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Everything posted by Nitronik
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1-19-6 Weapon Prototype District Changes
Nitronik replied to Beastie's topic in General Discussion Archive
https://db.apbvault.net/ is basically APB DB mkII and it's currently being mantained by speedz It shows the COBR-A as having a 50m range -
1-19-6 Weapon Prototype District Changes
Nitronik replied to Beastie's topic in General Discussion Archive
I think you should be able to hit semi consistently at 50-55 with an AR - you just shouldn't be able to straight up outgun anything else, which the drop-off change should take care off rather nicely. Either that, or have a TTK that's on par to that of rifles, which is where the new IR comes on -
1-19-6 Weapon Prototype District Changes
Nitronik replied to Beastie's topic in General Discussion Archive
I would second this regarding the Jump shooting nerf that is present on test B And third. It's honestly a no-brainer -
1-19-6 Weapon Prototype District Changes
Nitronik replied to Beastie's topic in General Discussion Archive
I think NTEC Test B is way too inaccurate, it makes it really easy to miss shots at longer ranges even if your aim is on point I did not notice the shotgun fire delay increase, but I reckon it's probably the best way ahead for those guns, given that you can offset long cycle time with cover popping -
It's honestly far from irrelevant, but people don't enjoy using challenging weapons. The Entente is a personal favourite
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I would honestly argue most secondary weapons shouldn't deal full damage 40m out. The RFP is gaining a lot of traction with the more tryhard crowd and it's really annoying to fight against
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I copped myself the Army belt - I needed that for one of my outfits. Pretty happy with this!
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Game works worse than 5 months ago
Nitronik replied to BrutalCopp's topic in General Discussion Archive
RAM: G.Skill Trident Z 2x8GB 3200MHz (Running stock at 2133MHz) Bruh -
thanks i hate it (I can't add any more reactions) RE Flak Jacket concerns, that's honestly more of a problem with FJ itself than low yields - that'd need a thread of its own...
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Are you sure you're not purchasing XB1 / PS4 g1c ?
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Unless they were to make a specific exception for flak jacket, one low yield only. As I said in the OP: Even with Flak Jacket's capacity reduction, their low weight (flight pattern and fuse too) would still make them a formidable option that in no way would feel underpowered
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Given the host of benefits these grenades have over regular frags, and the relatively high damage output, it doesn't really make sense - balancing wise - for players to be able to carry 3 of them. Their throw arc and reduced timer make it much easier to nail targets than a regular Frag grenade - and on top of that you get 3 of them, with each grenade being capable of inflicting more than half your health damage! Even with Flak Jacket's capacity reduction, their low weight would still make them a formidable option that in no way would feel underpowered
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- balance
- low yield frag
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y'all think we can agree on having CA1 be default at least?
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Bingo! I posted about keeping the crouch modifier in the same thread where I brought these to light - I have a feeling people don't quite agree with that (as much as I'd like to see the crouch mod on the whole OCA series). Funny to see how many of the users going "uh no" are now campaigning for the same change... :,) As I said before - I really hope the crouch mod gets standardized across all OCA variants, but the extra range on the Whisper series (not even OCA-SD) had to go
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Makes me want to try OCing mine (2600) , too bad I'm still running stock cooler
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Your title sure rings true. Again, do you know what the iGPU in a 2200g is like?
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And they seem to have read what I had to say as well, because the Whisper's 50m range and crouch multiplier are gone
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CJ and IR do NOT use OTW stats - they're still the same stats as live Balance changes here : https://forums.gamersfirst.com/topic/3600-otw-817-balance-changes/ Misc notes : Test A OCA should be 0.66ttk Test B OCA should be 0.68ttk Compared to live's 0.64 and the pre-2015 buff 0.7
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Game Struggles in Today's Marketplace
Nitronik replied to gordoIsMyName's topic in General Discussion Archive
honestly - it's undeniable players as a population have changed. New players just don't have the same bullshoot resilience there used to be. Why would I put up with APB's crap as a newbie when I can just hop on fortnite / siege / whatever other popular game to get my fix? If this game needs to have new players hear of it, and most importantly keep them. I hope there'll be a proper marketing push with the 3.5 release, and I hope LO will actually do something to aid newbies instead of listening to salty forum vets who don't even play the fuckin game anymore -
are all of you guys posting without reading the thread title or something If a shitty igpu can manage 15-20fps at 720p I'm pretty confident ryzen's igpu can very well do 30, if not even 60 - considering the little shit can even run fucken DOOM 2016 at 45fps (if you make a lot of sacrifices that is) EDIT : As a quick comparison. I used to play APB pretty comfortably at 1024x768 with an Nvidia GT520 The iGPU found in the Ryzen 2200g iirc sits slightly below the performance of an Nvidia GT1030 - so going off by this comparison I don't think you'd be having a truckload of issues Are you hinging your 2200g purchase solely off this, btw? Or is it just a stopgap?
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I reckon you might be able to get playable FPS at 1024x768 all minimum. The igpu in ryzens is leagues ahead of intel's
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Another mistery patch What is this all building up to?!
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We've had a couple OTW patches as of lately, but no notes anywhere. What gives?
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The Amazing APB Reloaded 3D Render Community
Nitronik replied to JenzAmaka's topic in Breakwater Galleria (Creations/Fan Art)
I might make more depending on what people want to see & how they react