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Everything posted by CookiePuss
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So long as you remove shotguns completely, have at it. Otherwise in what situation would you choose a shotgun over an SMG?
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Sounds game breaking. Would certainly make all shotguns worthless, since even if part of the hitbox is exposed, you'd be lucky to hit more than 1-2 pellets at best. Hard pass.
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You can make a macro for recoil, yes. That's why I didn't list it. Though how you would tell the difference between a macro user and someone who has used an ntec for more than 10 minutes is beyond me. (Unless maybe they are streaming their macro use)
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Macros cannot change a weapon's max rate of fire, or bloom, or accuracy.
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As cold as it sounds, LO is doing something for these players they do not have to do. Better to get something than nothing.
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did old gamersfirst blog posts get archived?
CookiePuss replied to Aeronaut's topic in General Discussion Archive
@Aeronaut looks like you can access the old blog posts again, but its a slow tedious process and sometimes things just wont load https://web.archive.org/web/20160715021344/http://apbreloaded.gamersfirst.com/2016/07/mid-july-update.html -
Pssst. /Report after merge refuse to accept cyrillic letters.
CookiePuss replied to Mitne's topic in PC
Doesn't work with cyrillic apparently. -
40% sales on G1C on playstation but not PC?
CookiePuss replied to moxxichixx's topic in General Discussion Archive
Oof... I gotta stop spending so much outside of sales then. -
40% sales on G1C on playstation but not PC?
CookiePuss replied to moxxichixx's topic in General Discussion Archive
I thought we weren't getting sales anymore. -
Lol... Too true.
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Weapon Prototype District Feedback 1.20.0 (1159)
CookiePuss replied to Amayii's topic in General Discussion Archive
As like a compromise? Yeah that could work. -
It's just a semantic argument that gets brought up at times. They say hackers have knowledge, cheaters are more like script kiddies. It's an effort to not give more cred to cheaters than they deserve through the rigid use of language.
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Weapon Prototype District Feedback 1.20.0 (1159)
CookiePuss replied to Amayii's topic in General Discussion Archive
Perhaps your u are right, I've not had experience with game balance before. But I think the idea was to remove bias imparted by knowing the stats beforehand. To force people to use the gun and decide if they did or didn't like it based on the changes alone, and not the influence of how they interpreted the stats. -
As of now I think you can only supply 4 grenades total from a box regardless of how many people are resupplying from it. Also, "it's always been this way" would be just as bad of an argument as "it didn't used to be this way". For me, I don't like how it has changed my gameplay experience. But again, just an opinion. Though either way, I don't think whatever decision is made on consumables will make or break the game. As for mobile cover, nearly everyone I know are all in favor of at least a delay in deployment, if not also a nerf to shield HP.
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That was my favorite thread, maybe of all time.
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Weapon Prototype District Feedback 1.20.0 (1159)
CookiePuss replied to Amayii's topic in General Discussion Archive
Conversely, if you cannot judge range, how well can you judge any changes, known or not? -
What makes you think these players use or even need a macro? Honest question, I've always been curious how people determine macro over ability to simply click.
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Agree to disagree. More than my enjoyment I'd rather the game pick up some players. So hopefully this change is for the better.
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Pssst. /Report after merge refuse to accept cyrillic letters.
CookiePuss replied to Mitne's topic in PC
Honestly Mitne, I doubt anyone really listens to you ever. -
Yes because Blizzard has the infrastructure to support those devs. LO does not.
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Weapon Prototype District Feedback 1.20.0 (1159)
CookiePuss replied to Amayii's topic in General Discussion Archive
Those friggin nerds. I do see your point though, while some players are testing, I wish more would. -
To use an oversimplified example, imagine pallbearers carrying a casket. There is only so much room around the casket, only so many areas is which a person can help out. Having 6 or 8 people is great, it means every person can help carry the load. But throw 20 people at the problem, and most of them will not be able to help in any meaningful way.
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Weapon Prototype District Feedback 1.20.0 (1159)
CookiePuss replied to Amayii's topic in General Discussion Archive
I'm not sure how letting players test and give feedback is a bad thing. But whatever. -
There comes a point in any project where adding more bodies will not speed up the process.