Jump to content

VanilleKeks

Members
  • Content Count

    4642
  • Joined

  • Last visited

Everything posted by VanilleKeks

  1. Before they can change core mechanics, they need to fix the core of the game. If they try to change any major mechanic in this mess of an engine, it wouldn't surprise me if the game explodes.
  2. Yellow veterans mess with newbies. I can't recall ever seeing a veteran that's also a good player abuse anyone like that. They might type once in chat if they had some bad games, but even that is rare. Please don't lump all vets together ty.
  3. Let it sink in that this was almost 9 years ago
  4. There was a cheater streaming earlier, me and speed reported his twitch and it got banned in like 20 seconds. That was equally amazing as it was terrifying
  5. Dog Ear is fine to be honest. It takes like 2 mags to kill a modded pioneer/espacio, which is more than enough for it to get away. Dog Ear only really shines in vehicle missions. If you like Dog Ear for killing people, try the oblivion. That thing has a 4 shot range of like 90m or something.
  6. You know what they should do? Take gold 8-10 and recolor it to platinum. Don't change anything else just recolor it. It wouldn't be a fix but atleast you'd know what you are up against. That can work until they actually change the system. Edit: Actually make it: 1-4 displayed as gold 5-7 displayed as platinum 8-10 displayed as diamond Visual change only, everything is treated like right now. I'd guess giving a better indicator of what you are up against would ease the mind of some people atleast. Also maybe more players will try to improve to reach those new shiny colors.
  7. Looking at your forum history you haven't enjoyed this game for 5 years
  8. While I do agree that too much information regarding who got banned will lead to toxicity. I do very much believe that posts like these atleast once a while should definitely be something you actually do without a special reason, because it gives reassurement to everyone else that you are working on it.
  9. You do have a point, perhaps I exaggerated this entire high threat point of mine. I want to point out though, that it's not so much about winning or losing. I have beaten cheaters in the past, but the real problem is that it's just not enjoyable to play such a mission, whether you win or lose. Sure, if you roll some cheaters it does feel great to know that you were better, but once you're up against them for the fifth time in a row, not so much. Yeah, I did point out that it was a short term solution. As I said above it can be a temporary band-aid fix for when the problem is larger than usual.
  10. Well I know of their plans to improve software solutions, but I would argue that a human based system is equally necessary. It does cost a good amount of resources but improved software based solutions will lower the workload. Hell, I need a fulltime job. I'd sit there the entire day banning blatants for minimum wage. Hit me up Matt. Well, as I said in the last paragraph. I'm proposing a short term solution. If anything this could be a temporary solution that comes in whenever there seems to be an influx of cheaters. Per se, leave most of the stuff to software solutions but when there is a bigger breach like right now, have a small team of staff help out with manual bans until the breach is sealed.
  11. Except that isn't what I said. Come on zombie, I expected you to atleast read the first paragraphs.
  12. Hey, Today I want to adress & discuss the way you currently handle the cheaters in APB. First off, I do want to say that I think we are overall improving when it comes to this matter, but as of the last few weeks there's been a breach that is leaking cheaters into the game. I don't think it's reasonable to claim the game is infested with them, but for someone that is new to San Paro it can certainly give that impression. So what is going on then? To keep it simple, there has been a major increase in cheaters recently. I'm specifically referring to the obvious blatant cheaters, stuff you see in every game. Without access to the proper tools I can't make a reasonable statement on the closet cheaters, so I'll keep them irrelevant to this thread. While it's pretty clear that Battle Eye has improved the situation quite a bit, it isn't perfect, like any anti-cheat for that matter. Now I'm not sure whether what I'm about to say has any confirmed sources, but apparently we are using a 32bit version of BE which is inferior to the standard. I would assume this is a limitation of the engine and I have heard that with the engine upgrade we will get 64bit Battle Eye. Now this could all be bollocks so if it is, please do point it out. The problem I have with your current policies isn't about Battle Eye itself though. The issue is that you seem too reliant on it. At the point of writing this, there is always a blatant cheater in one or multiple fightclubs on citadel. We're talking wallhacks, aimbots, even speedhacks and/or lagswitchers sometimes. Some of these people have reached ranks of over 150, allthough keep in mind there is a large possibility that these are simply bought/stolen accounts. These same cheaters are here for days and some are closing in on weeks now. This is obviously not healthy for the game and to the players it looks like no one cares. - - According to Matt, you prefer to detect the cheat over time instead of straight up banning cheaters which would allow you to prevent more cheaters from entering with the same tools. This is indeed a very solid strategy for the long term and I can imagine that all of the bigger games do this to some degree. The problem is that you don't have the