
BlatMan
Members-
Content Count
5778 -
Joined
-
Last visited
Everything posted by BlatMan
-
Medspray wouldn't be an issue if it didn't bug out and let the user continue to heal while taking damage.
-
Before the nerfs, when you switched to the HVR, it would not start out with max bloom, it would have the base accuracy. As long as you stopped moving before you switched to the HVR, there was no RNG involved in landing the shot. It's hypocritical to claim they didn't want RNG weapons in cqc when they neutered shotguns to the point that they are literally RNG cannons in cqc.
-
You can miss all of your pellets due to the RNG pellet spread, and with a damage dropoff of 7M, the damage output is extremely inconsistent in cqc combat. The HVR would always deal the damage, and before the nerfs, it's base accuracy was tight enough to land hits in cqc 100% of the time.
-
IBM Model M. I still use it, but the 2-key rollover is getting annoying. Unicomp still make this keyboard, but didn't fixed the n-key rollover.
-
JG has entered the chat.
-
I still don't get why APB uses the installation folder to store settings. It should be using the "%appdata%" folder to store user settings, not it's installation directory. This would allow APB to run without admin rights, and allow users who share the same PC to have different options saved between their windows profiles.
-
My 10yo $25 CPU runs this game over 100fps. What kinda hardware you running that can't handle APB?
-
Having the option to disable themes has improved the experience for me. I used to delete the instruments folder and miss out on all the cool songs people write. Now I can listen to people's custom songs as they drive by, without getting ear raped mid mission. The mods are not hunting you down. I apologize if this sounds offensive. Many of your posts are hard to read. If English is not your native language, write your posts in both English and your native language to clear up any translation errors.
-
For everyone wanting to play, run the launcher and get the latest updates now so you don't have to download everything on the weekend when everyone else is trying to download it.
-
You're probably missing the Visual C++ redistributes, or the installation for those files is corrupted. Normally, Steam automatically installs these when you download a new game. The installers for these are located inside APB's folder. Right click APB Reloaded in Steam. Go to Properties. Go to the Local Files tab. Click Browse Local Files. Go to APB Reloaded\TPI\ Go into each VC200 folder. Run vcredist_x86.exe. Do this one at a time. After running all of them, restart your PC. Once restarted try launching APB.
-
If you like playing APB, then stream it. Getting lots of views is all about luck.
-
Running game in transparent mode
BlatMan replied to greenfield's topic in General Discussion Archive
I use custom desktop logo. It overlays the picture on the game. http://customdesktoplogo.wikidot.com/download -
Guns that do the most hard damage for drive bys
BlatMan replied to Turnt420's topic in General Discussion Archive
Enable the line feed command "\n" on the weapons description UI element and I can get all the weapon stats added to the descriptions cleanly. -
Meanwhile I get kicked for being "afk" while shooting other players.
-
PLEASE, Bring the GOOD old APB back...
BlatMan replied to xB00Mx's topic in General Discussion Archive
I want my 80M N-TEC back! -
For APB? No change. First generation i7's can get over 100fps in APB, and over 120fps when overclocked. After the engine upgrade, I think there's going to be even less of difference since the newer UE3 builds have better multithreading support. If you're on a 2nd, 3rd, or 4th gen Intel Quad-Core CPU, then I can see there being a significant jump, but only with the new engine. This is all speculation though. We have the beta test coming up. Better off going by that than what we currently have.
-
No, they're going to complain on the forums, Meanwhile, BLM supporters have killed plenty of people, and LO support them.
-
They're even in support of racism going by that pinned moderator post.
-
Was it removed from the game or was it taken off of Armas? I don't own it so I can't check. It's still in the game files.
-
Sorry if this sounds rude. Saying you have an i3, i5, i7, etc, does not provide much info about your CPU. You should state the whole model for clarity. An i3 could be any i3 from the last 12 years. There's a huge performance difference between them. For example, an i3-530 will barely run APB, while an i3-9350K will run APB over 100fps. I'm glad they're moving forward and removing the AVX requirement. While my X5690 is old, it still manages to hit the 145fps limit when overclocked, and rarely dips below 100fps at stock speed. I'm looking forward to testing the new engine.
-
This is an industry wide problem. A lot of games do not have their stats displayed in game. I get it if they want players to learn by playing, but it's impossible to know if the game is working as intended if you don't have the up to date stats available. I don't see what's so hard about updating the UI with the weapon's latest stats. I was able to add it myself by running a script to read and write APB:DB's stats to the localization files, although it didn't look pretty.
-
Any other game ever? Here's an exaggeration of ghost shots in other games I've played. Escape from Tarkov. There's a bug that causes your magazine to not be loaded when joining a raid. Join a raid, spot a player, mag dump them and deal no damage. Reload, first shot kills them. Playerunknown's Battlegrounds. Servers run poorly, there's no latency restriction, and it's flooded with Chinese in all regions. You can mag dump a player, your teammates see you mag dump the player, but somehow none of your shots register server sided, then you get 1 tapped. The death cam shows 1 bullet come out of your gun, while the other player was patiently lining up their shot. Counter Strike (played Source & GO). Land multiple hits, lots of blood splatter, no damage in console. Rust. This game should be named "Projectile Invalid", because that's all you're gonna see in the combat log. Then there's the games where one of the players is assigned as host, like most of the Halo and Call of Duty series. The host is always right. If your shots missed on their screen it missed. If they shot first on their screen, they shot first. You mag dumped someone but the host is on dial up and never received the shots, your gun never fired. Then there was Warrock, back when it was under Gamersfirst. It had server sided ghost shots. You would always fire 1 more bullet server sided than you did client sided, but it would deal no damage because damage was client sided.
-
Loved it. Only complaint I can think of is it didn't take group size into consideration when starting the match. Starting 2v4 and then going to 6v4 after backup was annoying. Still better than not getting opp for multiple missions like we currently do in threat districts.