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thelinux

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About thelinux

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  1. From a new player's point of view, I'd absolutely love this patch, and I do like it overall. Here's a what I'm not sure about.. legendaries now have a fixed "price" or worth, and on top of that, they all have the same one (?) - this is completely contradictory to the former situation of legendaries being purchasable through apb$ only and sellers (players) being the only price setters - I don't hate the idea of every legendary being equally "special" and eventually completely ditching marketplace pricing (even though it sucks for current legendary owners), but I would've liked you to elaborate a bit on that part since this IS a quite drastic change... seems a bit like you might not have thought this through. the OCSP Joker was added and hence was set "equal" to the other OCSP variants despite it being far more rare - this basically means ~14 mil apb$ down the drain for everyone who had it (that roughly was their price difference on the social marketplace if I'm not wrong) - please, at least leave the FFA alone... if it wasn't added by now I'm also still not a fan of the idea of JT as a purchasable currency, but I've covered that in a previous reply when you made JMBs reward JT (this further change was quite predictable) To be fair, these and the upcoming changes to the game are evidently meant to prepare APB for a larger playerbase once the engine is out and running, and for that, changes like these are indispensable. The veterans might just have to put up with a few things which might not be particularly beneficial to them, but an essential step forward towards making this game appropriate for the crowd. Keep it up! I really hate that I can't be on my rig to test the beta.
  2. We all agree that scripted triggerbots and aimbots should be bannable / need to be spotted, but I doubt anyone uses these by accident..? No legitimate mouse software should come with such a thing. If you're referring to hardware macros or other functions of the sort, I'm fairly certain there will be lots of false positives after implementing detection for that (in fact, I am unsure whether that is even possible). Therefore, in my view you should try to separate triggerbot / aimbot scripts from hardware macros, the latter should not be bannable.
  3. Very neat idea! More polls like these would be a nice thing for LO to do themselves, too. I'd recommend adding this option back next time as it serves for the case where a participant has not actually used all of the weapons, or doesn't know much about some of them (which is probably more common than one would imagine).
  4. Awesome, can't wait to see that! Let's hope all goes well.
  5. Great news! I don't even recall that the radar tower was ever working as intended... Love the colby classic, would be neat if the C9S had the stats of the whisper though (like the PDW Kris). I'd love to see an ALIG next . Hyped for the beta weekend!
  6. I'll have to agree the way it is now is an absolute joke, particularly due to the low pop. However, the way to go is probably cross-district matchmaking (no manual instance selection at all), and that should be coming, hopefully.
  7. I personally don't switch to my secondary beyond the fbw's drop off range, you're better off doing at least 2 bursts with the OBIR unless up close. I guess that's personal preference, but I'm pretty certain for most players obir+fbw will be more rewarding than obir+.45. Also the .45 was attainable for free through the refer-a-friend system if I'm not wrong, I think that's when I got it.
  8. Imo you're better off with the fbw as a sidearm for the OBIR since you'll require +3 hits with either pistol for a kill iirc. Overall I'd clearly have to go for the .45, though. I switch to fbw when my .45 aim decides to not exist.
  9. So every single box will get you 100 JT? If so, you're effectively making JT a G1C alternative. Joker Tickets have been a f2p currency for all these years, sort of a more special alternative to apb$, and I don't approve of the idea to change that completely. On the other hand, it is a smart decision from an economic point of view. Obviously, people are going to buy loads of boxes and then spend the JT in the Joker Store, indirectly paying for the weapons which you advertised as something essentially for f2p players. We all praised you for making so many permanent weapons available to f2p players, but this now sort of devalues that action. It seems that what Matt stated in his last post really applies here: "2 steps forward and 1 step back." I guess that's one way to reach goals eventually! Edit: I do appreciate the idea of making JMBs more rewarding, but... it's not exactly what you're doing (as it has the side effects described above). Props to the increased JT drops/rates in missions, though. Let's hope it helps the pop.
  10. Well, that's one neat way to get people to test out the shotgun changes. I'm in.
  11. It's a sad day, I feel really sorry for all the FE players. Maybe they manage to revive APB, so that it might bring in budget for FE in the far future..
  12. As an ammo type if anything, maybe along with more ammo types, but things like these are waaay beyond what's currently realistic. It would also require a lot of effort and I doubt if it's even possible with the current UI.
  13. I'm glad to see Yolo and RFP changes going live, although I have my doubts how you'll get along with the CQC tweaking which you just initiated. As to the RFP, despite having paid for it I think we all agree that IR3 as it is now simply has no place on the RFP, even with the changed base model. You suggested HS3, which I fully understand, but don't entirely approve of. It does improve MMS accuracy (which I'm not sure it needs to have improved), but it definitely needs hip-firing accuracy too so that's a downside. I'd personally prefer the RFP with no mods at all over HS3, or over any mod of the type. Cooling jacket wouldn't make sense due to the weapon firing bursts, and I couldn't think of any other red mod which could make sense on it. The mag cap / reload time ration is flawless too, so blue mods are out for me too on this one. Hence I'd say we're left with the purple ones. Tagger is an 'okay' option, making the weapon a bit more special but not much more useful. Mobility sling would be handy in MMS mode, but slows down equip time, which is vital when it comes to secondaries, the latter being the reason why I'd recommend 3-Point-Sling 2 or 3 for the RFP, giving it a neat advantage with no downsides. Just like it was done with the FR0G 'Kokoe'.
  14. thelinux

    Riot Reworked

    It is going to be reworked. Pretty sure Matt said they would pick it up again after the engine upgrade.
  15. @MattScott As for the Katana harness, you'll need to fix the alignment/compatibility with hoodies (hood down). So far, gear of this sort (i.e. knife harness, quiver) either removed the hoods of hoodies (hood down) or had the strap proceed underneath the hood. With the new Katana harness, the strap goes right across the hood which looks buggy. Edit: There's also an issue where the Katana goes inside the character when switching to the right shoulder perspective while running (only when a weapon is equipped).
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