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Everything posted by vsb
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thousands of games have a visual skill rating system of some kind - from csgo, r6 siege, and overwatch to games that arent even shooters like LoL, dota, and rocket league, the list is very long
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The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
ive been in fc pretty regularly over the last few weeks and tbh the balance of cqc weapons is, well, balanced - there's a large variety of guns being used at all times the nfas getting more use seems to be caused more by other shotguns getting neutered, its obviously more viable now that it shares the same range as the rest of the class -
DISCUSSION: Weapon balance changes to LIVE and IR3 on the Fang
vsb replied to MattScott's topic in General Discussion Archive
i see the obir all the time, mostly because i use it all the time but yes its a pretty rare gun to see not sure why you quoted me about the bullshark vs obir, that doesnt have anything to do with usage numbers -
The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
step 4: realize you're judging an entire game's balance off an intentionally cqc oriented fc map step 5: oops -
did they say that? tbh i was under the impression the angle was changed to prevent clipping
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DISCUSSION: Weapon balance changes to LIVE and IR3 on the Fang
vsb replied to MattScott's topic in General Discussion Archive
bad obir mains maybe adding more rng at range in exchange for slightly less rng in cqc is just a straight up dumb idea, especially when anyone actually good at the obir can just ads in cqc anyway -
i wasnt supporting lower AR ttks across the board, but apb is already almost as far into rock-paper-scissors meta as it can get
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DISCUSSION: Weapon balance changes to LIVE and IR3 on the Fang
vsb replied to MattScott's topic in General Discussion Archive
what the bullshark never does better than the obir, unless we’re talking better at memeing -
isn’t this the point?
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The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
i recommend the showstopper -
i’m going to give orbit the benefit of the doubt and assume this was a test for the eventual shift of all current armas items to account bound, and not orbit assuming all the people asking for new clothes wanted poorly designed “sets” (i use this word very loosely) of preset clothing
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The only gun that needs a nerf is stock nfas
vsb replied to foscor77's topic in General Discussion Archive
it’s not the only gun that needs a nerf in fact i’m not even sure it needs a nerf at all, just a pellet mechanic revert like all other shotguns -
lol what
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ursus actually has a longer recovery delay than ntec, although realistically the .005s difference might as well not exist
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i really hope not - despite the ntec and ursus similarity i don’t think they should be “balanced” the same, and using the ntec as a baseline will be pointless if the current test changes go through side note, if they do balance ursus and ntec the same i can’t wait to see how much more shit the new glory gets lol
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remote det mods that are already active immediately explode when affected by EMPs iirc and also iirc EMPs actively damage players in affected vehicles, the intent for them is to basically be a hard counter for sweaty carplay - of course, balancing vehicles would achieve the same result, but that’s a little too inside the box for little orbit
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it’s less versatile mod wise and it has less overdamage other than that the ursus is so close to the ntec in terms of performance that it’s almost negligible, it’s kind of crazy to me that one is being nerfed so hard and one isn’t being touched
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that wouldn’t be massively overturned at all and even if it was, other stats (bloom, recovery, recoil) could be adjusted to keep the frenzy feel like it currently does just with one less stk balancing the frenzy around its inability to make optimal use of ir3 is a pretty shallow change, and wouldn’t give it its own niche at all - it just makes the misery more irrelevant and moves the frenzy from “far, but worse” to “ursus, but worse”
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knock 1stk off (7stk > 6stk) but keep the same ttk, gun competitive
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DISCUSSION: Weapon balance changes to LIVE and IR3 on the Fang
vsb replied to MattScott's topic in General Discussion Archive
i’ve said that nowhere, thanks it doesn’t matter how a potential macro user sets up their mouse the point is that once you activate the macro you’ve lost control of your fire rate, at the very least for one shot which puts ttk well outside of 1s ur still dumb -
there’s like 800 pop, every player could sit on like 10 names and it wouldn’t even be a drop in the dictionary bucket
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DISCUSSION: Weapon balance changes to LIVE and IR3 on the Fang
vsb replied to MattScott's topic in General Discussion Archive
given the jg’s min ttk is above most cqc weapons, a macro isn’t magically going to make it start shredding more and then on top of that being forced into nearly perfect tracking since you’ve essentially turned the jg into an automatic weapon, as well as losing the benefits of cornerplay because you no longer have control of your fire rate yeah still gonna call you dumb, since this is just basic common sense -
the ursus will easily take the top AR spot once the ntec is overnerfed seeing as it’s nearly the same gun, just with slightly less versatility - and if it’s (somehow) not the ursus it will be the far neither of which orbit should want if they’re being true to “moving the game away from p2w elements”