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Hexerin

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Everything posted by Hexerin

  1. Change consumables to mods with a cooldown, like they should've been in the first place.
  2. They don't own the rights to the IP anymore, so they literally can't.
  3. Considering how thin the spaghetti that holds this game together is, it really wouldn't surprise me if it broke again.
  4. Change consumables to mods with a cooldown, like they should've been in the first place.
  5. Might be time to strip that service out of the game, like it should've been years ago.
  6. They promised this to us years ago when they removed JMBs and put legendaries in the JT shop... but like the engine upgrade, it never happened and probably never will.
  7. I've said it before, and I'll continue saying it. I would love them to reintroduce this as a new mod. The slower fire rate was incredible on certain guns.
  8. Change consumables to mods with a cooldown, like they should've been in the first place.
  9. If they actually took action to enforce their own ToS/CoC, the game would lose at least 50% of the people who play on Jericho.
  10. This is why you shouldn't use the pockets in female pants, just sayin'. They aren't designed to actually hold stuff, they're just there for appearance.
  11. That has always been such an incredibly weak excuse. They have the database of names, simply run a check for dupes and then contact those players via email and/or ingame. Ask them if they'd be willing to change their name, and if they are, compensate them for their trouble (pretty sure most would be down with being handed a legendary or account-bound ARMAS weapon of their choice as compensation). Hell, they'd probably find that most people they try to contact wouldn't even end up responding due to just not caring about the game anymore. Give them like a month to respond, and if they don't, can easily just change their names to a random string of letters/numbers.
  12. Change consumables to mods with a cooldown, like they should've been in the first place.
  13. I regularly update my IP (byproduct of some networking stuff I do), and have never had a trade lock imposed on my account.
  14. Here, I'll spoonfeed you some education. Spread is the pseudo-random placement of bullets within the confines of your weapon's total accuracy stats. Bloom is your crosshair's growth (which is controlled by a few substats) as you fire, which causes your spread to increase as you fire. Recoil is a completely different set of stats that have nothing to do with accuracy. Recoil stats dictate how your gun "kicks" with each shot fired. There, now that you're educated, I will respond to your attempted point. SHAW was massively buffed years ago, long after that bloom/spread cheat was making the rounds. It used to be significantly less accurate. This will be the last time I respond to this topic, because it's ultimately irrelevant to the topic at hand and I'm done wasting my time on what was originally intended to just be a simple fun fact.
  15. Unless said event hands out large amounts of JT and moderate amounts of G1C for basic tasks like simply playing missions or getting kills, it won't draw people back. People are sick of the endless grinds that this game's events have, it sucks all the fun out of gameplay when you have to force yourself to do specific and arbitrary things that you don't enjoy doing to get the rewards.
  16. If that's the case, then something G1/RG did ended up breaking/reverting that fix, because there was a solid bit of time there where it was definitely happening. I was there myself, experiencing these people's antics as they sat on top of cars spinning around at lightspeed while bountied, and every other player within render distance just dropping (fun fact, the SHAW still has 70m range to this day). I've also seen the multitude of videos the cheat developers circulated on YouTube (and various other sites) showing their development progress from the rough early versions to the completely refined final versions. Hell, they even responded to people on this very forum (well, the old one that LO wiped out) when people accused them of faking. The development vids switched from just showing the shooter's PoV, to also showing a second character's PoV (which if you understand how this game works, you'll know confirmed the legitimacy of the cheat's effect). You... seem to be lacking some very basic knowledge of how this game works.
  17. Honestly, it probably wouldn't even be a bad thing to just leave Bricks/8-Ball as ammo-based "grenades" (and re-enable their ability to resupply from ammo boxes).
  18. Fun fact, 99% of people who use explosives are hilariously terribad players.
  19. Once upon a time, bloom/spread were client-side though. The cheats back then are where the SHAWcopter meme originated, because it was the go-to being the lowest TTK weapon in the game (and was a literal laser beam due to zero bullet spread). Those were wild times, for the relatively short time that lasted before G1/RG fixed it.
  20. Correct. The game is currently running on a beta version of UE3, with most of the game's functionality being brute forced with custom code RTW had to slap together. Who left of the veterans even wants to see the game succeed, though? Almost every positive post on this forum is made by newer players.
  21. Honestly, I never think about those because they're barely grenades. Now that you've reminded me, let's say: Bricks and 8-Balls get to continue holding three, that refresh one per cooldown cycle.
  22. AAEPD Volcano JC As you can see, it deals 1,000 at the top of its ramp, which is enough to 1-shot a player.
  23. Change consumables to mods with cooldowns, like they should have been in the first place.
  24. There's a real simple solution to that (in terms of how to change it gameplay wise, would obviously require some dev work to implement). Change grenades so that the player only has one grenade, but it is on a cooldown rather than having an ammo stock. When you change your grenade in your loadout, you are changing which grenade you throw rather than actually equipping a grenade. This completely eliminates grenade spam (player can only throw one grenade, and it can't be resupplied because it's not ammo-based), and also would have the side benefit of making it significantly easier to make grenade balance changes since they'd all have the same baseline.
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