mynd
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Everything posted by mynd
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So i decided to give the Advanced launcher a try...
mynd replied to Keshi's topic in General Discussion Archive
It's edgy. -
Possible to restore deleted characters with ID numbers?
mynd replied to moxxichixx's topic in General Discussion Archive
Moneychixx should be happy they're even allowed back on their mains. The morale drop is setting in from all these overturned bans. -
I would go as far to say that the "exploit" makes an otherwise unfun mechanic manageable. I would also say that car spawners break the spawn system AS MUCH AS mitigate the annoyances of the vanilla spawn system depending on teh scenario. All of these reasons are why missions really need to be reworked and why the potential for additional gameplay mechanics surrounding missions needs to be further explored. It's never a bad thing to have both sides of any mission scenario more even so that it's a little more about skill, and less about uneven mechanics.
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Sure hope BE starts banning soon...
mynd replied to CookiePuss's topic in General Discussion Archive
I've not seen anyone particularly suspicious in most of my time playing since BE dropped. Even "god-like" clans and players I have PTSD from aren't crushing like they were. Surprise surprise. -
I wouldn't mind having my 2 extraneous game accounts merged into my main, if that's an option lol. Seems silly to merge forum accounts though because of how this game behaves with the login and forum.
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Medium items would be almost as annoying to move as large if this was nerfed. There is an opportunity here though to add new equipment mods related to item carrying and possibly balancing lower-end cars in interesting ways around mission objective types and so forth. As it were, until missions get some kind of significant rebalance, they should probably leave this alone. Defending is already easier as it is, and changing the way medium items behave would increase this frustration significantly.
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Carbine is strong, especially if you have an edgy name and low rank.
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Good ol APB patches and their random side effects, oh how I've missed you!
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Feel so bad for LO trying to bring this game back from the grave and having to deal with the same shit. GG unbanning all the cheaters and they're still ddossing things to shit.
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BattlEye patch is Friday 4am Pacific / 11am UTC
mynd replied to MattScott's topic in General Discussion Archive
If the unban wave includes marketplace scammers/botters, the loss of APB$ will be quite insignificant to all the Legendaries they regain access to. -
Remove or lower rank requirements for all mods
mynd replied to illgot's topic in General Discussion Archive
I'd rather rank requirements be increased for all mods. Top tier mods shouldn't be accessible pre rank 100 imo at all. R195 mods should be lowered, but leave them where they are to be unlocked. Game shouldn't hand them out for free when you unlock them either. -
What a classy individual. I guess you'd prefer Reloaded take back over, huh?
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I hate damage fall-off and ramp-up mechanics. That is a horrible way to balance guns over very short distances, which is what 100m is: a very short distance. Without nerfing HVR damage, the only changes it could survive would be against its mag size and equip times. I'd even go so far as to say the damage should be INCREASED in a scenario where the HVR only has one bullet in the chamber and needs to be reloaded for each shot (animator please). A change like this fully enhances the idea that the HVR is supposed to be a SUPPORT weapon. In a scenario where you want to keep the damage and mag size the same, hip fire accuracy needs to be 100% random, such as the classic Counter-Strike AWP where non-scoped shots could literally go 90 degrees from the barrel lol. The benefit of my first suggestion is that the HVR isn't as oppressive and properly fulfills its role as a support weapon. The second suggestion, probably more favorable but still more oppressive, addresses the reliability of quick-switching and hopefully gives players some breathing room that struggle against HVRs in CQC. Anything done to the HVR needs to be considerate of the Scout. Scout should not be changed, but you don't want to change the HVR in a way that makes it obsolete in comparison, such as a damage nerf to the HVR. A raw damage nerf to the HVR is the absolute last thing that should be considered.
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Yeah, let's not have Lixii hating her job in the first couple weeks fellas
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Pretty good list. I guess TTK concerns are controversial, but I wouldn't mind a small increase in TTK across the board.
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What's absurd and stupid is this statement. Lots have already returned for the mere fact the game has changed ownership. Interest is there, unbanning these people won't have the positive effect you, and the friends of the banned, claim. Using it as a smoke screen doesn't liberate the guilty, which all of you are to varying degrees. The rest of us see this as a big deterrent to coming back or continue playing; it's going to happen, they've said so, I just hope these people use their second chance and don't ruin the game for the rest of us again.
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Sorry breaking the rules and getting banned was inconvenient for you and your character names :<
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We are not making changes to Joker Boxes
mynd replied to MattScott's topic in General Discussion Archive
Regardless, it's a shady practice hiding the odds. -
We are not making changes to Joker Boxes
mynd replied to MattScott's topic in General Discussion Archive
I wish it was universal that ALL companies had to disclose odds for loot box content. -
Agree with this. I just hope they realize the amount of work they're getting themselves into. I'd really like to know what APB will look like if they can start getting things done, maybe I can spare some hope for the game.
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That's great, except the post you made was non-specific and the post you replied to initially was about the overall scope of the unbanning that is coming for a lot of players straight out of the Q&A. It helps to read things in their entirety.
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When you're a normal player frustrated and worn thin by cheaters constantly rerolling and others exploiting things without consequence, your only reprieve is when management takes out the trash. The fact is that Matt Scott hasn't had to endure years dealing with these people yet. It just baffles me to no end that people think they can do whatever they want, despite how much it hurts others and the game, and suffer no consequences. Most of you are getting second chances by the sound of things, so don't fuck it up for yourselves or again for the rest of us this time please.
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Hopefully Legendaries will be account-wide if they're no longer tradeable. I think this is a horrible idea though as the player market is already so tightly bound by high static prices and insane market tax. I love player driven economies, so what they're saying about it all really depresses me. But if I can't mail my Legendaries between my characters, I hope they'll be account-bound then and I hope they'll give notice on what they plan to do here so, if I have to, I can move them where I want them before they're stuck there forever. I miss open markets in games, even if it invites real-money trading from third parties, I think it hurts more to not have the system than to have it.