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Ketog

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Everything posted by Ketog

  1. Alright but what does that change ? It's a modern gamer thingy , it's called a mechanical keyboard
  2. i do get an unsual number of crashes after this patch yeah , but not only when joining social
  3. So i posted this in the OTW forum quite a while ago , but it honestly didn't get much attention as it should have been , but now that the trading system is live , i have a valid reason to post this here : I remember the first day you told us about the trade system is live on OTW we jumped in and see the 7 days trade hold , a fix later and you removed the trade hold great !, and we can trade as much as we want in a day that's pretty nice ! But there's one single thing that bothers me here , and it happened after doing a sucessful trade : Is there really any point to this ? if the person you're trading with wants a gun to then trade it for something else with another person , he will have to wait 3 days just to do so ? that's bad . i honestly don't understand what's up with all those wait times , you have to wait 7 days for this , then 3 days for that . There's so many games where you can trade your stuff freely , so why can't we in APB ? With a friend we thought about this system and it's original fuction was to prevent scams from trading using the market right ? , well this trade hold is a new reason for middlemans to exist , why ? because people are going to use them only to avoid that trade hold , that seems absurd right ? ,well not really , thing is there's people that trade a lot every day , and when they get a weapon , sometimes they're just planning to use it for another trade . As weird as it sounds , as long as those trade holds are there , middlemans will still be a thing because you can just trade without any restriction using them . TLDR : I would rather trade using a middleman so i can trade that stuff again as fast i want , but if there was no 3day delay in the trade system , i would do all my trades using it so i wouldn't have to use a middleman and be safe from scammers.
  4. Pretty sure none of the NFAS have been 4 shots ever The old and never updated APB dB : http://apbdb.com/items/Weapon_Shotgun_NFAS-Ogre_PR2_ArmasJB/ The updated APB DB Maintained by Speed : http://apbdb.com/items/Weapon_Shotgun_NFAS-Ogre_PR2_ArmasJB/ And a recent video by Hei gaming clearly showing 3shots to kill : As for the change seen on the blog post , all of them are completely wrong , i mentioned that none of them made sense in the "mid september update" thread
  5. So this is a very crude video but we tried primary shotguns and did in my opinion the most important tests we should have done with them Heres the timestamps before you ask : 0:00 Ogre 0:55 NFAS 1:28 DOW 2:05 Strife + tests 5:10 Trash longer range NFAS test. 5:33 Trash longer range NFAS test. 6:55 Longer range DOW test. 9:30 CSG range test. 12:53 Shredder range tests. So what i can conclude after this is that shotguns pretty much feel the same but got a steeper damage drop when they get out of their range , just like carabines do .
  6. 0:00 Ogre 0:55 NFAS 1:28 DOW 2:05 Strife + tests 5:10 Trash longer range NFAS test. 5:33 Trash longer range NFAS test. 6:55 Longer range DOW test. 9:30 CSG range test. 12:53 Shredder range tests There you go , got all your answers ?
  7. Well no one knows , it's been heavely discussed in social district the past days , due to those stats not making any sense , we will have to see how it is after the patch
  8. hurr durr maybe because of detoration of " Meteres " Per damage. im not sure what do you mean here. didn't you meant deterioration of damage per meters ? , also if it's that why isn't it written somewhere ? go ahead , explain me each one of those stats , i'd gladly have an explaination of that nonsense
  9. @virginiavirgin Im pretty sure LO fucked up in some sort , everything in the blog post is incoherent .
  10. Excellent work , honestly the best guide i've seen so far . i like how when you explain stuff the graphics are maxed , but when you're in mission you use a config and edge resolutions ( ͡° ͜ʖ ͡°)
  11. well yeah but that happends by itself most of the time , i mean when a new jokerbox appears there's nothing giving it a price in APB$
  12. I like the idea, but it would need - at the very least - a disclaimer that damage values do not account for Kevlar health increase. After all, 17.5% of 1300 is not the same as 17.5% of 1000. i don't think that's very practical tbh why ? because it ties the weapon's damage to the health value , while showing plain numbers doesn't .
  13. Well there is a reason to listen both of them A new player can give advice from a starter point of view , while a veteran can give a more contructive and advanced advice
  14. Im excited that you are exited for cooky !
  15. Other than the rabid , i don't think LMG's should be touched in the slightest.
  16. For a while now , new players have been quite confused with the stats shown in APB's weapon descriptions , not being reflective towards what they actually do , So the change that im proposing is instead of using that system: Replace those bars with actual numbers that are tied to the weapon's damage : Note that this is using STAR stats taken from apbvault.net used as an exemple . I replaced the "Rate of fire" with "Fire interval" wich in my opinion much more reflective of how a weapon will behave , and the Mobillity section with a Percentage , as an exemple Star doesn't affect your mobility , while a weapon such as Medusa would slightly reduce your speed (80%) , and a weapon like Heavy HVR heavely slows you down (50%). This change would not only make it easier for people to know precisely how a weapon will behave but also save some work from the devs as the values shown would be directly tied to the weapon's damage variables , so no manual changes would be needed when doing balancing .
  17. can someone explain me those stats ? How can NFAS doing 381 damage be a 2 shot ? And how can Ogre doing 432 damage be a 4 shot ? DOW Doing 424 Damage also can't be a 2 shot. And im not saying it all . there's lots of incoherent information there clear me up please
  18. this definetly needed a thread
  19. the cooldown shouldn't be different for premium and non premium players indeed . as small as it is , this is the most pay to win feature of APB reloaded
  20. yeah that was an awsome thing to keep players intrested into the game , they could just make a set of objectives and let it randomly roll every day !
  21. i think hazardous should have something more than just a tagger on it , i will literally be at the same point Hazardous needs to have a mod that effects its stats like most other legendaries do .
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