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KnifuWaifu

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Everything posted by KnifuWaifu

  1. What? You can buy emotes? I wouldn't, you'll unlock all emotes eventually and since they don't loop or anything special, you're probably better off spending that 100G1C on a JMB (or wait until a nice single item pops up in the weekly sales). As for the V-Day skin, it took me a few years to unlock it and I think that's the point - the event should return next year, although, and don't quote me on this, I'm 99% sure the events lasted longer in the past, but I could be wrong, so it can be done, it just takes a while, well for those who can't spend the entire week grinding kills that is.
  2. The best idea I forgot I even liked! I totally agree that APB needs to get into the Seasonal and Season Pass game - most F2P games are in on it - and I get that APB doesn't have the 2 billion players LoL has, but surely (***CAVEAT - WHEN LO HAS THE TIME AND ALL THE OTHER FEASIBLE/PRIORITY WISHLISTING IS COMPLETE***) LO can come up with Seasonal Gaming at a scale that suits APB's population, budget, and size. As far as milestone rewards go these would be so awesome - even those Daily JT tasks we got on ARMAS back back in the day were enough to boost player interaction - and it can be used as a means of controlling behaviour (to an extent). Like want players to play with shotguns for the day/week to get certain shotgun changes data? Put up a Shotgun-only challenge. Want to test explosives - Explosive challenge! I still think new/tired players need bots or a safety bubble - but if we're playing with Matchmaking and Rank to make it more seasonal, then a safety bubble in matchmaking would suffice.
  3. Shh bby is ok. I get what you mean, no offence taken. Just wanted to piggy back on your post to further explain mine. Always with any of my suggestions is the giant caveat - "WHEN LO HAS THE TIME AFTER ITS DONE EVERYTHING ELSE BUT NOW WOULD BE COOL TOO".
  4. For those of you who didn't follow my link or catch the edit waaay down the bottom of it - as much as I'd love for APB to have a Co-OP VS AI Mode like in LoL where I can very slowly grind out experience and never ever have to play against another human being ever again - I don't mean super intelligent AI capable of taking over the globe with a single command line, I mean basic af standing (and sometimes walking) targets no smarter than the current NPC AI we have in game now, with a little mix of the Drug Mule / Easter Egg Hunt AI. Just give them some extra HP and arrange them so a nooblet can plink away and actually learn a thing or two about weapons, objectives, and game play without being cussed out by some fake gold who just wants their gross endorphin fix.
  5. Nooblets need a safe-space or a matchmaking bubble to protect them against this. Or even an training area to just fight against bots until they skilled enough to at least know what objective markers and tap-firing is. From what I see a lot of new solo players get just as much grief from their own team mates as well as the enemy, so they need to be protected from that at least long enough to get a handle of the game.
  6. All you have to do is look at the Zombie's Katana Knife Rig post to see how well NPC items translated onto Players. That said, you got to think of Player models as skins wearing items where the NPCs are models with item shaped skin.
  7. This. And on the other side there have been an onslaught of audio abominations created with the current sound banks too, so much that I would not want to see what horrible things horrible people would do with a whole new bank of sounds. Unless there was a huge revamp of the editor that included some sort of detection system to prevent ear no-no, I think it's best we just leave it alone and wait for that Mute Themes option.
  8. They shouldn't be crying at all - it takes like 1.2 neurons to remember the server changes were for #reasons and were never going to be permanent and that all continuing changes are for the good of getting us phasing and better matchmaking so the crybabies won't have to play against [insert pet hate here]. I know it's an uphill battle trying to get people read but damn if it doesn't grind some gears reading the same level crying and whinging in every update thread.
  9. LO: Reduces amount of Districts for NA and turns off Threat Segregation. Forums: "WAAAAAAAH LO YOU RUINED THE GAME I DON'T WANNA PLAY AGAINST [Insert pet hate]!! THERE'S NOWHERE FOR ME TO PLAY!!" LO: Expands amount of Districts for NA and turns on Threat Segregation. Forums: "WAAAAAAAH LO YOU RUINED THE GAME I DON'T WANNA PLAY AGAINST [Insert pet hate]!! THERE'S NOWHERE FOR ME TO PLAY!!"
