing F2P players to have access to everything too (albeit at a grind). There's a lot of stuff in the JT store that is ARMAS stuff, but worse. Like the guns that only have JT options up to 1 or 2 slots, despite ARMAS versions having all 3 slots available.
  22. Another week, another complete lack of any minor tweaks to anything at all. Here, I'll even give you a freebie: - Increased health damage of "Norseman" line by 15, from 95 -> 110. - Increased hard damage of "Norseman" line by 3.6, from 11.4 -> 15.
  23. Bold of you to assume they have any plans. They can't even be bothered to push small weapon balance tweaks with every weekly maint, to inch things towards a better place over time.
  24. Such a system won't do anything anyways, as proven by every other game in history that has tried it. Cheaters will just buy premium, granting them access to the "cheater free" matchmaking. But hey, it's good PR optics that the brainless masses will gobble right up and heap praise on LO for.
×
×
  • Create New...