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Everything posted by Nitronik
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These are two of the hardest hitting pistols at the moment and they benefit from 40m effective range There's a reason the RFP-9 is called the Pocket OBIR , and the .45 is accurate enough to make full use of its drop off range Reduce their effective range to 35m (from 40m)
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Still missing my Joker Tickets
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Tips on dodging a rocket lauched at you
Nitronik replied to Fortune Runner's topic in Guides, Tips and Strategy
A lot of people seem to forget that the enemy can use walls and roofs as ground-zero They don't have to see you if there's a wall close to you - stay away from any hard surfaces -
I wish the Hoplite had a shorter magazine model Could probably work as an NSSW reskin methinks
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Bumping for good measure
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Not Receiving The JT Earned From FC Activities
Nitronik replied to Zipen's topic in General Discussion Archive
Hello, would like to chime in as well. I didn't get my Silver & Gold awards from Asylum (I was at around $30k) -
Unique models / mesh reworks for cars are a bit out of the scope of this suggestion, but it's still something worth considering
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Honestly while more variety would be VERY welcome, I think fixing the plethora of issues with the current maps would yield more results in the short term
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I don't see that as a bad thing honestly
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More work for the developers & I don't know how the game handles spawning cars I remember hearing we couldn't get more traffic variants because there's only a set amount of types of cars that can be spawned on the map. This might interfere with it
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Some missions in the game require you to hijack a variety of cars - among which are included the Kurai, the Moirai, the Vegas G20 and the Fresno Objective vehicles in general should look visually unique - in the case of cars like the Sentinel, the Varzuga or the Cosenza, you could have them use an uncommon paintjob and maybe some custom rims, while the above cars could be remodeled to include some of the unique kits they have (Vegas Mercury, Fresno Fastline, Moirai FormXtend etc...) This will make it even easier to tell these cars apart in traffic, especially if you are out-of-mission - no more breathing a sigh of relief upon sighting a lone car in the street - only to see Not Usable at the bottom of your screen.
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It should get either a range or damage nerf, I don't see why it should stay as-is . All the tryhards are either using the .45 (which at least has some inherent downsides) or this
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Description : The hitbox for arrested criminals is too tall and does not match the character model's stance Steps to reproduce: 1. Stun a criminal 2, Proceed to arrest them 3. Notice how your crosshair turns red if you aim above the character model. Shooting will results in the hit registering on the arrested player How many times have you recreated this bug: 3/3
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We can actually ask our friend Real Life for some help here! Tommyguns had a pretty popular compensator made for them It would also allow the Hazardous tommygun to actually look unique, due to the muzzle extension
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Can confirm, something funky is up with the radar tower
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Colby CSG-20 PR1 (uesless) please revamp @Matt
Nitronik replied to Scarlet's topic in General Discussion Archive
this has been proven wrong quite a bit of times already -
I'm actually pretty dumb for completely glossing over this, that's also a really important point to consider I guarantee had I posted this at a different time it wouldn't have gotten as much hate
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Colby CSG-20 PR1 (uesless) please revamp @Matt
Nitronik replied to Scarlet's topic in General Discussion Archive
people are memeing on this stuff but I agree personally - most of the ARMAS IR3 presets need to be remodded, at the very least have IR3 swapped out for IR1 or IR2 if they don't want to put a completely different mod in them just yet -
The thing worth considering is the piss poor damage they end up doing - the new drop off ranges are really short and HB gets rid of most of their overkill It's why I'd like to see this effect tested on OTW -10 / 20 / 30% Accuracy loss -5 / 10 / 15% RaySpread reduction (a far cry from the DOW's 35%) -5 / 10 / 15% weapon damage
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Here's an idea : force minimum zoom possible in marksmanship mode, replace crosshair with the center dot both when hipfiring and in marskmanship (just need to track them foos), then same effects on accuracy as RS3
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I'd keep a bit of safe range just to avoid kamikazes and cheeky lobs right outside the blast radius (right now doing the latter with a kickback rewards you with a near instant explosion anyways)
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That's a carry-over from the Real Time World days. The joke is pretty much self explanatory - you can't see shit so you need a magnifying glass to aim down range
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The point of the Strife is to have insane overkill damage - to the point where it 1shots fragile users. Live version would barely do that only with a perfect hit AFAIK, so it's a good thing for it to get a nice little buff