holy crap what the hell, playing videogames gives people mental illnesses? sounds like you have a few of your own lmao
here's the bottom line: apb is a solely pvp game - in order for player A to win, player B has to lose, and yeah losing sucks because (almost) no one wants to fail, but blaming a video game for a personal inability to control oneself is a pretty crazy level of denial
thats not to say that apb is perfect and nothing should change, but framing your personal opinions on balance as some crusade for "mental health" is hilarious
the "wrong" way most players ramraid isnt stressful at all, put on some tunes, zone out, and drive into walls in the corner of an empty district until you have enough cash
either way, ramraiding and witnessing are leftovers from the old (rtw) mission system so its no wonder they feel clunky in the current game, especially after g1 bungled them even more a few years back
i feel like there's a good opportunity for little orbit to enhance and expand on open world activities, and loop them back around to tie in more seamlessly with apb's core gameplay, but honestly so few people actually bother to ramraid that working on open world activities seems like a waste of time at this point
i refer back to my first "paragraph", someone has to lose in order for someone else to win in apb
removing threat won't do anything to curb pvp toxicity because threat doesnt cause pvp toxicity, the elitism will just move on to other comparisons; "i have more total kills than you", "i have more weapon roles", "im in this big owner clan and you aren't", "i beat you x days ago and i have a screenshot", blah blah blah, all it boils down to is "i win and you lose so i'm better" and there's no way to get rid of that
additionally a pvp game with no ranking system (does that even exist?) has way less appeal to pvp players, because they either want that challenge and competition or they want the bragging rights and epeen that comes with it - there's a reason so many players want the older more detailed threat system back
orbit may be scrapping the color system but the recent Q&A made it pretty clear that they intend to stick with a visible skill ranking system and it sounds like they plan on making it a lot more indepth than the current system
i personally don't enjoy runners either, but i know quite a few people over the years who find it fun whether they're chasing or running
i also don't see why your gameplay preference, which i assume is hunkering down and camping one (possibly broken) spot, should mean more than their gameplay preference
feels like you want to band aid the symptoms of larger problems instead of actually fixing the root cause - running is less effective when mods like blowtorch are balanced and carsurfer is more widely available, players abusing map spots merely requires the maps to be fixed
im with illgot on this one
agreed, missions (and maps, and spawns, and a million other things) need an overhaul pass
make notoriety/prestige mission dependent - notoriety/prestige are reset to x level at the start of every mission (to ensure that you pop n5/p5 because of current performance)
remove the n5/p5 radar star
reward players more for popping n5/p5, for staying n5/p5, and for kills while n5/p5
punish players more for factionkilling n5/p5 players
allow both factions to pay off notoriety/prestige levels, or have losing missions and dying affect notoriety/prestige levels more severely
i think any of these, or some combination of them, would go a long way towards fixing the bounty system
friendly reminder that enforcers cannot pay off their prestige level
the current bounty system isnt balance, its a bad band aid fix for poor matchmaking - with the incoming addition of phasing and matchmaking/threat tweaks there's no reason that any player should be dominating a team so completely that their only chance is someone out of mission killing said player
punishing players (which is all the current n5/p5 system really does) for doing well is pretty unacceptable imo