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vsb

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Everything posted by vsb

  1. -10% effective range will barely do anything to smgs or pistols but no radar pings is a huge cqc buff, not sure this is an equal tradeoff even if you also cant use cj3 snipers will lose an additional 2m of range and get +50% recoil (realistically only a negative for issrb), further relegating silenced snipers into the garbage can
  2. would have to change the crosshair, long range would get hit hard since pixel accurate crosshairs cover what you're aiming at
  3. i guess there’s no reason not to why not just add it ingame?
  4. a couple 100k turn ins with clans when ramraiding was still a thing, can’t remember biggest busts since i don’t usually witness people edit: i remember racking up a lot of cash being a scumbag and mugging my way through missions back when that exploit was possible
  5. why bother, its doubtful they read reports anyway lol
  6. the oca is simply being returned to its pre-buff state (.7s ttk, slight accuracy and bloom recovery "nerfs" iirc), which imo was perfectly balanced if need be the accuracy and bloom recovery can be tacked back on, but the ease of use that the oca has means it should have a relatively higher ttk
  7. the pmg isn’t being changed as far as this says, and it’s already pretty broken tbh the oca is more forgiving because a missed shot affects ttk far less than a missed pmg shot
  8. i didn’t see any it's possible there will be down the line, since this seems like it will be an ongoing balance process
  9. yeah it’s the part where they own the game, your account, and everything on it
  10. friendly reminder it’s possible to be nice without being a gullible doormat
  11. does this really change the meta? aside from the oca and rfp changes there’s a single shotgun that isn’t marginalized, and now that’s being nerfed as well change is not always positive
  12. van rooyen and casey were created by g1 and were to be the next 20 level specialist contacts, but g1 either couldn’t or wouldn’t develop enough content for them (or at least that was what we were told) lore wise they don’t really fit as specialist contacts (lynette casey is just a random prentiss tiger and van rooyen is the bodyguard for the bloodrose faction leader) so i guess it’s nice that little orbit has decided to insert them as mid tier contacts instead considering they’re going to be tier 3 contacts, joker ticket dailies will probably reward 15(?) joker tickets at best
  13. because your gameplay experience and mechanical knowledge allows you to extrapolate the likely results of the balance changes? if you don’t have either i guess i can see how it would be difficult to judge
  14. idk if that even counts as a scam tbh, just you being dumb as a rock
  15. i actually rarely use shotguns because even now they suck (thanks for that orbit btw) ive never seen you ingame afaik, going to assume your drooling idiocy is limited to the bronze districts that i cant join edit: btw this is my ingame name
  16. if the jg and the csg are going to get a ttk like that then the shotgun class will be a muddy mess - the shredder, jg, csg, nfas, and thumper all operating in the same range niche and with the same mechanics there will inevitably be a meta option (my guess is the shredder, with the thumper becoming the "new nfas") and all the other guns will be relegated to the garbage pile cant wait for the $50 strife meta, since its the only 2shot cqc option
  17. i just don't understand the reasoning behind lengthening the jg/csg ttk, which makes corner popping almost mandatory, and at the same time adding shots to kill, making corner popping less effective the thunder has a 1.02s ttk atm, if thats transferred over 1:1 to the jg and the csg will be even higher then we're pushing into rifle/sniper ttk with guns that have 25m ranges
  18. damn, there's a lot to unpack here not much to say about this - it certainly sounds like good news but as you've pointed out, without any concrete "proof" i imagine many players will continue to complain about the engine upgrade timing this is good news and im glad to hear that apparently there will be more skins in the near-ish future, ive always felt that aspect of customization was abandoned by g1 can we get any pricing info? as t3 contacts they have 10 levels i assume will everyone be able to level these contacts up, or will higher ranked players (max ranks) automatically max out their standings? will emp grenades stick to targets or have a very large radius? otherwise i feel like they can only be successfully deployed against stationary cars, since even with acceleration disabled most cars may just coast (seems like a small indirect muffler buff) free of the affected area not sure if its possible but perhaps having emp grenades lock steering and braking as well, momentary loss of control could be used to good effect on moving vehicles do emp grenades deal enough damage to players inside affected vehicles to outright kill them within their duration? can emp grenades be destroyed? i recognize that new contacts need new content, but im not sure i like another grenade type being locked behind contact leveling (admittedly its a much easier hurdle than r204 or whatever is required for low yields) rather than the grenadier role i think this is a much needed buff to a pretty lackluster mod will there be any changes to how players are notified that they are tagged/spotted? both tagger and flaregun require a camera angle change and there is no way to know if you have been tagged with the spotter modification not sure i like the tdm addition especially with mission stage configs still about, but VIP seems like it could be balanced its nice to have my opinions validated lol i'd like to throw my suggestion in the ring again, and have all consumable ammo boxes severely limit all available ammo, something like 25% - 50% of equipped weapon ammo, the lower to prevent any grenades from being resupplied at all and the upper to allow 1 grenade to be resupplied im undecided on inventory access idk if its just me but i have no idea what this means having LIVE districts should help with feedback, i remember otw being a ghost town last weapon testing - but will the LIVE testing districts allow people to use all the weapons being balanced or will they have to own them in order to use them? nice to know we'll be going back to the og pellet mechanics, the current new mechanics are way too inconsistent does this mean the jg will be able to 2shot up to 25m or is it just the pellet spread/numbers that are being duplicated? i strongly disagree with these changes, treating the nfas like other shotguns (higher ttk in exhange for corner popping) doesnt work because the nfas is used far more like an smg - this also makes the nfas too similar to the shredder imo, especially with the ttk buff you're giving it you'll be reverting the oca back to "normal" why not revert the nfas the same way? a facemelter at uber cqc that is balanced because it is outranged by every other gun (except the pig, barely) even its cqc counterparts if im reading this correctly the ogre will have a .6s - .8s ttk + windup time? tbh i think the ogre is just fine as it is, but i guess testing will determine my feelings on this the ttk reduction on its own sounds good but again, i think combined with the nfas ttk nerf will make the two guns overlap in a bad way "with the fragile mod in mind" means full damage of ~850? this brings the strife even further in line with the other pump shotguns, but it still has a longer ttk will the "bolt timer" be removed from the strife now that the damage has been so nerfed? the strife is very well balanced atm, the insane damage output and high ttk make for interesting and unique gameplay the base showstopper already has a fairly low range, im not sure a further nerf was needed the thunder already has a 1.02s ttk bringing it perfectly in line with the other 30m secondaries, i don't feel this needs to be changed - the range nerf (due to base showstopper changes) + the ttk decrease will leave the base showstopper and the thunder feeling a little too similar imo with these rfp changes will the rfp 'talon' pistol silencer and range be fixed? i feel this would open up another rfp option, further nerfing (indirectly) the fang meta fantastic, altho i suspect we'll see a lot more pmgs around as a result a lot of changes, some sound good and some really dont guess i'll have to wait and actually test them before final judgement edit: i missed the part where the strife is the only 2shot shotgun, i'll point out right now that this is a really fucking dumb change and shouldnt require actual testing to confirm edit 2: this was seriously so close to being a really good balance patch, i get that there will be testing and blah blah blah, but if we have to start off with "these changes are already stupid" how much time will be wasted? the new contacts are being held back until after the engine upgrade so
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