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Haganu

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Everything posted by Haganu

  1. Gonna need a different language to call the amount of progress shown in this video garbage. Instead of modeling in social in the background of waterfront they just completely removed the land on the other side of the bridge and called it a day, shows there wasn't any intention at all to complete waterfront and instead just fill in a few parts here and there with props. Boats popping in, LOD is as harsh as in the old engine, slightly less harsh at best. The DOF blur is just painful to look at. Might aswell put fog there like @Revoluzzer mentioned. If this is one of the latest builds no way LO is gonna make anyone happy releasing Unreal 3.5 to live after completing the 2 major systems that still needed to be worked on. I need another language to call this garbage so I guess I'll go ahead and call it gomi. Meanwhile I wonder if they fixed the shadows inside of shadows design flaw during the day.
  2. @everyone on this forum saying no one is cheating You completely missed the point of OP's post. Lol.
  3. @Unclean The Revelations Pack back at the time was a terrible pack, and I'd sincerely disagree with anyone that would recommend the pack. 1 car kit got masked as 4 kits, the weapon skins were missing, one of the pack's trousers is still missing, while it's literally the famine trousers without those ugly bones. Let's not talk about the flat tubes of the Pestilence suit... Design-wise, the pack felt completely out of place. The guns when they got released weren't as good either. The sniper and the rifle were overall mediocre in performance, and the revolver was and still is ridiculously underpowered. Besides, back at the time I think people would more likely have recommended the Juggernaut pack. It was released in the same manner as the Revelations pack. Regarding LO, I support what they're doing, but I honestly have some mixed feelings. Overall they're doing a good job sofar, even though it may have been a better idea to leave major rebalancing for later. Communication has been pretty good sofar, even though I think there can be a little more. We'll see when 1.19.7 hits. I expect something about Unreal 3.5. I also wonder when LO is going to start reworking ARMAS and the items' pricing, if that's still in the pipeline. I guess it's just a matter of waiting.
  4. At this point it's hardly worth reading threads like this anymore. Just like it's actually not worth to make threads like this anymore. It's the same discussion over and over again, why not keep it to 1 thread instead of creating threads over and over? It's just the same but in a slightly differently colored coat. I'm glad they reworked Improved Rifling - there's no real thought put behind choosing the mod prior to the update - it was and upgrade, not a sidegrade. The downside was by far outweighed by the upsides of the mod. Now people actually have to put thought behind the choice of putting Improved Rifling on a gun that prior to the update would greatly benefit the gun, which is a very welcome change to me. Mods were never meant to be an upgrade to a weapon. As for shotguns - The rework is sloppy. Yes shotguns are more reliable - way more even - but they outperform SMGs for the majority of the players now. Maybe if the damage curve mechanic could be more finetuned it would make the game a lot better for everyone. The curve needs to be more harsh IMO - the first and last hit of a pellet need to be closer to each other in damage values. I agree the release of the first rebalances were way too soon, and shows Little Orbit shows a lack of experience with this game and the community (the forums are literally going rampant, I get why but still), but unlike G1, at least they try. I'd love to see Little Orbit try to touch Explosives and LTL. It could be interesting. All I wish for now is for the netcode to be more reliable. A lot of short, fast-paced shootouts just don't make sense. You easily see this in Fight Clubs, especially in CQC. I really hope this community can stay patient with Little Orbit, from what I've seen sofar they only have the best intentions. Just in some cases their way of acting needs some improvement. I'm sure that will grow as time passes by though.
  5. A handier fix would be adding a light to the pole like in your picture at mid-height, for the cars that are way in front. Also, making sure traffic stops early enough also helps.
  6. While we're talking about traffic lights, they're positioned on the correct, safe side of the intersection.
  7. let's just go all the way back to 1.4.2
  8. Used to run it on that resolution, but since another game makes my GPU literally run in the 90s I toned it down to 1440p. The chat was so blissfully small on 4k resolution. I haven't tried scaling down the UI, but it would be great.
