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Everything posted by vsb
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im aware of what he's asking and it would involve either lowering the amount of stamina damage required before sprinting is disabled or giving the strife insanely high stamina damage, neither of which are a good idea
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the current system doesnt allow you to dethreat, farm low tier players all mission, and then let them win to remain at the lowest possible threat level as long as you want just because other systems can be exploited doesnt mean we should ignore how easy it is to actually perform those exploits
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idk if i like this idea, seeing as preventing players from sprinting already pretty much guarantees a stun seeing as you’re just lowering the bar for winning fights, i think this is off the table if there’s any plans to buff ltl or rebalance lethal weapons around an ltl mod
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sounds heavily exploitable
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the nssw did receive a buff in the past tho, it wasn’t always such a laser - iirc it had more horizontal recoil
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but you can drive off after being emp’d too, unless you were going like 2mph in which case a conc would still be better i’d also argue that forcing opp to deal with a vehicle that’s about to explode next to them is more useful than just stopping them from getting in
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we’ve had concs for years, why do we suddenly need a version that doesn’t actually do any damage i maintain that orbit should have just rebalanced vehicles instead of adding a crappy gimmick item to “counter” carplay edit: also what kind of sound do emp grenades make?
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i don't think its in the cards chief
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isn’t tommy gun ttk already .67s? imo that’s pretty competitive with the (relative smg) range you can get out of it, especially without the annoying recoil mechanics the manic would have been a better comparison considering they occupy the exact same niche and function almost exactly the same
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i doubt its a bug, seems more likely that it was an intentional balance change to remove an easy way to bypass ltl’s weaknesses over lethal
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DISCUSSION: Weapon balance changes to LIVE and IR3 on the Fang
vsb replied to MattScott's topic in General Discussion Archive
why not just delete all mods xDddddd -
the rtw mod Energizer (-15% reduced stamina damage iirc) was rolled into every character by default by g1
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The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
sounds like you should be in a bronze district -
The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
im not trying to be a smartass, there's just no way for a macro to bypass the maximum rof for any weapon -
im still using loyos as theyre still plenty effective but i see a lot more frag and especially conc users now, almost no perc users heavy oca with jg and pmg to heavy jg with nfas and oca isnt really less choices, its just different choices ftfy the current plan is for all shotguns to get a (really shitty on paper) overhaul at some point, there's no telling what stupid shit orbit will pull with that balancing phase
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The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
thats not how macros work -
pretty sure that means carspawner is disabled
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i don’t think it would be a good idea in addition to making ltl on par with lethal weapons (which would also mean criminals should receive their own version) it would just be a ton of balancing on top of the rebalancing were already going through, and orbit can’t even handle that
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thinking of convoluted solutions that will ultimately cause bigger problems than the original issues is hard dude
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The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
sounds like you have a problem with vehicles, not the nfas -
since forever basically
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New Mission Joker Ticket Reward system
vsb replied to MattScott's topic in General Discussion Archive
if orbit doesn't want players to reach 200 JT per day from mission rewards then they should have implemented a lower cap, that's all there really is to it imo there's not really an exploit here, or at least no more than ramraiding in an empty district - if players really want to spend up to 2 months farming in an empty district i see no reason why that's a problem