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Everything posted by Ketog
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So this is a very crude video but we tried primary shotguns and did in my opinion the most important tests we should have done with them Heres the timestamps before you ask : 0:00 Ogre 0:55 NFAS 1:28 DOW 2:05 Strife + tests 5:10 Trash longer range NFAS test. 5:33 Trash longer range NFAS test. 6:55 Longer range DOW test. 9:30 CSG range test. 12:53 Shredder range tests. So what i can conclude after this is that shotguns pretty much feel the same but got a steeper damage drop when they get out of their range , just like carabines do .
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So the ogre takes 4 shots to kill now?
Ketog replied to virginiavirgin's topic in General Discussion Archive
0:00 Ogre 0:55 NFAS 1:28 DOW 2:05 Strife + tests 5:10 Trash longer range NFAS test. 5:33 Trash longer range NFAS test. 6:55 Longer range DOW test. 9:30 CSG range test. 12:53 Shredder range tests There you go , got all your answers ? -
So the ogre takes 4 shots to kill now?
Ketog replied to virginiavirgin's topic in General Discussion Archive
Well no one knows , it's been heavely discussed in social district the past days , due to those stats not making any sense , we will have to see how it is after the patch -
So the ogre takes 4 shots to kill now?
Ketog replied to virginiavirgin's topic in General Discussion Archive
hurr durr maybe because of detoration of " Meteres " Per damage. im not sure what do you mean here. didn't you meant deterioration of damage per meters ? , also if it's that why isn't it written somewhere ? go ahead , explain me each one of those stats , i'd gladly have an explaination of that nonsense -
So the ogre takes 4 shots to kill now?
Ketog replied to virginiavirgin's topic in General Discussion Archive
@virginiavirgin Im pretty sure LO fucked up in some sort , everything in the blog post is incoherent . -
Excellent work , honestly the best guide i've seen so far . i like how when you explain stuff the graphics are maxed , but when you're in mission you use a config and edge resolutions ( ͡° ͜ʖ ͡°)
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well yeah but that happends by itself most of the time , i mean when a new jokerbox appears there's nothing giving it a price in APB$
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I like the idea, but it would need - at the very least - a disclaimer that damage values do not account for Kevlar health increase. After all, 17.5% of 1300 is not the same as 17.5% of 1000. i don't think that's very practical tbh why ? because it ties the weapon's damage to the health value , while showing plain numbers doesn't .
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Im excited that you are exited for cooky !
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Other than the rabid , i don't think LMG's should be touched in the slightest.
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For a while now , new players have been quite confused with the stats shown in APB's weapon descriptions , not being reflective towards what they actually do , So the change that im proposing is instead of using that system: Replace those bars with actual numbers that are tied to the weapon's damage : Note that this is using STAR stats taken from apbvault.net used as an exemple . I replaced the "Rate of fire" with "Fire interval" wich in my opinion much more reflective of how a weapon will behave , and the Mobillity section with a Percentage , as an exemple Star doesn't affect your mobility , while a weapon such as Medusa would slightly reduce your speed (80%) , and a weapon like Heavy HVR heavely slows you down (50%). This change would not only make it easier for people to know precisely how a weapon will behave but also save some work from the devs as the values shown would be directly tied to the weapon's damage variables , so no manual changes would be needed when doing balancing .
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can someone explain me those stats ? How can NFAS doing 381 damage be a 2 shot ? And how can Ogre doing 432 damage be a 4 shot ? DOW Doing 424 Damage also can't be a 2 shot. And im not saying it all . there's lots of incoherent information there clear me up please
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VIP by far .
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this definetly needed a thread
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the cooldown shouldn't be different for premium and non premium players indeed . as small as it is , this is the most pay to win feature of APB reloaded
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yeah that was an awsome thing to keep players intrested into the game , they could just make a set of objectives and let it randomly roll every day !
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[Showcase] Character Customization
Ketog replied to Desumanu's topic in Breakwater Galleria (Creations/Fan Art)
Made an Ushanka Without premium as usual. -
i think hazardous should have something more than just a tagger on it , i will literally be at the same point Hazardous needs to have a mod that effects its stats like most other legendaries do .
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im the plankton , thanks B)
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[Showcase] Character Customization
Ketog replied to Desumanu's topic in Breakwater Galleria (Creations/Fan Art)
Some funny non premium spongebob outfits with friends Plankton(Me) and Squidward(PHM) Sandy(ExoTTic) , Mr krabs (PHM) and Karen(Me) -
actually i would be 50/50 between you and zlayer also i realised , zlayer is good at making symbols , and you're good at making music is that a coincidence ?
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this post is ... , the avatar , the signature ... perfect !
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i would want to meet @Zlayer-EU2 just because he's nice :B