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VanilleKeks

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Everything posted by VanilleKeks

  1. Ah yes, because I am talking about someone triple bursting me in CQC with an OBIR. Not the fact that it has insane QS burst and more hip fire / jump accuracy than necessary. Feel free to further out yourself as clueless with another reply though.
  2. Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though.
  3. I recall wasting my time in a twitch chat recently arguing that CDMM wouldn't work properly without phasing technology of newer engines. And here we are with this crappy experience. The only bandaid to this would be that you can queue from social district and play a different game or something. Also the fact that the UI vanishing bug on district swapping wasn't fix ahead of this is funny.
  4. Who is the scrub that keeps adding more jump shotting weapons? It has no place in this game when you can third person aim from behind cover and setup the jumpshot. There is no movement that lets you avoid such a 0 reaction time peak on the receiving end. It's absolutely broken and was removed for good reason.
  5. It makes no sense to shadow ban people in a game with such low population. If you prevent access to districts, when sometimes only ONE instance is available, cheaters will easily be able to finetune their settings to avoid this threshold because you have a very easy way of verifying when you are shadowbanned. I don't know if you are confident in some secret strategy that will make APBs population blow up, but these recent changes are very clearly intended for that scenario. Which means that you are either extremely confident or extremely tone-deaf. As an initial implementation, SARD should just slam detected cheaters. Assuming the system is somewhat competent you will be able to count the false positive cases using 10 fingers with the current pop.
  6. Yes, if you open your eyes you would know this already. These new cheat points are crypto tokens which Matt uses to launder money from his SARD spyware data selling. Open your eyes you fools
  7. I find the notion of "Assault Rifles that were designed to excel at close range" to be very off putting. This game allows you to hold angles while hidden behind cover (due to third person camera). Meaning these CQC rifles can beam you down at close and mid/early long range fights. SMGs will be made obsolete sooner or later if you keep doing this.
  8. This post is pretty tone-deaf. The consequences of SARD implementation has been rampant cheating for months, and now you come with the "never ban anyone outright"? I can get behind your approach if this was a largely populated game, with a respectable ranked and e-sports scene, but I wouldn't say this is what the people wanna hear. With the size of the game you should have just slam-dunked these bozos with aggressive SARD settings. Even if 25% of the player base gets banned that's not even 200 cases which you could manually review over some weeks. As a step two I support this entire blogpost, but there is a missing step one which should be immediate and harsh action with a dash of cleanup afterwards.
  9. Blatant cheaters in FC farming 50 kills for 6 weeks now. Nice
  10. Ah yes, some people are suspected of cheating but for others you "know" they are cheating. You made this distinction based on what? Their horoscope? Unless you have actual evidence of what's running on their PC or we're talking speedhacking spinbotters, you don't know and you're more than likely griefing random missions for no reason. The difference between too good and just good enough is incredibly hard to spot. Even more so once you reach a high level. There is a reason high level cheaters in anything really can fly under the radar for years. By all means, if there's 30 seconds left on last stage go afk and get some water, but to sit there and grief for 15 minutes makes you a dingus. Just restart the game and go next.
  11. Lily can't think that far most of the time, so it's not use explaining. I was fine with this for a while, but a month with no anti-cheat is pushing it.
  12. Word in the community and (unconfirmed) information from known cheat providers is that client-side is either turned off or not working. EAC detected cheats can be used and server auto bans are off. There are actual r270s snapping in fightclub farming the entire lobby for hours. Not sure what genius idea it is to "test" your AC on the biggest patch in half a decade, but if you wanna get rid of the returners asap it's a good strat. High mmr missions are unplayable more often than normal, with people straight up running down spawn points. How much more data do you need before you start banning people?
  13. Bro's got maybe 10 years of good life left before it goes downhill rapidly and this is where he spends it
  14. Scaling missions is not so easy. Something like TDM is a no brainer but the second it gets to holding or capturing objectives it's very difficult. The biggest issue isn't the objectives, it's that the spawn system isn't made for such large missions. Combined with the fact that players naturally group around whatever objective there is and it becomes a total mess where you can't move a meter without getting shot. The only way to solve this would be totally new mission styles where the teams get split up in real time. For example, in team missions there's now four bases and half the team competes for two of them each. Maps and spawns aren't designed for anything more than four people. Another thought; as you scale missions to be bigger and longer to accommodate players, anyone that isn't already in a mission now needs to wait longer since large player amounts are locked in a 30min+ mission.
  15. If you're gonna screengrab my stuff at least make it not noticeable. I am experiencing massive stutters on regular intervals, which can only have something to do with this software. Before some goober says it's my PC; I am running a 7800x3d with a 4090. It's not normal APB stutter by any means and I even got a kernel bluescreen just now. I'm already signed on getting my data sold so at least have the courtesy to not worsen performance.
  16. Nice. Anyone hating on this is a freaking muppet. No matter the future lets just enjoy some actual new stuff while it lasts
  17. As I asked last time. What is the current situation on available resources for the game? What is the future investment going to look like? I work in this industry and without any information on what kind of investment we can expect, I can't really take any of your ideas to heart.
  18. I'm going to download this game exclusively so I can hump your character. and by your character I mean iRawwwN specifically.
  19. It's for comfort. You can see it all times and never really need to put a thought (whether conscious or subconscious) on it. Being able to see it at all times also helps lining up shots in case you are flicking while looking at the edge of your FOV, or when a lot of stuff is on the screen. Since it's an exact marker always in your view. Not like APB usually has a lot going on onscreen but the concept still applies, it can make a different in regards to a more pixel perfect movement which might matter in some situations. Kind of like how you can just drive your car perfectly centered in your lane subconsciously, but still appreciate the markers on road in a comfy sort of way.
  20. As a knowledgeable person not from lo company. You can't do this. Thanks and bye
  21. I opened a Hexerin post and my wife left me. Just a heads up.
  22. It's only APB that works this way. I haven't checked the exact speeds but in every other game I use upscaling the performance stays about the same. I have checked every power saving related setting that I could find to no avail.
  23. Just wanted to share a little thing. I play on 21:9 3440x1440p ultra-wide and the game was struggling to even hit 100fps with my PC. This is due to: 1. Having an older Ryzen that has many cores but not very great single core performance (compared to new CPUs) 2. My 4070 being virtually unused by APBs wacko engine. I recently tried up-scaling through NVIDIA control-panel to record some footage for some other projects. Trying this in APB without expectations, I was surprised to find that I almost doubled my performance. My best guess being that it somehow forces the game to offload more work on the GPU. Not sure. Ended up playing smoothly for over 4 hours with an average of 160fps+ in either full Asylum or mission districts, which is pretty impressive considering the final simulated resolution of 5760x3240. Qualifying GPUs have the DSR- Factors setting below in the 3D settings tab of the control-panel. You will need to put your monitor res at the up-scaled resolution and play APB in borderless. -- Putting this out there to try for anyone who isn't a 4:3 glue-sniffer
  24. Is it possible for you to share some information about the resources (thinking mostly team size, man hours) that are roughly being used any given month?
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