Jump to content

Ketog

Members
  • Content Count

    2623
  • Joined

  • Last visited

Everything posted by Ketog

  1. I don't really use Snipers much , but one thing i can say SBSR series feels like guns that wants to feel , "snappy" or "reactive" , i know coroner and irs are two different weapons , but id' suggest to apply those changes to both of them : Reduce their recoil by 50% as they have a high firerate for snipers and are automatic , while this seems like a minor issue i think having less recoil makes shot placement much easier wich is very important for a sniper , right now SBSR have such a brutal kick that landing those 3 shots requires higher than average recoil management without giving any substantial benefit. Increase their hard damage to 145 Actually all snipers in APB do quite a bit of hard damage but their Anti Vehicle performance is limited by their firerate , wich is why ISSR and DMR series have an advantage , but SBSR imo lacks hard damage , im proposing to rise up it's hard damage to make it able to destroy vehicles much easier while preventing it to kill high tanky vehicles in a single mag . while keeping it under the mighty DMR-AV Reduce their zoom level by 5 Degrees Why 5 ? because i think that weapon has a bit too much zoom for something that plays this way , removing 5 degrees is just enough to have a slightly wider field of view making it a better all rounder . The changes that im proposing , would make SBSR more of an all rounder , but also more convenient weapon to use . For your proposition on the damage change im all in for it , it seems reasonable and gives a reason to use this sniper . The magazine one , if i take into account the changes i proposed , im against it ,as it would make it too strong against vehicles , but if we ignore my suggestion , then yes. as for the weapon's accuracy i wouldn't change anything honestly.
  2. hell no and where even would the servers be.
  3. I'd be great if we had some of LO's input on this topic , clearly the community doesn't feel comfortable with the current state of shotguns .
  4. Yes ? , so what , that's literally the point of the event , the best player wins
  5. I honestly thought that was a joke until this part , reskins are reskins , it's the exact same gun with a different model and sound , if you think it's different that's what you call placebo . And also , what's the point of this thread really ? , this section is for suggestions , not whining threads , here you're not making a suggestion or proposing a fix in any way . please if you make a post , put your salt and anger away and think about it twice , give actual thoughts on how this or that should be fixed .
  6. LO did some more changes since the first ones , shredder is basically in it's sweetspot , but almost every other shotgun feels wrong / too weak i wish i could show you the latest shotgun changes but im not sure where they are , ill update this post if i find them
  7. i wouldn't want someone to wear my name because i've been away for too long , if i have memories with a name i want to keep them plus i want friends to reckognise me , not someone pretending to be me.
  8. Do you even play the game ? ir doesn't increase the TTK anymore . The way you're talking sounds like you didn't test shotties since the first balance patch they did
  9. With the engine upgrade will the game config files finally be encrypted so it can't be modified outside of the game ? People using configs with "no smoke , no muzzle flash , etc" are really unfair , why should normal players have to deal with all the smoke and particles while the config users doesn't ? i understand that they want FPS , but in certain scenarios those configs actually gives an unfair adventage . but this shouldn't be a thing , especially after the engine upgrade where performence should be better .
  10. Ketog

