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Everything posted by vsb
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are you sure it’s not just players using their mains again?
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and alonzo takes the gold yet again in the mental gymnastics category, it’s his 37th consecutive win
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ViVox Refuses to Work for me... Anyone know a Work-Around?
vsb replied to a topic in General Discussion Archive
siege vivox is honestly amazing -
lol no, obir qs has been a thing for years it’s 5 degrees of zoom please stop acting like that automatically makes the ffa some kind of cqc god weapon
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July 2019 New Content (for release with the Engine Upgrade)
vsb replied to MattScott's topic in General Discussion Archive
oddly enough there was someone posting earlier in this thread that only cheaters are opposed to these balance changes, i bet you two could have a wild debate also i’m curious which cheaters are “mod-alts”, and how you came by that info -
no dethreater is going to get that extra high threat no matter how much they win in bronze districts, both because dethreaters are generally bad at the game and because the threat system is set up to mitigate that very situation skill vs numbers might be slightly more fair but in the end it generally just ends up with skill getting dozens of kills and winning anyway, so the outcome is the same
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i don't see anywhere that i implied that so i'm going to say no
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ok i read your post, lets get into it you can disagree all you like but another threat color (which would actually be another 10 threat levels) won't solve anything because poor matchmaking is a result of the small pool of 40v40 not the threat system - when the matchmaking can't find a balanced fight that highest threat player will still be shunted into a match with people far below his/her skill level if anything another threat would likely make current issues worse, i'd be willing to bet a lot of money that a significant portion of players would simply rage quit rather than play a mission against a highest threat player as for phasing, what else would you have orbit do? there is no other solution that deals with matchmaking, threat, and their exploitation all at the same time putting resources into rewriting massive chunks of the current code in an attempt to mitigate these problems makes no sense imo, like trying to pave a dirt road next to the construction of a highway
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r6 siege? cs:go? hitscan based gunplay isnt some mystical art lost to the ravages of time
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adding more threat levels wont help matchmaking phasing green/bronze/silver/gold all have 10 individual levels behind the scenes dethreating is hard to prove individual instances are too small a pool for matchmaking threat distribution is static upthreating is easier than dethreating hopefully one of these standard responses is related to the thread, because i didnt make it past the first sentence tbh
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i'd rather learn to salsa dance with a bear
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weapons get balanced thats how game development works personally i feel that the ogre is fine (probably underpowered/limited but thats how its designed), the best bet is just to give constructive feedback whenever the balance test goes live - altho little orbit doesnt seem to do well with feedback but w/e
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anything from my list really rfp is basically like having another primary 45 and thunder if you can aim fbw if you want a good all rounder showstopper for pure cqc focus nano if you’re silver
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best to worst: rfp 45/fbw thunder showstopper nano ‘connoisseur’ altho rfp looks like it’s getting tanked into the ground g1 style so i guess this list is temporary
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Delete the God Damn NFas already LO. Get off your patootie already.
vsb replied to a topic in General Discussion Archive
just revert the pellet mechanics, then we don’t have to come up with “creative” solutions to stop shotguns from being too good -
what?
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ftfy
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dear god don't encourage him
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i havent said the pmg is op and if you don't think its good at longer smg ranges then a 5m range nerf wouldnt affect it anyway
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spotter (and all tagging effects) needs to be reworked, its just ridiculously strong
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even if it doesnt min ttk the ability to consistently (right word this time) do full damage at longer ranges than most other smgs is a problem - the manic and vas-c2 are marksman smgs which comes with its own drawbacks, and the whisper is lol
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perhaps "consistently" was a bad word choice since it implies there's no rng, lets go with "easily"