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vsb

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Everything posted by vsb

  1. a jg with a 3stk would be more forgiving, as you would have to wait .3s to fire after a missed shot instead of .68s (2stk) to put it another way, a kill with one missed 3stk jg shot would be .9s and a kill with one missed 2stk jg shot would be 1.36s
  2. maybe stop putting your info out there in anonymous games? its not that doxxing is ever ok, but there has to be some onus of responsibility on your own online actions as well
  3. yes that would make it more forgiving, as you have less time to wait after missing a shot
  4. a higher rof makes the pmg more forgiving not less
  5. pretty sure this would just lead to more bronzes quitting, which would lower the pop, which would extend no segregation hours, which would lead to more bronzes quitting, which would lower the pop, which would extend no segregation hours, which would lead to more bronzes quitting, etc, etc, etc on the other hand players are already quitting because the game is bad beyond just low pop and threat segregation, so might as well give it a shot
  6. both of these would allow the spawn map to be a fairly detailed radar for enemy players and for line-of-sight spawns on objectives option 2 involves rebuilding the entire system from the ground up, not sure what’s so easy about that my view on a possible spawn system rework is that each objective should have its own set spawns for attacking and defending teams, which ideally would be manually placed to avoid current issues (spawning behind large buildings, across wide open spaces, on the wrong wf dock, etc) - this comes with its own balance problems tho, as set spawns can be exploited by hyper aggressive teams any rework of the spawn system is going to require a lot of time and effort imo
  7. i’m curious as to what in this screenshot indicates little orbit is okay with this behavior as a side note, if this person is whispering hexerin because he’s stomping on new players in the bronze district i feel like it’s justified
  8. iirc the last time this was brought up mattscott said they had contacted amazon about it several times and hadn't received a response edit:
  9. a mechanic that encourages factionkilling and teamkilling has been changed to no longer do so while the devs work on more important items - i doubt this is a permanent change nor is it a complete removal of the system changes to the notoriety/prestige system were voted for by roughly 80% of active forums users, perhaps a small group but nonetheless the only ones who bother to provide interactive feedback please stop writing dissertations
  10. explosives already don't have infinite ammo from suppliers - its been restricted (annoyingly inconsistently) from ammo boxes, field supplier requires you to stop shooting, mobile supply isn't worth using, and both ammo boxes and field supplier are time gated maybe this analogy would make sense if every other gun was also broken by improved rifling, but if you make a change across the board and there's only one outlier that outlier is the problem your "mere existence" is anecdotal at best, and making dethreating golds silvers rage in the bronze district does not mean explosives are super effective vs skilled players
  11. seeing as its not removed and in fact just changed, that 49% isn't really in your corner
  12. reducing a weapon's effectiveness would be considered a nerf, and you've asked for a direct nerf here the volcano isn't really unbalanced just nonsensical, and there's an easy fix for that i dont understand why a weapon that you apparently think has no balance problems needs to be changed in any way, positive or negative also you've listed a problem with explosive balance only a sentence after saying you had no problems with explosive balance
  13. i think orbit is plenty aware of how poorly implemented the bolt timer is, which is why its remained in test districts for months now - there are better ways to limit obir qs (which doesn't even need to be limited imo) than a clunky mechanic
  14. we’re 3(?) months on from the initial server transfer date and the game still isn’t able to function correctly if the intent was to fuck up so badly that at any point in the future you could point back to this and say “it could be worse”, then little orbit is doing a bang up job
  15. given that explosives already have a pretty low skill ceiling, i’m curious as to why you think they should receive further nerfs
  16. no weapon should ever be rendered “useless” as that’s not the point of balancing, so this whole discussion might be moot
  17. imo the way to balance apb and the way it was balanced originally was to give each weapon an area it excels at, a niche, then as a result of that niche each weapon would have areas that it does not excel at most problems occur when weapons either don’t have their own niche or that niche is so small/situational that it doesn’t make up for shortcomings in other areas to use your examples, the issra’s niche is unique among other ARs but completely swallowed by the issrb while the rabid’s “lmg from vehicle windows” is not enough to make up for its terrible accuracy or unpredictable recoil mechanics imo it’s not a matter of simply buffing the nonmeta or nerfing the meta, it’s a matter of pushing each weapon towards its own niche, which will naturally develop a system of hard counters for each gun i can’t say that i’ve ever seen anyone express a desire to delete every g1 weapon (although i have seen people wish to go back to cbt/obt stats and start balancing from there), but i can at least understand why - the original weapons covered basically every range and situation there were certainly balance problems back then as well, things were by no means perfect, but the original weapons were far more of the defined rock-paper-scissors gameplay that apb was designed around
  18. i play with apb muted a lot, and even when its not i feel like apb's directional sound is pretty bad
  19. i don't really understand the need tbh, but i always relied more on the giant red damage indicators than tracers anyway
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