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VanilleKeks

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Everything posted by VanilleKeks

  1. Now I haven't played since Monster Hunter World PC release, but from my experiences and what I hear and see around the community. BE is doing a good job. However there will always be cheats (almost exclusively private cheats) that will make it through. I will say that that blatant triggerbotter twitch streamer still being around really is a big hit into the stomache though.
  2. It's nice that Matt helped you out, but lets not just spam him with messages to exploit that.
  3. A certain amount of toxicity is just part of online games. Some are more sensitive than others, which is fine. It's really hard to set a straight up threshold after you ban the obvious racism and hate speech. I would however prefer if they started enforcing the anti-dethreat rule, because I feel that is objectively bad for the game.
  4. I don't know how good the hipfire of the shredder is, but I'm fine with a medium range shotty. It essentially is a dog ear for mid range. I do agree that shotties in general are way too forgiving atm though.
  5. This would be nice if Jericho had more than one action district.
  6. lmao i reached silver threat with hb3 snubnose and i still get hackusated
  7. For now I still appreciate them making changes. I'd rather have a few wonky ones than no changes for years. I doubt we have the population to survive many more wonky changes though.
  8. Here's what I would change if I had the choice. Car Surfer: It's a meme mod. Fun to use but will get you killed more often than you actually benefit from it. Against decent players this is a completely useless mod anyway, since you are presenting yourself on a silver platter. Doesn't really have a priority for me when it comes to mod changes. Radar Tower: Remove, it's a bad mechanic. Spotter: I use the mod all the time, still same logic as with the radar tower. Free wallhack is a dumb mechanic, remove. Improved Rifling Change to 5/9/12m Make it so the weapon does not do 100% damage when exceeding original maximum range. Basically like the damage drop off system works. Lets say weapon X does 10dmg/hit outside of its effective range. Its damage within its effective range is 20dmg/hit. With IR3 We can go past its effective range by 14m. However instead of giving us the maximum 20dmg/hit (like it works atm) for an extra 12m, we do 15dmg/hit within those 12m. This would still make IR a mod without a downside, but I don't think it necessarily needs one. We just make the benefits a little less strong. My suggestion is gonna take alot of effort because it has to consider all the different damage curves though, so it's probably not viable. In essence, I'm saying that instead of extending the range in which a weapon has min TTK, IR should only decrease TTK at range a bit, Pioneer/Espacio meta Reduce max hp slightly. General car strat Implement a mechanic that prevents you from popping out the car at high speed. Or make it so you can't have full accuracy after doing so. This will slow the game down, but the car rush meta is incredibly boring to play or play against, with the 4 heavy car version being outright frustrating. (This is coming from someone who plays with his chrome osmaw all the time, I can counter this strat pretty reliably but it's still boring). 3PS Make it so swapping to your secondary takes 36% longer. Disable 3PS for all secondary weapons. Kevlar Increase max health gain to 40% Remove speed debuff Add 30% weapon swap time Make marksman mode accuracy gain 20% slower Fragile Change gained speed to 25% There's lots more stuff I would change but I just created these from the top of my head. They are not that thought through, but I still wanted to write them down.
  9. Most likely wont be having two versions, but if the EU goes as planned there should be an increase in performance, not decrease.
  10. I doubt you will get a refund, it's more likely that IR3 wil be changed until players are satisfied. Now that LO has made actual balance changes a thing, I'd recommend only purchasing open slot weapons in the future unless that option doesn't exist.
  11. I like to imagine that HAN is a tiny group of deep friendship, sharing everything from work to relationships with each other.
  12. I used Hitfilm before I moved to Premiere and AE. You just gotta sign up and you can get the express version for free. It's premiers little cousin, pretty good for a free program.
  13. Personally I've always preferred CJ on weapons. I like the overall idea of nerfing IR, however I do agree that all of this went a little too fast. While a change of meta weapons is definitely something refreshing, the non meta weapons must also be considered, so I agree on you with that. I like to use an ALIG with HS3 and IR3 as I find it to be severely underrated for player killing. However with the new IR3 this isn't really viable anymore.
  14. APB had cheaters, more than average perhaps. However it was never "unplayable" because of cheaters. Battleeye has reduced the numbers by alot but if you had that sort of mindset back then there's a good chance you'll think the same again.
  15. I feel as though 21% reduced firerate is kinda extreme, even if only for shotguns. Try <13% if anything
  16. I don't have to explain anything. You literally disproved your own argument with that previous reply. I think you need to read up on what casual & competitive actually mean, since you seem to be confusing them rather often.
  17. Except that is what makes the players casual. If the majority of players had a competitive mindset they would happily join the appropriate district for balanced missions so that they can improve and have a competitive environment. Yet alot of players purposely de-threat to lower their threat because they lack commitment and effort to play competitively (There's other reasons for de-threating too). You are arguing against yourself here.
  18. I think you see the terms in a black or white manner, a game will never be 100% casual or competitive. It's a greyzone in which one might be the majority but never an absolute. You can be competitive in APB if you want to approach it that way, but it won't make the game a competitive focused game. The people who take their time to complain, criticise and discuss in a constructive manner is a minority in APB, most people do not put in the effort to properly discuss the game and instead say a few words to people they know about how X thing is Y. This majority lacks the commitment and effort, which is what casual means. As for "pros" having a difficult time in APB? That's a matter of inexperience. You can take certain skills with you but you will have to learn new things regardless, this lack of knowledge will most likely hinder the performance of a player. If Summit1g played APB consistently for over a year he'd be good at the game too.
  19. APB is a casual game, focusing on social aspects. The slogan was "be all you can't be", urging players to create their own identities via the (at the time) insane customization (that still holds up to date). It's not CSGO where you are just another soldier with a different name tag. This game wasn't, isn't and won't be a competitive game unless some major changes happen and I highly doubt LO will rewrite APB like that. Sure there are some competitive aspects, but it's not the main focus of the game. You gotta keep that in mind when you change the game. Saying "lets make APB more casual" just doesn't make any sense because it's never been anything other than casual.
  20. There is a reason why this community is scared of silver HVR's. Come on man I just finished my PTSD therapy
  21. My argument isn't that using HVR makes you not a good player. My point is that you don't have to be a good player to do well. There's a key difference here. A gun with that amount of impact should only have that impact when used well, in my opinion. Now everyone has their moments of course, but overall I feel the HVR rewards bad usage of it too well.
  22. And you are just like upset that an average player can do well? For me is an incentive for that player to keep doing well and try in the future other guns... and probably more fun having a challenge? Well it's not real, it's essentially an illusion. That player thinks he's doing good when in reality he's mostly carried by the imbalanced gun. I get your point and I agree to some extent, but wouldn't you rather have that person actually do well? What's gonna happen when they swap to another gun is that they will most likely get bamboozled big time because the skill they thought they earned was all fake.
  23. We don't necessarily have to lower the damage of the gun. We just need to make the damage justified. Since you brought up OW, I was in a good ELO in that game and before i went into a coach role, widowmaker was one of my best heroes, making it into the top 100 widows in EU multiple times. Widowmaker has insane damage, but players need to be good to make use of it. That's why most widows on your team are either really good or really bad. In APB, without headshots and with the gigantic hitboxes, you don't have to be good to shrek players. Being good certainly helps, but an average player will do way better with an HVR than he should be able to.
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