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vsb

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Everything posted by vsb

  1. probably not much to tell, afaik ue4 requires basically remaking the game from the ground up so i doubt much has changed in 2 months
  2. iirc it was removed because it was just an annoyingly confusing set of negatives and positives for anyone who hasn't memorized apbdb
  3. lol going down the list the only consumable i wouldn't change is med spray (and event gift boxes but those don't really count imo) shield should be shortened mobile resupply (large and medium) should heavily limit reserve ammo satchel charge is too niche (maybe add the new emp mechanic to satchel charges?) boom box is useless epinephrine has too large of a negative
  4. curious to your ranking, because the only AR i think is better than the far is the ntec
  5. im pretty sure they'd still lose out on a ton of money but its kind of an interesting mechanic i'd go a step further and have specific contacts drop specific weapons, that way players can pledge to them to grind a specific legendary
  6. sort of but at the same time not really edit: also longer ttk
  7. but the far actually is a really good gun, i don't understand
  8. irl advertisements are always kind of jarring to me, especially in games like apb or gta that go out of their way to create their own ecosystem of fake companies
  9. you can't get rid of meta weapons because there will always be weapons that offer the easiest maximum performance versus other weapons, thats how balance works
  10. you say no judgement but it sounds like you're judging a little bit
  11. nothing i think, afaik most preset weapon mods are just placeholders and the altered stats are actually part of the gun itself
  12. yeah i dont think its happening my dude
  13. there’s not really any way to “fix” hitboxes without cutting out customization options
  14. idk i consider myself maybe a slightly above-average gold player and i generally have a 50-60% mission win rate, i can definitely see how players with a lower skill level than me would struggle - groups that i find as equal opposition would probably stomp them, and the groups that stomp me would probably be untouchable to them factor in the shitty matchmaking pool and these players probably end up facing higher skill groups over and over during a given play session, so it’s not really “only 20%” of opp so i can see how consistent losses might be pretty unfun, but i still don’t think it’s a good reason to dethreat
  15. worse because at least now you can choose between a variety of garbage spawns, but the underlying system/spawn map is still exactly the same afaik
  16. the addition of phasing and the removal of visible threat are the solution that orbit is clearly aiming for, any other suggestion is going to come second and only if phasing/invisible threat fails math skills off the charts
  17. shouldn’t you be discussing your feelings with a licensed therapist?
  18. it’s getting dislikes because this has been discussed to death and the answer is always the same
  19. as we saw the last time we had threat locked districts, that mechanic only accelerates the dethreating issue
  20. first off, nice job admitting to breaking the ToS second, adding another threat level won't help anything you'll just be getting stomped by platinum/diamond/whatever players instead of gold players because the issue is the limited pool of players (40v40) that matchmaking has to choose from not the threat system
  21. will this change effect the gold loyalty joker boxes as well? and do those have the same odds as normal joker boxes or are they different?
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