  10. Yes. The total is 100% - spread over 100 boxes = 1% per box.
  11. We stick around because we found that one spot in Social District where the invisible walls don't block you and must continue the 24 hour /bodypop party there. But srsly for the adectote - for "myself and the "old" players I hang around with, we have found interests other than just outright Missions/Combat for sticking with APB. We also play in waves, sometimes lots of activity, sometimes just not playing at all, usually something like an event or new thing brings us back, new things could be actually new things (although it has been a while since anything "new" has peaked interest) or just a redesigned costume/vehicle but I think the main thing is that we play in a group and we're not focused on the Missions/Progression/Combat, we find our fun. Although recently, the server troubles and that RTX bug has definitely knocked some of oldest veterans I know the well and truly off the APB wagon, which is a shame. Whatever that says about APB the game, you decide, but I've always said APB has that a unique quality which is what I think, at least in my experience, has kept the "old" players hanging around but newer games are catching up and as much as I love APB a game that has even 80% of what APB has, but is also modern and relatively trouble free, might be enough to steal them away.
  12. The comment on the code was just that APB's code is unique to APB - which is our blessing and our bane, much like basically everything about APB. But you're right the community is a factor too, it all needs massive work imo but just with solutions that are unique to APB and not borrowed from games that simply aren't APB in any shape or form.
  13. Yeah, so much like APB's spaghetti code and the reason why we keep coming back to this game - it's all unique to APB. So we need solutions that work to APB's strengths instead of trying to replicate what other games do without having the resources that other games have which is why they work in those environments. oh wow I remember drug mule, good times - although my only caveat would be to maybe put up a prompt to players to Y/N before getting thrown into mission because much like ram-raiding while K'd up, it sucks to lose all that progress when a wild mission appears. Even better would be if it just paused your progress so you can pick up where you left off afterwards.
  14. Your enthusiasm to receive more talkings from my butt gives me warm feelings - I mean, thanks. Those other guns I don't really have a great deal of experience with on or off the MH so will require more work that just speaking from the butt so happy to cede that task to people with real experience. Although I'm pretty sure the 'Reaper' is just a purple 'Sitting Duck' so their values should be the sam- wtf 2.5mil for a Scout that tags? y'all are weird. also anubis is bae - $5mil or gtfo.
  15. #bringbackgoldrush I don't think there will ever be an easy solution to threat and matchmaking but it won't stop me trying. I think most other games simply brute-force it with sheer population numbers so they don't have to resort to the "widen threat level gap" in order to get players into actual missions. I remember the days before the extreme widening happened - it really was during off-peak periods up to a 30 minute wait for matches. AND I'm all for that returning IF WE HAD SOMETHING TO DO DURING THAT WAIT. But that aside I think the other option - if they can't stop the widening, is to increase the rewards for fighting in "unfair" missions. Maybe a lesser version of the "gold rush" event - but this time permanent and not G1C (or maybe a little G1C pls?) - I know this could no doubt be exploited to all hecking full but let's pretend we're not all exploiting assholes and increase the rewards or adding in a little something special if the Threat Gap is beyond a certain level for a mission? Make all the pain and suffering of going 0-22 in a mission slightly worth it by giving an extra big pat on the back to the little guys. Using some coding wizardry to define exact % values for % extra rewards on threat gap would be nice. IDK how you'd fix people dethreating to themselves in order to gain higher rewards but why are we talking like dethreating isn't already an issue that happens anyway? My only guess on how to deal with that is to just give the extra rewards in the form of existing rewards i.e. Contact Progression and $APB (and JTs?) but idk if that's enough to make it worth.