luxury that is a large playerbase. We are only a few people compared to the big fish. Not to mention that the higher up in threat you go, the less players become available for reasonable matchmaking. This means that higher threat players have to consistently face the same cheaters. Now, of course playing against cheaters isn't exclusive to high threat players, but it makes the game essentially unplayable for them. As an example, there have been groups of what seems to be 6-7 blatant cheaters in the action districts over the last week. Reminder, we're talking walls, snaps, speedhacks etc. These players obviously go up in threat fast with their cheats, which means that if high threat players group, they will face the same cheaters over and over again. This forces them to either split into smaller groups or switch districts, neither of which is particularly enjoyable to repeat a couple dozen times a day. Since you're running this "detect the cheat first" strategy, there's nothing we can do. Once the high threat groups are done "taking one for the team" over and over, someone else will play the cheaters and it just keeps going. If we had the population of Fortnite, obviously it wouldn't be as noticeable, but we don't. What you're doing here is a gamble, and a risky one at that. What will happen first? We detect the cheat or the players leave? Is that really a gamble you can afford at this point? - - I don't want to just complain, so here's a proposal that isn't too resource heavy (I'm assuming you guys are busy with Unreal). Get your volunteer GMs to respond to players distress and then record these blatant cheaters atleast. No need to play detective here, you can see that these people are cheating within a minute. Have one or two people in your staff team look at these recordings and then ban the cheaters. I understand you want to detect the cheat but as I said before, I don't think you can afford to play this gamble. You're on a timer Little Orbit, and I'm sure you realize that. At least for a while, consider the short term solution that is banning cheaters before cheat detection. Even if they all reroll instantly, you are showing the players that you're working on it, which should give you more leniency from them. Kind Regards, Vanille
  13. I used the nfas the other day and it was pretty good. Nowhere near overpowered though. That video you posted is also completely pointless. You'd be suprised how many guns can kill you in an instant if you're shooting a guy thats standing still. In reality, you should only get those mow downs when the fight starts in your favor. The nfas relies on a combination of corner popping and the surprise factor most of the time. Nade them, bait them into peaking and use spotter, or even use an OPGL to force them out of their comfort zone. You coulda had a legit discussion about the NFAS if you spend more than a minute typing this garbage.
  14. > join 2011 > complain about golds in bronze district > pick one You are part of the problem, just because you're somehow incapable of reaching gold (how), doesn't mean you're a fair match up for a new player. Shut your mouth and solve the problem by getting better at the game. Such hypocrisy lmao.
  15. Well like I said, in itself it's not really a problem. There should just be a cooldown to promote smart usage instead of spamming until it works. Even if you don't die to it and take zero damage, having to dodge a remote det every fight is just annoying in general.
  16. Quite amusing how some people here can't comprehend that there is a much better way to use remote det than to drive up to a person and jump out. We all know that that is very predictable and avoidable. The problem arises when someone uses it smart, blocking specific hallways and key points on the map with a pioneer/espacio and then detonating it when convenient. You don't need to average 10 kills a mission with a remote det for it to be considered broken. One smart use can win you the round. This in itself wouldn't even be a problem, but when there is essentially no cooldown on such an effortless way to kill, it just becomes frustrating to play against. I could admire a smart use of such a mechanic if there were any drawbacks to messing it up, but currently you can just do it over and over, which makes it more annoying than admirable.
  17. can you add a 4th poll option - remove remote det
  18. PogoTheClown is the mozart of APB themes.
  19. That's true actually, it's called APB Rewind and we're time traveling back to 2010
  20. if this guy was in charge I'd be banned 3 times over for simply restarting on citadel monkaS
  21. Well good luck to everyone. Any news regarding SPCM revival while we're on the topic of volunteer programs?
  22. Because it gives you more visibility, especially in marksman mode fights, giving you an advantage over the enemy. I personally don't mind such config edits but I'd assume LO thinks something like that. If it even was confirmed to be banable, haven't found a source yet.
  23. The next step is faster response time to what does get through as well as cleaning up the garbage in /d. I've seen volunteer GMs tell people a bunch of times that hackusations aren't okay and it generally does seem to work, but I think that is because a good chunk of ingame only players don't know they have essentially 0 power, yet.
  24. Oblivion is a beautiful gun, becoming one of my favorites quickly. NSSW is also criminally underrated. If you are looking for hidden gems, I suggest paying attention to players that are using non-meta weapons. If they are doing well with them they probably know what they are doing and you should ask them for advice.
×
×
  • Create New...