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Everything posted by vsb
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maybe don't type one word per message at 100wpm?
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Weapons which needs a rework/balancing | Part 1
vsb replied to fragmeister's topic in General Discussion Archive
bullshark has no real reason to exist aside from trying to get 2 burst meme kills on easy opp, maybe just rework it entirely? the blue mod, curved magazine can stay imo the red mod, burst avalanche should lose its stupid name change to: barrel modification - these barrel adjustments allow the weapon to fire bursts faster, at the cost of burst speed and increased recoil. smaller caliber bullets need to be used to stop the barrel wearing out with the increased throughput. slower fire interval, something around .1-.11s faster burst interval, down to .05s slightly decreased damage, around 143 per shot (429 per burst) if i did my mental math right (fingers crossed) this should leave the bullshark as a 7stk but bring the ttk down to .7-.76s - essentially pushing the bullshark into more of a burst fire AR/rifle hybrid niche, which at least seems more "legendary" than a subpar obir, numbers can be played with if overdamage allows for too much range the ul-3 line could probably use slightly increased accuracy, i wouldn't touch the ttk since its already pretty low for secondaries i still think the anubis was at its best during its initial release, i'd just revert it back to that point (keep the current crosshair tho) -
i plan to grind out whatever the new rewards are on day 1 and then go back to not logging in
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im not sure what you're getting at tbh since the only knowledge you need for the obeya is its fire rate, this is like talking about when a g9 used to be a g10 been here since 2011 btw
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every gun is sub average depending on who's using it the obeya is still arguably the best long range weapon in apb tho, so idk what you're on about
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isnt this how every business works regardless of industry? the division 2 paid lootboxes are similar iirc, you can only receive each item once i find it odd that you see this as preferable to the current system but with increased drop rates - obviously there's the potential (however small) for current boxes to never reward the grand prize, but with over 100 guns available in joker boxes (plus differing lease lengths) you're still looking at several hundred dollars even if every item is only rewarded once
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remove the 2500 apb$ limit for permanent witnessing add a timer (5-10s) for both factions when a witness mission is initiated alter the mission mechanics so that if neither side manages to deliver the money and criminals are in possession when the timer runs out, all mission rewards are converted back into dirty money disable ramraiding in districts with no enforcers there's no way to change the system to completely eliminate the feeling of losing because at their core even the "pve" activities were designed to funnel into pvp, but it's not terribly difficult to make things more fair
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haha funy mem xDDDDDDD
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helo i am the united president of the orbit states how may i be helpping you this day
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i just want you to know i appreciate your dedication my man, truly admirable
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say nothing
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thinking about it, does little orbit have any ability to edit the maps at all? all the riot changes were props
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havent you been told by like 7 different people that the .45 works well with just about every primary? with the osmaw/volcano you'll likely end up using the ,45 as your primary weapon most of the time, so if you're used to using it as a finisher it will take some adjustment the opgl has the most utility of the group (assuming you can master the skills required to use it effectively) and synergizes well with the .45, as constant weapon swapping/qs is basically required imo explosives are the most fun weapons to use in apb but they all have a pretty hard performance cap, since anyone with half a brain can outplay them pretty easily
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or maybe it would count as griefing, and we all know orbit is going hard on that either way i look forward to your forum thread
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the (apparently not) immediately obvious issue is being able to spam explosives at any cqc fight without having to worry about tk's but the threat of friendly fire is also very useful when facing multiple enemies, assuming you understand how to position correctly it helps you control how many people are shooting you at once
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more like incoming dethreating ban
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you can't just remove team killing, because that would mean removing friendly fire and friendly fire is an important balancing mechanic
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laughs in growl i'd like to see current vehicles balanced first, and then new kits for current vehicles, and then new vehicles third tbh, but if a new vehicle is added i'd like to see another muscle car with similar stats to the vegas - a '67 gto, a '69 mustang, a '70 chevelle, or even a '72 nova or a '68 el camino my reasoning is there's at least 2 versions of every other vehicle type (except fresno), might as well even out the categories