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vsb

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Everything posted by vsb

  1. seems more like it should be a legendary modeled off the strife tbh, except the long pump time is a double barrel reload instead edit: hexerin again what is happening to me
  2. i can't wait for everyone to start crying about the obeya after all the big owners start using that instead
  3. well yeah people might leave but with the proposed changes theoretically it wouldnt matter if people left because teams would always be even(ish) regardless of faction imbalance
  4. i like this system, but perhaps it should be modified to also require playing in the correct threat district? the cap could be split in half, so for example a gold player could earn 100jt from missions in the silver district but 100jt extra from missions in a gold district - i think this would at least limit dethreaters from fully abusing the system there should probably be testing of the initial system first but i'd also like to see limited rewards for losing, something like 0-5jt for losing and 0-10jt (or even 5-10jt) for winning, the point here being to encourage players to play as well as possible and also rewarding players for doing so i think the "easiest" way to fix that would be to remove factions in fc and just have each match distribute an equal number of players to each team teams could be randomized each match for additional stomp protection
  5. "we forgot" - orbit, 2019 less accuracy means more rng, might as well just delete this version now and save everyone some time didnt even need numbers for that :^) seems alright, is the slightly increased damage to compensate for ca3 users? i agree with hexerin (lord save me) that stamina damage didnt really need to be touched, unless this is a change that will be happening to all grenades?
  6. im aware its double b's harness, but that doesn't change the fact that these aren't usable weapons (and they also look like shit aesthetically but thats just a personal opinion) no
  7. the obeya has a significantly more forgiving dropoff, and therefore also a more forgiving ttk at long ranges
  8. what in god's name are those guns? was there no possibility of adding guns that are actually ingame? i'll probably buy all three anyway but i can't say im interested in pirate rp
  9. i usually see one or maybe two per play session, if that it's all anecdotal since orbit is the only one who knows actual numbers, but despite it apparently being such a "problem" that it needs balancing now it seems like its firmly below meta usage at the very least
  10. make sure you send in ownership verification with your original ticket, otherwise you're looking at a month response time just for them to ask for it and then another month before they verify and respond to your ticket i gave support the account email, the account creation date, and 3 armas transaction IDs (which can be found in the confirmation emails you receive from g1 after purchasing g1c) if you've never bought g1c then im not sure what else you would use as confirmation tbh
  11. riot br mode was panned before it was even confirmed that riot would be a br the first time i saw anyone complain about the obir was in the thread that announced it was getting a nerf, its currently a pretty rare gun to see ingame and the fact that its "balancing" is a priority over the ntec or shotguns or any of a dozen other garbage weapons is a joke idk why the shaw is being mentioned but its been fairly redundant ever since the euryale was released especially now that its available for joker tickets, i've still yet to see anyone complain that its unbalanced
  12. maybe don't type one word per message at 100wpm?
  13. bullshark has no real reason to exist aside from trying to get 2 burst meme kills on easy opp, maybe just rework it entirely? the blue mod, curved magazine can stay imo the red mod, burst avalanche should lose its stupid name change to: barrel modification - these barrel adjustments allow the weapon to fire bursts faster, at the cost of burst speed and increased recoil. smaller caliber bullets need to be used to stop the barrel wearing out with the increased throughput. slower fire interval, something around .1-.11s faster burst interval, down to .05s slightly decreased damage, around 143 per shot (429 per burst) if i did my mental math right (fingers crossed) this should leave the bullshark as a 7stk but bring the ttk down to .7-.76s - essentially pushing the bullshark into more of a burst fire AR/rifle hybrid niche, which at least seems more "legendary" than a subpar obir, numbers can be played with if overdamage allows for too much range the ul-3 line could probably use slightly increased accuracy, i wouldn't touch the ttk since its already pretty low for secondaries i still think the anubis was at its best during its initial release, i'd just revert it back to that point (keep the current crosshair tho)
  14. i plan to grind out whatever the new rewards are on day 1 and then go back to not logging in
  15. joker boxes aren't gambling because you are always rewarded with something of more value than you put in, as far as i understand it
  16. im not sure what you're getting at tbh since the only knowledge you need for the obeya is its fire rate, this is like talking about when a g9 used to be a g10 been here since 2011 btw
  17. every gun is sub average depending on who's using it the obeya is still arguably the best long range weapon in apb tho, so idk what you're on about
  18. i have little to no faith in orbit's feedback acknowledgement or balancing process and i don't find it worth my time to give feedback on anything but "major" changes, and even those are iffy lol
  19. isnt this how every business works regardless of industry? the division 2 paid lootboxes are similar iirc, you can only receive each item once i find it odd that you see this as preferable to the current system but with increased drop rates - obviously there's the potential (however small) for current boxes to never reward the grand prize, but with over 100 guns available in joker boxes (plus differing lease lengths) you're still looking at several hundred dollars even if every item is only rewarded once
  20. remove the 2500 apb$ limit for permanent witnessing add a timer (5-10s) for both factions when a witness mission is initiated alter the mission mechanics so that if neither side manages to deliver the money and criminals are in possession when the timer runs out, all mission rewards are converted back into dirty money disable ramraiding in districts with no enforcers there's no way to change the system to completely eliminate the feeling of losing because at their core even the "pve" activities were designed to funnel into pvp, but it's not terribly difficult to make things more fair
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