  9. I appreciate LO trying to test and feel where they can and cannot make changes. While I do agree that the balance changes were rolled out way too quickly, I'm glad they're trying to change things up where Reloaded left them untouched for years. IR3 is indeed used by many guns, because it's more of an upgrade than a sidegrade for weapons. The downside is just not apparent enough to consider using other mods instead, which is why the entire population wielding rifles and assault rifles prefers IR3 over CJ3 other than a few people. LO, keep doing what you're doing, but remain careful.
  10. just like the hvr doesn't instantly kill but you see the amount of complaints about that weapon, and yes, if you look for the pvp in Asylum it's very easy to be pre-damaged, which is exactly where, as I said before, the PIG's stun damage sees the most of its exploits in mission district land nothing is ever wrong right? maybe if you play Asylum as crim for a few weeks you'll see for yourself Wondering if the next argument will be "Asylum doesn't count" or "Don't play Asylum then".
  11. I wish you good luck not facehugging anyone in Asylum where CQC combat is pushed so far by objective and overall flow of players that the PIG is actually an exploit there. Or what about enclosed areas in mission districts where you have to CQC? 10m maximum reach is in no way an excuse to make a gun instantly stun you when you stub your toe. On another note, I like how people always ignore Asylum, while Asylum is the ideal place to showcase and exploit everything that's wrong with APB's gameplay. Pig percing is outdated despite still effective (you can't fully prepare yourself for it in Asylum since there's so much CQC combat going on and other than 1 idiot one day in the week everyone's always using Carbine/NTEC/OCA/Shotguns). A lot of people rather shotgun pig these days. Even if half your shot misses it's such an easy +200 points. It takes only a few shots from the pellet to go past 50 stamina damage. IMO, in present-day APB combat the PIG feels very, VERY out of place. In literally no encounter I've ever been in I can say I've been stunned by a PIG because the player fought well or had better gun control. There's just no need for gun control when your gun deals 950/1000 damage. It's literally as broken as the HVR.
  12. Gave it a read before trying out the guns on OTW. Interesting update. Glad the friends system gets a well-needed change, next to that the slots are maximum instead of having extra slots locked behind a paywall. The new weapon balance is interesting. Shotguns seem more effective, and the new reticle makes the Anubis a lot more reliable. The accuracy curve being removed from the COBRA is nice, though I haven't noticed a substantial increase in performance. I'm not sure if many people will use the rebalanced guns much. Especialy compared to the guns everyone prefers to use, but we'll see!
  13. CAP40 player here. That gun has never, not once, been an equivalent of the OCA. In stability and forgiveness it feels similar. That's where it ends though. The CAP40 is great as it is. It feels completely fair. The OCA however is a broken piece. It's way too reliable for the low TTK it currently has. I'm fine with it being stable and accurate, but then it deserves a slightly higher TTK.
  14. I'm amazed how dense people can act still after so many years when it comes to the case of dethreating. Multiple posts in a row Cookie mentions obviously that it's about blatant dethreaters and NOT about those fluctuating in threat naturally. And yes blatant dethreating can be detected. If it has an outcome, it can be detected. Just needs to be figured out how to detect it.
  15. just a little larger than your average birthday
  16. Can this thread die please. There are already answers given to OP's post. Why keep throwing mud at each other. Grow up.
  17. Bit late to the party here as usual, but one thing that definitely needs to improve in fight club is the amount of spawn points available for selection. They're way too few. There are quite a lot of times where all spawn points except one are unavailable.
  18. DOW Thumper all out favorite
  19. @MattScott, is LO reaching a point regarding Unreal 3.5 where any further details can be given?
  20. This is some good popcorn lol. Claims he's not toxic, then responds in awful toxic manner to pretty much everything that comes in his face. I'm kinda amazed that someone can be this sad.
  21. You must be fun at parties. Please don't respond, you'll only embarrass yourself even more lol.
  22. I agree there should be some faction exclusivity, but not in the shape of vehicles. Both factions can have the whole car list available to them without it making the game less cops vs robbers. I'd rather have faction-specific customisation for vehicles being more indepth for both factions, but that's a thing for the future. Since APB is still on the old engine there's no need to worry about it now anyways, but in all honesty I think cars are a pretty poor excuse for faction exclusivity.
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