    Tinted Windows

    Hydraulics ? OwO i want to lift my car and do stupid shit ! hell yeah ! i would be all in for a lifted Calabria !
  11. Hello , i got a simple suggestion that would help quit a lot the support team : I know you guys use zendesk as a support platform , and i noticed that when i made a support ticket on a game called warframe (wich also uses zendesk for their support) they give you the abillity to close the ticket at any moment with a checkbox that says "Consider this ticket as resolved/closed" close to the "sumbit message" button . I think that would be a great addition to APB's support as it would save quite a bit of time for the support team . As an exemple , i sent a bug report two months ago , and you guys fixed the issue before i got a response , today i check my mails and see a response to my ticket a month after the bug got fixed , if i were able to close the ticket , that person wouldn't have wasted his time responding to an already resolved problem .
  12. The damage mod seems like a terrible idea and would raise very high balancing concerns , we all know that touching damage resuts in terrible things also it would make strife one shot people so , just saying you know ... , just too many balance concerns. Tho for your car speed mod , it seems like a really fair mod , and im all good for it !
  13. what on earth is this hate propaganda
  14. Honestly , there's one thing that almost everyone can agree on , shotguns were fine before LO touched them , and plus no one asked for them to be buffed But LO introduced the pellet scaling mechanic with everyone liked a lot too ! the problem is they took the opportunity to change other values after adding this mechanic In the end , putting back the shotgun values to where they were before before lo's changes but applying the pellet scaling mechanic on them would be good and enough to make shotguns how they need to be
  15. I completely agree with mosty of your suggestions except two : The DOW and the OGRE one DOW Let's start with DOW , right now i think DOW is at a really good spot , and like you said buffing it the slightest would make it overpowered , while it's true that the guns feels similar to an NFAS but in an semi auto format , the way the gun behaves is completely different than the NFAS's due to it's nature , while DOW having 60x12 damage (compared to 80x12 for NFAS) might make it look like it needs some love , DOW has a much higher Per Ray Damage Scale and a lower spread , making it much more consistent that the NFAS thus more forgiving , increeasing the damage on DOW would simply make the gun way too much forgiving at higher ranges . As for the choke change , i honestly have no idea how it would be , but 50% seems like a bit much , epscially with 20-30 range like you suggested , that would basically transform the dow into a shredder V2 and make the gun way too versatile . OGRE Now for the ogre , i completely agree with you suggestion of giving it equal damage to the normal NFAS 12 just like it used to be , while the Per Ray Damage Scale was supposed to help for the shotgun consistency , it didn't really affect ogre ,as it got it's damage heavely lowered while it used to be the same as the NFAS 12 , right now NFAS 12 does 80*12 Damage with a Per Ray Damage Scale of 81 , wich puts im in an okayish having high damage that scales down fast by pellet , but on the other side , OGre now only deals 50*12 with a Per Ray Damage Scale of 94 , that sounds okay and great until you realise that ogre has only 10 meters range , low base damage (lowest of all the shotguns in APB) , very high spread and that the only thing supposed to make it strong is the high damage scale . while ogre is supoposed to feel inconsistent at longer ranges , the lack of overdamage that it has now make it a very weak option for close quarters combat abd ogre completely lost it's role of "mower" in CQC . As for your firerate change im completely against it , ogre is supposed to overwhelm you enemy with a rain of bullets lowering it's rate of fire would basically make it a worse NFAS-12 even if it's only by a little . TLDR for ogre ; Put it's damage equal to NFAS 12 like it used to be before , it will give the close range consistency that it needs right now , put the range back to where it used to be before the Per Ray Damage Scale mechanic was added , and don't touch it's firerate , all of this will make ogre the gun it used to be . PS: Luna i know you hate spaces before commas , deal with it .
  16. Hello that's a bit out of topic ( i really shing you guys should open a devlopper Q&A topic ) but i wanted to ask about the second car that was supposed to come after the IO:GROWL https://apbreloaded.gamersfirst.com/2015/07/as-we-head-into-august-with-apb.html on this post we could see"on of the two new san paro manufacturers" car and if i remember correctly there was older blogpost also mentioning it . Was the model / designing of the car done , and can we expect it anytime soon ?
  17. This topic was a meme matt hw come you can give such a serious answer
  18. Sadly this is true i personally don't mind them at all , i don't see why people become upset of people speaking cyrillic , in what is it different than people that speak spanish or any other language , citadel is literally the "international" server of APB , being on europe that has to be expected . We had russians in europe for as long as it existed , i really don't see the point for nekrova to exist especially that it's hosted at the same place as citadel iirc the only thing needed would be to add their exclusives to the whole game , but i personally would be fine if they keep them as actual exclusives too so.
  19. What , no don't touch those , they're literally the only shotguns that's in a perfect state right now . normal showstopper is a little pocket shotgun that fires very fast and good for defending yourself in CQC the showstopper thunder does what youre seeking for , it has a much slower firerate with a very high time to kill , but it can 3 shot people up to 23 meters ( i tested it myself with a friend) if you're trying to kill people that far with the normal showstopper you're definetely using it wrong and expecting too much from it .
  20. Everything is in the title , i really liked that feature , will we ever get it back ?
  21. Thanks for this update , we all love seeing stuff like this .
×
×
  • Create New...