
BlatMan
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Everything posted by BlatMan
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Contact support. Give them as much info as needed. You most likely will need to provide purchase history on Armas to recover the account.
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It looks like Jericho just got hit again. Baylon shipping crashed or everyone disconnected. EDIT: It crashed. It's no longer displaying in the district list:
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Everyone who's not max threat can fight together and there wouldn't be much difference. The only real issue is full max threat groups being placed against randoms. Even then, the reason randoms have so much trouble is due to VOIP not working for many players. If VOIP worked they could at least manage, and it would be easier to make friends.
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Ppl. thoughts about LO dealing with cheaters
BlatMan replied to MartisLTU's topic in General Discussion Archive
Use the in game report. It's faster. If it's configured right, LO shouldn't need to manually sort through each report. -
Why do you care? You never play the missions anyway.
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They removed the free G1C rewards. I can't speak for LO but I'm guessing they didn't make much money off of it. Most of those services were shady anyway. By me a lot of teens shovel in the winter and cut the grass in the summer to earn some cash. If your parents are uncomfortable giving you their credit card, they could get a prepaid card with limited funds on it. Paysafecard seems to be the easiest approach if they're available in your area.
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How much $$ have you blown on APB so far?
BlatMan replied to PHM's topic in General Discussion Archive
APB crashes less. In all seriousness though, if people just invested a little bit of that into their PCs APB would be much more enjoyable for them. I've spent about $100 of my own money. The rest was gifts and free G1C back when Warrack was still a thing. -
There's Spanish, French, and Portuguese on Jericho that do the same thing. It doesn't ruin the game. You really should see a therapist if seeing Russians on a European server bothers you that much. It sounds like you're new to third person games.
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What's up with APB players hating Russians? It's not like district chat is any more legible without them.
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Used to have less than 30ms when joker/jericho was on the east coast. Constantly got killed by high ping players who can shoot you a second after you get behind cover. Now I have about 50ms, with the same players abusing their high ping to shoot you behind cover.
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Delete this file and then launch the game using the G1 launcher. This will remove any changes made by the advanced launcher. APB Reloaded\APBGame\Config\APBCompat.ini
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What are your system specs? My CPU, motherboard, and RAM are from 2010 and run this game over 120fps while recording 1440p uncompressed video.
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I remember people complaining about how long the new login screen took to load and how annoying the fog horn is.
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But dat 55 FoV.
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There are when the opp can't get to the radar because you keep spotting them with it.
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I agree with this. I abused the crap out of radar when it came out. I found tons of places I can safely park a vehicle and have it be safe from opposition. It's basically a wall hack limited to high rank players. Joker tickets are not sustainable. Same goes for spotter and flair gun. I think the flair gun is the worst offender since it requires no tactical thinking, just spam it into a camp area and bam, there's all the enemy players.
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When was the spam to lobby fixed? Oo
BlatMan replied to Clandestine's topic in General Discussion Archive
Their threat will never go down, they'll keep facing higher threat opp. This system will only benefit them, while still screwing over the players who want to play. -
The issue is still present. It does not happen all the time. You can use a custom config or Rivatuner to lock your framerate to 121fps. Any higher and this bug will happen randomly.
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what if secondary weapons could be equipped as a primary
BlatMan replied to illgot's topic in General Discussion Archive
RFPs, RFPs everywhere. -
When was the spam to lobby fixed? Oo
BlatMan replied to Clandestine's topic in General Discussion Archive
It means the mission doesn't count or you lose. Not counting doesn't affect threat, losing decreases threat. Either way, it's going to further screw up threat and matchmaking. Almost every match last night had players quitting. Those same players are just going to surrender, or go afk, which is a waste of time for the opposing team. I'm sticking my idea to delete player accounts who refuse to play missions they ready up for.