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vsb

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Everything posted by vsb

  1. aside from legitimately illegal stuff like death threats, what’s the point? just don’t pay attention to text you don’t like - problem solved
  2. it goes both ways and it’s based primarily on rank - low rank players have too many other random mission rewards competing with consumables so they can’t collect enough to use on the regular, and high/max rank players generally have unlocked all the other random mission rewards so they get drowned with only consumables its an annoying mechanic either way, there’s not much reason to leave consumables as limited especially since it looks like orbit is willing to actively balance them
  3. i don't remember random mission rewards ever being effected by premium
  4. is this confirmed, because prem description doesnt say anything about random mission rewards
  5. the ccg isnt supposed to get kills, thats kind of the point of ltl
  6. i cant wait to have stormtrooper and cat in the hat as rank icons here's hoping we don't get sued
  7. a different district would be cool and all, but if there's nothing to level up but weapon roles then what's the point?
  8. is it just me or did he spin this harder than an f5 tornado
  9. you can full auto all the way out to its 65m dropoff, basically giving you an ntec with more range and more bullets
  10. idk if you can change the nametag colors, i think the only way would be to use a shader config to overlay a colored "filter" over the entire game
  11. chargebacks were removed because gifting and then chargebacks resulted in everyone involved getting banned, it was obviously very abuseable and so the whole process was canned
  12. vsb

    bring beacon back

    isnt beacon just asylum but rotated 90 degrees? remove kebab
  13. what? pretty sure people analyze the pop of absolutely every game, its just a thing players do
  14. im pretty sure most people would agree that the nano is a secondary version of the condor, a gun with a low skill floor and a low skill ceiling given that the fbw has better accuracy, a shorter ttk, requires less stk, a faster equip time, and a similar kills:mag ratio all in exchange for slight bloom i find it odd you feel the nano is so much better as to be op - the need to learn proper fire rate isnt a real downside, especially not when several other weapons require the same skill tbh now that we have both showstopper variants i wouldnt even list nano as top 5, let alone top 3
  15. arent tracers back on 3.5? edit: nvm i get it, fuck this thread just makes me lose all brain power
  16. just removing a grenade wouldnt do much to balance their gameplay effectiveness lowering damage to 495 and reducing radius to 5m would balance low yields by turning them into the perc/frag hybrid they were intended to be
  17. the nano isnt a top tier anything, unless ur running an all ltl team i guess
  18. im confused, arent the nametags the same color as the crosshair?
  19. that would still leave them as better frags so not really balanced, 175 damage doesnt matter if its still a 2 grenade kill
  20. aside from low yields grenades are pretty well balanced, if you're going to sit directly on a corner for 5s then you probably deserve to lose that health chunk
  21. the aim (haha) is to make colorbots less easy to use, something that could be done by simply disabling ahk and autoit
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