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Everything posted by Hexerin
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Existing knowledge of the audio from moderate usage of the vehicle throughout my time with the game, going all the way back to CBT over a decade ago. All districts that accept vehicle use, both day and night, and in both Enforcer and Criminal factions. Basically, I know my way around the jeep. It's not my primary vehicle, not by a long shot, but I use it plenty enough to have a solid understanding of its issues (most of which have already been fixed over the years). The difference is purely auditory, to be clear. Actual gameplay performance remains unchanged as far as I can tell. Same, but it never crosses my mind to do so. With the amount of issues this game has been having since the 64bit upgrade, I really should just start recording all my gameplay... It's not like Shadowplay has any performance impact, and it's not like I lack SSD space.
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The difference is night and day, there's no way to miss it.
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BTW @SkittyM it looks like this attempt at fixing the Vaquero actually had the opposite effect. It's now gear stalling on multiple gears, and the stalls are significantly more pronounced (audio). I think the positive takeaway here is that it actually did have an effect specifically on the thing you attempted to fix, however. Maybe try pushing the number down to 1,500 instead? That would push it shy of half the change (1,700 -> 2,200 is +500), but in the other direction. See how that affects things, and then move on from there with whatever new info is gained.
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It took just shy of 24 hours for EAC to be bypassed by the higher end programs (paid/sub based from the usual places, and the private ones certain known APB clans use). To my own personal knowledge anyways, as I slept most of the day so it's entirely possible it was bypassed earlier than that. Taking this fact into consideration, I have very little hope that LO will actually change their stance on cheating from their current "publicly decries it, but doesn't actually do anything about it even when concrete/undeniable proof is submitted" stance.
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Most of the people banned in those days were just people Tiggs and her little clique didn't like. It had nothing to do with cheating. There's a reason that she's so reviled by anyone who has even the slightest bit of a working moral compass.
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Thanks for the comprehensive clarification.
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Previous balance change reduced the 45AP to 35m effective range, falling off to min damage range of 45m. I'm assuming you're referring to the min damage range, which had been intended to be 50m instead? Or is the effective range change being reverted (originally the gun had 40m effective range) and then buffed further? Previous changes (old / new):
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Makes me wonder what would happen if setting the timer to like 0 or 1, so that the GC process is just continuously running. Or at least to some super low value. The point being to not allow "garbage" to collect into any kind of sizeable amount, making there less for the GC process to have to deal with.
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Where's the Wednesday Maintenance? (04/26)
Hexerin replied to Ritual's topic in General Discussion Archive
EAC is a drop in service, but it's not that drop in my man. That being said, there's really no excuse for how long it's taking. -
So when is the 64bit client being updated to actually make use of that lifted limitation? Cause the game still limits itself to <4GB RAM usage.
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OCA 45 Your constant reminder that if all you look at is TTK, you're actually bad at the game and have no business talking strategy.
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Issues like this won't be fixed until LO upgrades to servers with modern tickrates. Such an upgrade would also help with things like hitreg, the server side portion of ghosting, etc. Theoretically, it would also help to reduce the physics issues that faster vehicles have.
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when are u going to remove med spray?
Hexerin replied to Uhtdred's topic in Social District (General Discussion)
This is the way. Convert them to mods, and make them appropriately orange or yellow depending on what they are. Med spray, epipen, resupply box and satchel charge should all be orange mods, as they are gameplay functional mods. Adjust their effects and give them proper cooldowns, to put them in line with the power level of the other orange mods. LO already did this well with the deployable shield, which is in a pretty good spot currently. On the flip side, boom box and the various RNG weapon gacha boxes should remain as yellow mods, as they are more "for fun" things that don't really impact the gameplay to any relevant degree. That being said, LO would also need to fix the issue that having one of those RNG weapons equipped shows up on your player info in the match scoreboard. While they're at it, they should convert the deployable banner (from the old RAF program) to a yellow mod, and add it to the JT store so newer players (and older players that missed out on RAF for whatever reason) can also obtain it. It's a purely "for fun" type thing, so there's no reason it should be an orange mod. So effectively remove it, because literally nobody would use it with such a delay. Which would matter, if ammo wasn't readily available every few meters. -
Taken from your own video evidence, showing there is no change. Fuck off with the gaslighting.
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Except it isn't, as anyone who has tested both the STAR and LCR ingame (as I have, both before and after the patch) can tell you. Their jump accuracy remains unchanged, and on top of that, this is beyond easy to tell because both have different accuracy while jumping (LCR is more accurate, as expected). According to the patch notes, both should have the same accuracy, and the STAR especially should be a third tighter than it currently is. If you're going to try and hit me with a "gotcha", you might want to make sure you have anything to stand on. Sit the fuck down.
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I mean... Wouldn't be surprised if they forgot to push the car glitch mitigation either.
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Woo buddy, check out that fluctuating server ms.
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Ya'll forgot to make the weapon changes. They're all still using the existing values.
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Probably because originally it damaged you for 80% of your current health, causing you to be 1-tappable by basically any gun in the game. EDIT: That being said, the speed boost was also significantly higher as well, so it was worth it. High risk, high reward, with room for improving skill of usage.
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Nah, we need more threads on it until LO pulls their head out of their ass and starts doing something about the issue. The current top viewed stream on Twitch is an r255 running a blatant aimbot and wallhack, with config that has disallowed edits like removing explosion smoke and making player characters solid bright glowing white. Watch as LO does literally nothing about this.
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You mean the invite only Discord? Yea, we'll get right on that.
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Which is ultimately the problem, as LO listens to them over us (when they do listen at all). In other words, LO listens to a tiny clique circlejerk that was chosen by the old administration. You know, the administration that drove itself into collapse and systematically destroyed this game. Surely, listening exclusively to them won't end poorly.
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Not even remotely, and that's like common knowledge. Could start by simply removing that ridiculous sprint penalty. Would take zero effort, and at least make the gun usable in the meantime.
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So I was testing the jump fire accuracy on the STAR about half an hour ago, not realizing that the patch hadn't dropped yet (I don't really pay attention to the dates on these anymore). Was thinking "Damn, that's hella accurate while jumping. Why was that buffed?" Lo and behold, the patch hasn't even dropped yet, so what I was seeing is going to be cut into a third. I happened to have taken a screenshot to share with a buddy, and so I decided to take it into GIMP and mock up just to give myself an idea... and that's not okay, what I'm seeing. This thing is going to be absolutely monstrous at CQC in fenced areas where you can poptart around at your opposition. You basically have the standing full auto at max bloom while marksman'd, except while jumping (which doesn't bloom further). You're pretty much going to hit every shot every time you poptart, so long as you can get an angle (which isn't hard).