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Everything posted by vsb
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Engine Upgrade is what hes abbreviating here i think
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this wouldn’t really solve the problems that the test districts have
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u a real one
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there’s no option for ‘neither’ ?
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rip random pug teammates yelling at me to stop ruining the mission while they bottom frag
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friendly reminder that i would be willing to pay for either a character slot for each character merged to a single account, or a flat rate based on how many items/characters are transferred during account merging
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1-19-6 Weapon Prototype District Changes
vsb replied to Beastie's topic in General Discussion Archive
rng =/= challenge aiming and tracking a moving player is a challenge, rng is an artificial barrier that punishes players regardless of how well they play -
doesnt really make any sense, especially since theoretically all the weapons are supposed to be balanced it also makes no sense to effectively punish players (since score affects mission rewards) for playing the best the possibly can
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its a good idea, no reason for asylum to have contacts but not baylan
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wait what? that doesnt make any sense at all lmao
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We are banning for hacking and cheating
vsb replied to MattScott's topic in General Discussion Archive
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oh man, i cant wait to buy a supercar that can only go 55mph
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it helps with the recoil, stop asking for nerfs please
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you're unquestionably right that game performance has decreased pretty severely over the years, ever since the first valentines day patch iirc crushing the game client down to 6gb def didnt help either but op specifically said the last 5 months
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cobra is to the carbine what the kommandant is to the fbw not saying its a good balance, but i can see what they were going for
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pretty sure the dynamic threat districts were canned years ago, altho its nice to see a fresh take on blaming filthy casuals for game issues if this system was still operational why would orbit not delete it? the last thing they need is more server crashes, intentional or not
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ill just pick some stuff out i guess id rather they either increase the rof or just lop off the last shot required to kill so that it has an equal ttk to fbw hipfire/sprintfire accuracy needs to go also thought this was a good suggestion remove the shitty recoil curve mechanics and make the recoil linear and constant again i think the vbr is in a pretty great spot rn as is, but a range buff to 40m wouldnt hurt i kind of like the windup, but id like to see how they work without possible alternative of making all EOL grenades explode on impact rather than have fuse timers medusa seems pretty perfectly balanced, especially compared to the euryale already got an accuracy (and possible ttk?) buff, i dont like it becoming too much more "pocket oca" lower radius to 4-5m reduce damage to 495 per grenade 990 stamina damage (equivalent to concussion health damage) id take its stamina damage as far down as possible with it still remaining a two shot stun
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would be interesting to have utility grenade types like smoke grenades or flashbangs, but im not sure if they would work on the current engine damage over time stuff (poison, burning. etc) cant be done on the current engine afaik
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We are banning for hacking and cheating
vsb replied to MattScott's topic in General Discussion Archive
any gun that gains an “advantage” from scroll wheeling is balanced around its min ttk - scroll wheeling won’t change that, so scroll wheeling is not an exploit idk why this is so hard for some people to understand -
1-19-6 Weapon Prototype District Changes
vsb replied to Beastie's topic in General Discussion Archive
i like the ttk increase on shotguns, they shouldn’t have high burst damage and the raw ttk to face tank other dedicated cqc weapons imo