  16. I know you said not to fight, but you should consider removing this, a range of 1 mil is way too much for what's meant to be a guide. Especially considering this is meant to include both the Hazardous and the EOL series - all of which I wouldn't advise anyone to ever pay more than 400k for any of those. The UL-3 series probably maxes out at 1mil too. But hey - might as well put my opinion out there since I'm the one doing the complaining: (lowest value is my opinion, highest is what the weridos on the MH are trying to charge you chumps). Colby M-1922 'Hazardous' - $400 - 650k. (currently $640k) Seriously I wouldn't pay more than 200k if you're wanting to legit use this as a weapon, but AFAIK this isn't a gun it's just a "My First Legendary Investment Tool" used for people with not a great deal of $APB to break into the MH economy, so buy low, sell high and begin your journey to the sweet $15mil FFA. EOL 'The Hammer' - $400 - 700k. (currently $900k) Probably worth the 400k if you're using it, but as it appears on the MH so often you can tell that so many people who paid that 400k to use the gun legit are posting it back on the MH to resell it probably at a loss, this is not a gun to put the smile on your face and I think that the one currently on the MH is the same EOL just being bought, used once, and placed back on the MH for the next poor soul to rinse-repeat. EOL 'Deep Impact' - $500k - 1.5mil. (Currently $1.5mil (wtf)) 1,5mil? I told you the MH was full of weirdos. This gun is definitely an investment tool because the stats are so alluring - I mean look at all those full bars! But like the previous EOL, if bought for legit use it just ends up back on the MH soaked it a little more tears. This is meant to trick legit players for easy $APB. Do not pay more than $500k for this. EOL 'Kickback' - $700k - 1.5mil. (Currently $800k (bargain?)) I know I broke the rules because OP has a huge range on weapon prices but imo this is the sleeper of the EOL series because it's actually decent to be used as a legit weapon and can be used to trick even experienced players into buying at the high range. But be warned even though it's nicer just a nicer EOL - which is still bad cause bad. UL-3 'Hitchhiker' - $400k - 1mil. (Currently $999k (wtf)) Like 'The Hammer' this is the gateway gun to the UL-3 series - it mostly spends its days in tab#1 of the MH and I have nfi if anyone actually uses this in combat so no doubt every one up there is in "as-new" condition. Same advice as the 'Hazardous' and 'The Hammer' imo. UL-3: 'Jersey Devil' - $600k - 1.2mil. (Currently $1mil) I actually have no idea about this one but kinda got myself stuck in a corner here having to write little comments under each weapon, tbh this thing is sometimes worth more than the 'Bloody Mary' and sometimes less than the 'Hitchhiker' - imo I think this whole series is just beat by standard white unlockable Secondaries, legit players just get a Nano and those using it for their MH investment portfolio probably got to use some BitCoin level juking to get this investment to work - so good luck! UL-3: 'Bloody Mary' - $800k - 1.9mil. (Currently $1.6mil) Look at me basically copying and pasting my opinion from the EOL series (should let you know exactly how much I *actually* know about all this). Like the 'Kickback' I think the 'Bloody Mary' is the only """usable""" weapon in the UL-3 series - hence the higher price tag. I actually rarely see these up there, or at least in the first few tabs where they all belong. Consider anything below $800k a bargain and the rest is up to you and your new portfolio knowledge on tackling the MH economy.
  17. My only feedback rn is leave the Bullshark alone.
  18. AFAIK it's all NTECs. I have the Veteran Skin which works on any CR-5 I equip after the 30-Day one in the bundle expired, so I'm guessing the game goes for the Gobi skin.
  19. Uh I have the Veteran Weapon skin unlocked and was not consulted on this document. So #noteveryveteran.
  20. This. That's what it should look like, for NTEC-5 variants only.
  21. make it steer slightly to the right, smell of stale fries and occasionally get stuck in second cause your dumb patootie thought it was a neat idea to let you cousin learn stick in it? idk I'm not a professor. but speaking out of my butt - I'd make it a little less tanky as HP and SPD tend to make it crying time for any AV. The other high tier vehicles are either tanky and slow or weak and fast, Vegas cant still be tanky and speedy, but just a little less tanky so they can't just drive past an open ALIG with no worrires, just make the driver sweat just a little and get them to think of a route other than a straight line to the OBJ which is basically what the Vegas excels at. Although I'm more than happy to cede that opinion to anyone with the stats to conclude where the vegas really should be nerfed. Again I'm not talking about a massive 500HP drop, maybe like 5-10%? 1-2%? like I said I'm not a professor idk wtf numbers do.
  22. Why can't we do both? I mean, I'd actually like the struggling weapons to get buffs to be more competitive - but then I'd also rather longer engagements, nothing crazy or hyperbole, just maybe nerf the tall-poppies but buff the stragglers? Bring things to a happy medium but every weapon still gets its niche, which I guess is what the problem is because the NTEC's niche is to be competitive in the biggest niche. That said, since vehicles are popping up - i'd prefer slight nerf to the current 4x4 vegas, but also buff the other vehicles to make them actually relevant, ideally I think each vehicle should be stupidly powerful in doing one thing and suck at the rest but that could get silly quickly especially considering, much like weapons, whatever that "one thing" is happens to be the "one thing" that helps the most in combat is going to become the new meta, which is why imo the NTEC and Vegas are so popular - they excel in what is the 90% norm of APB. So maybe we just need more variety elsewhere? No more nerfs, some buffs, but more variety in APB's environment, missions, and tactics so jack-of-all-trade metas equipment like NTEC and Vegas don't seem so OP.
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